NS/main/source/dlls/schedule.h
Karl 8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00

31 lines
1.3 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// Scheduling
//=========================================================
#ifndef SCHEDULE_H
#define SCHEDULE_H
#define bits_COND_SEE_HATE ( 1 << 1 ) // see something that you hate
#define bits_COND_SEE_FEAR ( 1 << 2 ) // see something that you are afraid of
#define bits_COND_SEE_DISLIKE ( 1 << 3 ) // see something that you dislike
#define bits_COND_SEE_ENEMY ( 1 << 4 ) // target entity is in full view.
#define bits_COND_LIGHT_DAMAGE ( 1 << 8 ) // hurt a little
#define bits_COND_HEAVY_DAMAGE ( 1 << 9 ) // hurt a lot
#define bits_COND_SEE_CLIENT ( 1 << 21) // see a client
#define bits_COND_SEE_NEMESIS ( 1 << 22) // see my nemesis
#endif // SCHEDULE_H