NS/releases/3.02/manual/alien_evolutions_adrenaline.html
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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>
:: <a href="alien_evolutions.html" class="sectionlink">Evolutions</a>
:: <a href="alien_evolutions_m.html" class="sectionlink">Movement</a>:
Adrenaline</font></span></td>
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<p><b>Summary:</b> alien becomes tireless; its energy
renews rapidly.</p>
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<p><b>Observation:</b> &quot;The 'army' of aliens
that pinned down a squad of marines with a never-ending
hail of spikes, turned out to be one extremely
annoying Lerk.&quot; Or: &quot;the normally hyper
Skulks started literally bouncing off the walls,
like a birthday party of three-year-olds who found
Mommy's amphetamines.&quot; </p>
<p><b>Thesis</b>: The aliens rely on their own physiology
for their abilities and weapons. Every spike they
fire, or extreme physical act they commit, drains
them. The adrenaline evolution is probably an
internal overhaul &#150; an upgrade of all internal
organs and systems, in favor of stronger and more
efficient ones. The resulting body can recover
very quickly from exertion, and will not tire
as fast. As with other abilities, these modifications
prohibit other evolutionary choices &#150; namely,
<a href="alien_evolutions_celerity.html">celerity</a>
and <a href="alien_evolutions_silence.html">silence</a>.</p>
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<td colspan="2" bgcolor="#450A0A" class="sectiontext" height="18">&nbsp;&nbsp;&nbsp;&nbsp;Adrenaline
(% of energy per second)</td>
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<p>Level 1</p>
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<p align="center"><font color="#FF6600">8%</font></p>
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<p>Level 2</p>
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<p>Level 3</p>
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