NS/releases/performance-3.0.5/manual/alien_gorge_hive.html
2005-07-14 17:38:07 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>
:: <a href="alien_gorge.html" class="sectionlink">Gorge</a>: Hive-Learned
Abilities</font></span></td>
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<p><b>Summary</b>: Belligerent and obese, Gorges
serve as a kind of mobile hive and support unit.
Their most important role is triggering <a href="alien_newhives.html">new
hives</a> and creating <a href="alien_chambers.html">chambers</a>
from lumps of raw matter<br>
they &#133; un-digest. Without them the aliens
cannot keep pace with <a href="front_commander.html">marine
research</a> and <a href="front_upgrades.html">upgrades</a>.
To this end, they receive resources much faster
than other species, and can tap a larger amount.
They can also spray <a href="alien_gorge_primary.html">healing</a>
bacteria from their mouths, restoring chambers
and other aliens to full effectiveness. Though
their role is not as aggressive as the other species,
they consistently find ways to cause mischief
and support attacks on enemy positions. And with
their <a href="alien_gorge_inherent.html">spit</a>,
<a href="alien_gorge_hive.html">web</a> and <a href="alien_gorge_hive.html">babbler</a>
abilities, underestimating them in combat is a
dangerous mistake.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[<a href="alien_gorge_name.html">Name</a>]</p>
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<p class="sectiontext"><a href="alien_skulk.html"><img src="images/tech_10/alien_back.gif" width="15" height="15" border="0"></a>
<a href="alien_gorge.html">Gorge</a></p>
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<p><b>Two/Three Hive Abilities</b><br>
<br>
<b>Two Hives</b>: <span class="sectiontext">Webs</span></p>
<p>Gorges often protect sensitive areas with
sticky strands of a fibrous, mucous-like
substance. When tripped, a web strand immediately
unanchors from both ends, and contracts
around its victim. After a few moments of
struggle a marine can break free &#150;
but until he does he will be moving much
slower, and <i>won't be able to use his
weapons, jump, or use jet packs</i>. Webs
are highly susceptible to heat: welders
can burn them away without activating them.
Multiple webs have cumulative effects.</p>
<p><b>Three Hives</b>: <span class="sectiontext">Babblers</span><br>
<br>
with this most advanced ability, the Gorge
becomes a kind of hive itself. It can spontaneously
create primitive, fully autonomous Skulks,
that attack any enemies nearby. These Skulks
are not as powerful or clever as hive spawned
ones, and are also unstable. If not destroyed
in combat, they self-destruct after 15 seconds,
doing damage to any enemies nearby (a lesser
version of <a href="alien_skulk_hive.html">xenocide</a>).</p>
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<br>
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<br>
<a href="alien_skulk_observation.html"><br>
</a></p>
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