NS/main/source/dlls/hl.vcxproj
pierow 58358d0927
Bot integration for v3.3b8 (#156)
* Initial bot commit

* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly

* Added round restart and new map detection for AI system

Push before new project added for detour

* Initial bot integration

* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors

* Improved bot understanding of door triggers and weldables

* Reworked nav profiles

Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder

* Improved bot door usage

* Added weldable obstacles back into navigation

Bots now understand how to get around weldable barriers

* Replaced fixed arrays with vectors

* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour

* Added dynamic reachability calculations

When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.

* Added team-based reachability calculations

Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.

* Implemented long-range off-mesh connections and dynamic off-mesh connections

* Implemented fully dynamic off-mesh connections

Phase gates now use connections rather than custom path finding. Much more performant.

* Replaced arrays with vectors for simpler code

* Started Bot Swimming

* Bots understand trigger_changetarget

Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work

* Push before trying to fix long-range connections

* Implement new off-mesh connection system

* Redid population of door triggers

* Fixed trigger types and links to doors

* Added lift and moving platform support

* Lift improvements

* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at

* Tweak lift and welder usage

* Fixed bug with multiple off-mesh connections close together

* Finish lift movement

* Fixed dodgy path finding

* Improved skulk ladder usage and lerk lift usage

* Fix crash with path finding

* Re-implement commander AI

* Commander improvements

* Improve commander sieging

* Commander scanning tweak

* Reimplemented regular marine AI

* Start reimplementing alien AI

* Implement gorge building behaviours

* Start alien tactical decisioning

* Continuing alien building and other non-combat logic

* More alien role work

* Adjusted base node definitions

* Iterate Capper Logic

* Alien assault AI

* Alien Combat

* Fix grenade throwing, better combat

* Marine combat AI improvements

* Commander improvements

* Commander + nav improvements

* Drop mines

* Improved bot stuck detection

* Commander supply improvements

* Bot fill timing config

* Added nsbots.cfg to configure internal bots

* Changed bot config file to "nsbots.cfg"

* Bug fixing with navigation

* Fix skulk movement on ladders

* Improved commander placement and tactical refresh

* Fixed bug with ladder climbing

* Doors block off-mesh connections

* Finished doors blocking connections

* Marine and alien tactical bug fixes

* Add commander beacon back in

* Start combat mode stuff

* First pass at combat mode

* Bots attack turrets

* Fix ladder and wall climbing

* Commander chat request

* Improved skulk ladders

* Added nav meshes for new bot code

* Added bot configuration to listen server menu

* Added bot config file

* Added default bot config to listenserver.cfg

* Added default bot settings to server.cfg

* Include VS filter for bot files

* Crash fixes

* Bot improvements

* Bot stability and mine placement improvements

* Fixed crash on new map start with bots

* Reverted Svencoop fix

* Fixed crash, added more cvars

* Performance improvement

* Commander building improvements

* Stop bot spasming when waiting to take command

* Fixed doors not blocking connections

* Added bot disabled guard to round start

* Commander improvements, movement improvements

* Tweaked level load sequence

* Performance improvements

* Bot load spread

* Fixed commander update

* Refactor bot frame handling

* Bug fixes + Pierow's dynamic load spread

* Minor bug fixes

* Fix door detection, prep for test

* Fixed commander siege spam

* linux compile test

* fix hardcoded inlcudes

* O1 compile flag for detour
- fix linux server crash

* Revert detour compile flags to original for windows

* linux build update

* remove x64 build configs

* update bot nav meshes and configs

* fix bot physics at high server fps, update navmeshes. from @RGreenlees

---------

Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com>
Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
2024-03-21 14:17:18 -04:00

1528 lines
No EOL
145 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Server - Debug|Win32">
<Configuration>Server - Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Server - Playtest|Win32">
<Configuration>Server - Playtest</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Server - Release|Win32">
<Configuration>Server - Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>ns.dll</ProjectName>
<RootNamespace>hl</RootNamespace>
<SccProjectName />
<SccAuxPath />
<SccLocalPath />
<SccProvider />
<ProjectGuid>{BC87A180-F17B-83FC-5D7D-470FAD003ABC}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">$(SolutionDir)\Debug\Server\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">.\Playtest\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">.\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">ns</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">ns</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">
<CustomBuildAfterTargets />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">
<CustomBuildAfterTargets />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">
<TargetName>ns</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_DEBUG;DEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;SERVER;USE_OLDAUTH;AVH_NO_NEXUS;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\debughl/hl.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>false</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\includes\lua\include;$(SolutionDir)\particles\;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\libcurl-7.50-nossl\include;$(SolutionDir)\common;$(SolutionDir)\public;$(SolutionDir)\util;$(SolutionDir)\detour\Include;$(SolutionDir)\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;detour.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)\Debug\Server\$(TargetName).dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>$(SolutionDir)\Debug\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\Debug\Detour;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libcmt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>.\hl.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)ns.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(OutDir)ns.map</MapFileName>
<MapExports>true</MapExports>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<ImportLibrary>$(OutDir)ns.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\debughl/hl.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>..\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;SERVER;AVH_NO_NEXUS;USE_OLDAUTH;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Releasehl/hl.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level2</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\includes\lua\include;$(SolutionDir)\detour\Include;$(SolutionDir)\particles\;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\libcurl-7.50-nossl\include;$(SolutionDir)\common;$(SolutionDir)\public;$(SolutionDir)\util;$(SolutionDir)\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;detour.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>gdi32.lib user32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>.\hl.def</ModuleDefinitionFile>
<ProgramDatabaseFile>
</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)ns.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<SetChecksum>false</SetChecksum>
<TreatLinkerWarningAsErrors>false</TreatLinkerWarningAsErrors>
<AdditionalOptions>/NODEFAULTLIB:LIBCMT %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\Release\Detour;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<OutputFile>$(SolutionDir)\Playtest\Server\$(TargetName).dll</OutputFile>
</Link>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Releasehl/hl.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>..\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_NO_NEXUS;USE_OLDAUTH</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Releasehl/hl.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level2</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\includes\lua\include;$(SolutionDir)\particles\;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\libcurl-7.50-nossl\include;$(SolutionDir)\common;$(SolutionDir)\public;$(SolutionDir)\util;$(SolutionDir)\detour\Include;$(SolutionDir)\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;detour.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>gdi32.lib user32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>.\hl.def</ModuleDefinitionFile>
<ProgramDatabaseFile>
</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)ns.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<SetChecksum>false</SetChecksum>
<TreatLinkerWarningAsErrors>false</TreatLinkerWarningAsErrors>
<AdditionalOptions>/NODEFAULTLIB:LIBCMT %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>$(SolutionDir)\Release\Detour;$(SolutionDir)\Release\Particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<OutputFile>$(SolutionDir)\Release\Server\$(TargetName).dll</OutputFile>
</Link>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Releasehl/hl.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>..\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\mod\AvHAICommander.cpp" />
<ClCompile Include="..\mod\AvHAIConfig.cpp" />
<ClCompile Include="..\mod\AvHAIHelper.cpp" />
<ClCompile Include="..\mod\AvHAIMath.cpp" />
<ClCompile Include="..\mod\AvHAINavigation.cpp" />
<ClCompile Include="..\mod\AvHAIPlayer.cpp" />
<ClCompile Include="..\mod\AvHAIPlayerManager.cpp" />
<ClCompile Include="..\mod\AvHAIPlayerUtil.cpp" />
<ClCompile Include="..\mod\AvHAITactical.cpp" />
<ClCompile Include="..\mod\AvHAITask.cpp" />
<ClCompile Include="..\mod\AvHAIWeaponHelper.cpp" />
<ClCompile Include="animating.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="animation.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="bmodels.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="buttons.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="cbase.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="client.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="combat.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="compatibility.cpp" />
<ClCompile Include="doors.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="effects.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="egon.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="explode.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="func_break.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="func_tank.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="game.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="gamerules.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="gauss.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="globals.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="h_ai.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="h_battery.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="h_cycler.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="h_export.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="items.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="lights.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="maprules.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="mpstubb.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="multiplay_gamerules.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="observer.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="pathcorner.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="plane.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="plats.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="player.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\pm_shared\pm_debug.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\pm_shared\pm_math.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\pm_shared\pm_shared.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="satchel.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="shotgun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="singleplay_gamerules.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="skill.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="sound.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="soundent.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="spectator.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="squeakgrenade.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="subs.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="teamplay_gamerules.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="triggers.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="turret.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="util.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\game_shared\voice_banmgr.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\game_shared\voice_gamemgr.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="weapons.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="world.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="xen.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AnimationUtil.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHAlienEquipment.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHAlienTurret.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHAlienWeapon.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHAssert.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBaseBuildable.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBaseInfoLocation.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBuildable.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHCloakable.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHCombat.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHConsoleCommands.cpp" />
<ClCompile Include="..\mod\AvHConstants.cpp" />
<ClCompile Include="..\mod\AvHCurl.cpp" />
<ClCompile Include="..\mod\AvHEntities.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHEntityHierarchy.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHGamerules.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHHive.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMapExtents.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMarineEquipment.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMarineTurret.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMarineWeapon.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMiniMap.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMovementUtil.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHNetworkMessages.cpp" />
<ClCompile Include="..\mod\AvHNexusServer.cpp" />
<ClCompile Include="..\mod\AvHNexusTunnelToClient.cpp" />
<ClCompile Include="..\mod\AvHOrder.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHPlayer.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHPlayerUpgrade.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHPushableBuildable.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHReinforceable.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHResearchManager.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHScriptManager.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHScriptServer.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHScriptShared.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSelectionHelper.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHServerPlayerData.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHServerUtil.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSharedMovementInfo.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSharedUtil.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSiegeTurret.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSoundListManager.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSpawn.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSpecials.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHTeam.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHTechNode.cpp" />
<ClCompile Include="..\mod\AvHTechSlotManager.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHTechTree.cpp" />
<ClCompile Include="..\mod\AvHTurret.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHVisibleBlipList.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHVoiceHelper.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHWeldable.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHWorldUpdate.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\CollisionChecker.cpp" />
<ClCompile Include="..\mod\CollisionChecker_ServerOnly.cpp" />
<ClCompile Include="..\mod\CollisionUtil.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\NetworkMeter.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHAcidRocketGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHAlienAbilities.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBasePlayerWeapon.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBileBombGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBite.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBite2.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBlink.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHBuildingGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHClaws.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHDevour.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHDivineWind.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHGrenade.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHGrenadeGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHHealingSpray.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHHeavyMachineGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHItemInfo.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHKnife.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMachineGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMetabolize.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHMine.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHParasiteGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHPistol.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHPrimalScream.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSonicGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSpikeGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSpitGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSpores.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHStomp.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHSwipe.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHUmbraGun.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHWebSpinner.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHWelder.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="ggrenade.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHParticleSystem.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHParticleSystemEntity.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHParticleSystemManager.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHParticleTemplate.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\mod\AvHParticleTemplateServer.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\util\Balance.cpp" />
<ClCompile Include="..\util\Checksum.cpp" />
<ClCompile Include="..\util\LinuxSupport.cpp" />
<ClCompile Include="..\util\Mat3.cpp" />
<ClCompile Include="..\util\MathUtil.cpp" />
<ClCompile Include="..\util\Quat.cpp" />
<ClCompile Include="..\util\Stacktrace.cpp" />
<ClCompile Include="..\util\STLUtil.cpp" />
<ClCompile Include="..\util\Tokenizer.cpp" />
<ClCompile Include="..\util\Zassert.cpp" />
<ClCompile Include="..\util\ZassertTemplate.cpp" />
<ClCompile Include="..\textrep\TRDescription.cpp" />
<ClCompile Include="..\textrep\TRFactory.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\mod\AvHAICommander.h" />
<ClInclude Include="..\mod\AvHAIConfig.h" />
<ClInclude Include="..\mod\AvHAIConstants.h" />
<ClInclude Include="..\mod\AvHAIHelper.h" />
<ClInclude Include="..\mod\AvHAIMath.h" />
<ClInclude Include="..\mod\AvHAINavigation.h" />
<ClInclude Include="..\mod\AvHAIPlayer.h" />
<ClInclude Include="..\mod\AvHAIPlayerManager.h" />
<ClInclude Include="..\mod\AvHAIPlayerUtil.h" />
<ClInclude Include="..\mod\AvHAITactical.h" />
<ClInclude Include="..\mod\AvHAITask.h" />
<ClInclude Include="..\mod\AvHAIWeaponHelper.h" />
<ClInclude Include="activity.h" />
<ClInclude Include="activitymap.h" />
<ClInclude Include="animation.h" />
<ClInclude Include="basemonster.h" />
<ClInclude Include="cbase.h" />
<ClInclude Include="cdll_dll.h" />
<ClInclude Include="client.h" />
<ClInclude Include="decals.h" />
<ClInclude Include="defaultai.h" />
<ClInclude Include="doors.h" />
<ClInclude Include="effects.h" />
<ClInclude Include="..\engine\eiface.h" />
<ClInclude Include="enginecallback.h" />
<ClInclude Include="explode.h" />
<ClInclude Include="extdll.h" />
<ClInclude Include="flyingmonster.h" />
<ClInclude Include="func_break.h" />
<ClInclude Include="gamerules.h" />
<ClInclude Include="hornet.h" />
<ClInclude Include="items.h" />
<ClInclude Include="monsterevent.h" />
<ClInclude Include="monsters.h" />
<ClInclude Include="nodes.h" />
<ClInclude Include="plane.h" />
<ClInclude Include="player.h" />
<ClInclude Include="..\pm_shared\pm_debug.h" />
<ClInclude Include="..\pm_shared\pm_defs.h" />
<ClInclude Include="..\pm_shared\pm_info.h" />
<ClInclude Include="..\pm_shared\pm_materials.h" />
<ClInclude Include="..\pm_shared\pm_movevars.h" />
<ClInclude Include="..\pm_shared\pm_shared.h" />
<ClInclude Include="saverestore.h" />
<ClInclude Include="schedule.h" />
<ClInclude Include="scripted.h" />
<ClInclude Include="scriptevent.h" />
<ClInclude Include="skill.h" />
<ClInclude Include="soundent.h" />
<ClInclude Include="spectator.h" />
<ClInclude Include="squadmonster.h" />
<ClInclude Include="talkmonster.h" />
<ClInclude Include="teamplay_gamerules.h" />
<ClInclude Include="trains.h" />
<ClInclude Include="util.h" />
<ClInclude Include="vector.h" />
<ClInclude Include="weapons.h" />
<ClInclude Include="..\mod\AnimationUtil.h" />
<ClInclude Include="..\mod\AvHAlienEquipment.h" />
<ClInclude Include="..\mod\AvHAlienEquipmentConstants.h" />
<ClInclude Include="..\mod\AvHAlienTurret.h" />
<ClInclude Include="..\mod\AvHAlienWeapon.h" />
<ClInclude Include="..\mod\AvHBaseBuildable.h" />
<ClInclude Include="..\mod\AvHBaseInfoLocation.h" />
<ClInclude Include="..\mod\AvHBuildable.h" />
<ClInclude Include="..\mod\AvHCloakable.h" />
<ClInclude Include="..\mod\AvHCommandConstants.h" />
<ClInclude Include="..\mod\AvHConstants.h" />
<ClInclude Include="..\mod\AvHEntities.h" />
<ClInclude Include="..\mod\AvHEntityHierarchy.h" />
<ClInclude Include="..\mod\AvHGamerules.h" />
<ClInclude Include="..\mod\AvHHive.h" />
<ClInclude Include="..\mod\AvHMapExtents.h" />
<ClInclude Include="..\mod\AvHMarineEquipment.h" />
<ClInclude Include="..\mod\AvHMarineTurret.h" />
<ClInclude Include="..\mod\AvHMarineWeapon.h" />
<ClInclude Include="..\mod\AvHMinimap.h" />
<ClInclude Include="..\mod\AvHMovementUtil.h" />
<ClInclude Include="..\mod\AvHNetworkMessages.h" />
<ClInclude Include="..\mod\AvHNexusServer.h" />
<ClInclude Include="..\mod\AvHNexusTunnelToClient.h" />
<ClInclude Include="..\mod\AvHOrder.h" />
<ClInclude Include="..\mod\AvHPlayer.h" />
<ClInclude Include="..\mod\AvHPlayerUpgrade.h" />
<ClInclude Include="..\mod\AvHPushableBuildable.h" />
<ClInclude Include="..\mod\AvHReinforceable.h" />
<ClInclude Include="..\mod\AvHResearchManager.h" />
<ClInclude Include="..\mod\AvHScriptManager.h" />
<ClInclude Include="..\mod\AvHSelectionHelper.h" />
<ClInclude Include="..\mod\AvHServerPlayerData.h" />
<ClInclude Include="..\mod\AvHServerUtil.h" />
<ClInclude Include="..\mod\AvHServerVariables.h" />
<ClInclude Include="..\mod\AvHSharedMovementInfo.h" />
<ClInclude Include="..\mod\AvHSharedTypes.h" />
<ClInclude Include="..\mod\AvHSharedUtil.h" />
<ClInclude Include="..\mod\AvHSiegeTurret.h" />
<ClInclude Include="..\mod\AvHSoundListManager.h" />
<ClInclude Include="..\mod\AvHSpawn.h" />
<ClInclude Include="..\mod\AvHSpecials.h" />
<ClInclude Include="..\mod\AvHTeam.h" />
<ClInclude Include="..\mod\AvHTechNode.h" />
<ClInclude Include="..\mod\AvHTechSlotManager.h" />
<ClInclude Include="..\mod\AvHTechTree.h" />
<ClInclude Include="..\mod\AvHTurret.h" />
<ClInclude Include="..\mod\AvHVisibleBlipList.h" />
<ClInclude Include="..\mod\AvHVoiceHelper.h" />
<ClInclude Include="..\mod\AvHWeldable.h" />
<ClInclude Include="..\mod\CollisionChecker.h" />
<ClInclude Include="..\mod\CollisionUtil.h" />
<ClInclude Include="..\mod\NetworkMeter.h" />
<ClInclude Include="..\mod\AvHAlienAbilities.h" />
<ClInclude Include="..\mod\AvHAlienWeaponConstants.h" />
<ClInclude Include="..\mod\AvHAlienWeapons.h" />
<ClInclude Include="..\mod\AvHBasePlayerWeapon.h" />
<ClInclude Include="..\mod\AvHMarineEquipmentConstants.h" />
<ClInclude Include="..\mod\AvHMarineWeaponConstants.h" />
<ClInclude Include="..\mod\AvHMarineWeapons.h" />
<ClInclude Include="..\mod\AvHParticleConstants.h" />
<ClInclude Include="..\mod\AvHParticleSystem.h" />
<ClInclude Include="..\mod\AvHParticleSystemEntity.h" />
<ClInclude Include="..\mod\AvHParticleSystemManager.h" />
<ClInclude Include="..\mod\AvHParticleTemplate.h" />
<ClInclude Include="..\mod\AvHParticleTemplateServer.h" />
<ClInclude Include="..\util\Balance.h" />
<ClInclude Include="..\util\Checksum.h" />
<ClInclude Include="..\util\CString.h" />
<ClInclude Include="..\util\LinuxSupport.h" />
<ClInclude Include="..\util\Mat3.h" />
<ClInclude Include="..\util\MathUtil.h" />
<ClInclude Include="..\util\nowarnings.h" />
<ClInclude Include="..\util\Quat.h" />
<ClInclude Include="..\util\Stacktrace.h" />
<ClInclude Include="..\util\STLUtil.h" />
<ClInclude Include="..\util\StringVector.h" />
<ClInclude Include="..\util\Tokenizer.h" />
<ClInclude Include="..\util\Zassert.h" />
<ClInclude Include="..\textrep\TRDescription.h" />
<ClInclude Include="..\textrep\TRFactory.h" />
<ClInclude Include="..\textrep\TRTag.h" />
<ClInclude Include="..\textrep\TRTagValuePair.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>