mirror of
https://github.com/ENSL/NS.git
synced 2024-11-26 06:20:57 +00:00
58358d0927
* Initial bot commit * Added server commands and cvars for adding AI players to the game. * Added auto modes for automating the adding and removal of bots * Bots connect to the server and join teams correctly * Added round restart and new map detection for AI system Push before new project added for detour * Initial bot integration * Integrated all basic bot code for navigation and task performing * Added support for multi_managers to better understand how buttons and triggers affect doors * Improved bot understanding of door triggers and weldables * Reworked nav profiles Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder * Improved bot door usage * Added weldable obstacles back into navigation Bots now understand how to get around weldable barriers * Replaced fixed arrays with vectors * Resource node and hive lists are now vectors. * Further improved bot weld behaviour * Added dynamic reachability calculations When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses. * Added team-based reachability calculations Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point. * Implemented long-range off-mesh connections and dynamic off-mesh connections * Implemented fully dynamic off-mesh connections Phase gates now use connections rather than custom path finding. Much more performant. * Replaced arrays with vectors for simpler code * Started Bot Swimming * Bots understand trigger_changetarget Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work * Push before trying to fix long-range connections * Implement new off-mesh connection system * Redid population of door triggers * Fixed trigger types and links to doors * Added lift and moving platform support * Lift improvements * Bots avoid getting crushed under a lift when summoning it * Bots are better at judging which stop a platform needs to be at * Tweak lift and welder usage * Fixed bug with multiple off-mesh connections close together * Finish lift movement * Fixed dodgy path finding * Improved skulk ladder usage and lerk lift usage * Fix crash with path finding * Re-implement commander AI * Commander improvements * Improve commander sieging * Commander scanning tweak * Reimplemented regular marine AI * Start reimplementing alien AI * Implement gorge building behaviours * Start alien tactical decisioning * Continuing alien building and other non-combat logic * More alien role work * Adjusted base node definitions * Iterate Capper Logic * Alien assault AI * Alien Combat * Fix grenade throwing, better combat * Marine combat AI improvements * Commander improvements * Commander + nav improvements * Drop mines * Improved bot stuck detection * Commander supply improvements * Bot fill timing config * Added nsbots.cfg to configure internal bots * Changed bot config file to "nsbots.cfg" * Bug fixing with navigation * Fix skulk movement on ladders * Improved commander placement and tactical refresh * Fixed bug with ladder climbing * Doors block off-mesh connections * Finished doors blocking connections * Marine and alien tactical bug fixes * Add commander beacon back in * Start combat mode stuff * First pass at combat mode * Bots attack turrets * Fix ladder and wall climbing * Commander chat request * Improved skulk ladders * Added nav meshes for new bot code * Added bot configuration to listen server menu * Added bot config file * Added default bot config to listenserver.cfg * Added default bot settings to server.cfg * Include VS filter for bot files * Crash fixes * Bot improvements * Bot stability and mine placement improvements * Fixed crash on new map start with bots * Reverted Svencoop fix * Fixed crash, added more cvars * Performance improvement * Commander building improvements * Stop bot spasming when waiting to take command * Fixed doors not blocking connections * Added bot disabled guard to round start * Commander improvements, movement improvements * Tweaked level load sequence * Performance improvements * Bot load spread * Fixed commander update * Refactor bot frame handling * Bug fixes + Pierow's dynamic load spread * Minor bug fixes * Fix door detection, prep for test * Fixed commander siege spam * linux compile test * fix hardcoded inlcudes * O1 compile flag for detour - fix linux server crash * Revert detour compile flags to original for windows * linux build update * remove x64 build configs * update bot nav meshes and configs * fix bot physics at high server fps, update navmeshes. from @RGreenlees --------- Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com> Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
61 lines
2.6 KiB
C
61 lines
2.6 KiB
C
//
|
|
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would be
|
|
// appreciated but is not required.
|
|
// 2. Altered source versions must be plainly marked as such, and must not be
|
|
// misrepresented as being the original software.
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
|
|
#ifndef DETOURALLOCATOR_H
|
|
#define DETOURALLOCATOR_H
|
|
|
|
#include <stddef.h>
|
|
|
|
/// Provides hint values to the memory allocator on how long the
|
|
/// memory is expected to be used.
|
|
enum dtAllocHint
|
|
{
|
|
DT_ALLOC_PERM, ///< Memory persist after a function call.
|
|
DT_ALLOC_TEMP ///< Memory used temporarily within a function.
|
|
};
|
|
|
|
/// A memory allocation function.
|
|
// @param[in] size The size, in bytes of memory, to allocate.
|
|
// @param[in] rcAllocHint A hint to the allocator on how long the memory is expected to be in use.
|
|
// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
|
|
/// @see dtAllocSetCustom
|
|
typedef void* (dtAllocFunc)(size_t size, dtAllocHint hint);
|
|
|
|
/// A memory deallocation function.
|
|
/// @param[in] ptr A pointer to a memory block previously allocated using #dtAllocFunc.
|
|
/// @see dtAllocSetCustom
|
|
typedef void (dtFreeFunc)(void* ptr);
|
|
|
|
/// Sets the base custom allocation functions to be used by Detour.
|
|
/// @param[in] allocFunc The memory allocation function to be used by #dtAlloc
|
|
/// @param[in] freeFunc The memory de-allocation function to be used by #dtFree
|
|
void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc);
|
|
|
|
/// Allocates a memory block.
|
|
/// @param[in] size The size, in bytes of memory, to allocate.
|
|
/// @param[in] hint A hint to the allocator on how long the memory is expected to be in use.
|
|
/// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
|
|
/// @see dtFree
|
|
void* dtAlloc(size_t size, dtAllocHint hint);
|
|
|
|
/// Deallocates a memory block.
|
|
/// @param[in] ptr A pointer to a memory block previously allocated using #dtAlloc.
|
|
/// @see dtAlloc
|
|
void dtFree(void* ptr);
|
|
|
|
#endif
|