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Added a dual cache for LookupSequence, to avoid the massive stricmp overhead associated with the fetching of animations. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@221 67975925-1194-0748-b3d5-c16f83f1a3a1 |
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hl_baseentity.cpp | ||
hl_events.cpp | ||
hl_objects.cpp | ||
hl_weapons.cpp |