mirror of
https://github.com/ENSL/NS.git
synced 2024-12-25 12:01:27 +00:00
60007652a3
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
218 lines
No EOL
5.8 KiB
C
218 lines
No EOL
5.8 KiB
C
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Messages/actions (impulses) from players
|
|
//
|
|
// $Workfile: AvHMessage.h $
|
|
// $Date: 2002/09/25 20:48:56 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHMessage.h,v $
|
|
// Revision 1.30 2002/09/25 20:48:56 Flayra
|
|
// - Added 3 more sayings
|
|
//
|
|
// Revision 1.29 2002/09/23 22:23:14 Flayra
|
|
// - Added heavy armor and jetpacks
|
|
// - Removed power armor
|
|
// - Added siege upgrade
|
|
//
|
|
// Revision 1.28 2002/07/23 17:14:26 Flayra
|
|
// - Removed unused constants, new upgrades
|
|
//
|
|
// Revision 1.27 2002/07/08 17:11:42 Flayra
|
|
// - Added admin commands, explicity defined HL impulses, removed offensive upgrades
|
|
//
|
|
// Revision 1.26 2002/06/25 18:07:59 Flayra
|
|
// - Building rename, blinking change
|
|
//
|
|
// Revision 1.25 2002/06/10 19:59:25 Flayra
|
|
// - Update for new commander UI
|
|
//
|
|
// Revision 1.24 2002/06/03 16:52:18 Flayra
|
|
// - Renamed weapons factory and armory
|
|
//
|
|
// Revision 1.23 2002/05/28 17:54:19 Flayra
|
|
// - Added support for recycling
|
|
//
|
|
// Revision 1.22 2002/05/23 02:33:42 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVHMESSAGE_H
|
|
#define AVHMESSAGE_H
|
|
|
|
typedef enum
|
|
{
|
|
// Special or misc. actions
|
|
MESSAGE_NULL = 0,
|
|
|
|
// Use an item or ability (these are currently forced to be less than 10 because it's
|
|
// used as an index into some weapons/equipment array <sigh>)
|
|
WEAPON_NEXT = 1,
|
|
WEAPON_RELOAD = 2,
|
|
WEAPON_DROP = 3,
|
|
|
|
// Admin commands
|
|
ADMIN_READYROOM = 5,
|
|
ADMIN_VOTEDOWNCOMMANDER = 6,
|
|
|
|
// Talk to your teammates
|
|
SAYING_1 = 7,
|
|
SAYING_2 = 8,
|
|
SAYING_3 = 9,
|
|
SAYING_4 = 10,
|
|
SAYING_5 = 11,
|
|
SAYING_6 = 12,
|
|
SAYING_7 = 13,
|
|
SAYING_8 = 14,
|
|
SAYING_9 = 15,
|
|
|
|
// Chat
|
|
COMM_CHAT_PUBLIC = 16,
|
|
COMM_CHAT_TEAM = 17,
|
|
COMM_CHAT_NEARBY = 18,
|
|
|
|
// Research
|
|
RESEARCH_ARMOR_ONE = 20,
|
|
RESEARCH_ARMOR_TWO = 21,
|
|
RESEARCH_ARMOR_THREE = 22,
|
|
RESEARCH_WEAPONS_ONE = 23,
|
|
RESEARCH_WEAPONS_TWO = 24,
|
|
RESEARCH_WEAPONS_THREE = 25,
|
|
TURRET_FACTORY_UPGRADE = 26,
|
|
BUILD_CAT = 27,
|
|
RESEARCH_JETPACKS = 28,
|
|
RESEARCH_HEAVYARMOR = 29,
|
|
RESEARCH_DISTRESSBEACON = 30,
|
|
MESSAGE_CANCEL = 32,
|
|
RESEARCH_MOTIONTRACK = 33,
|
|
RESEARCH_PHASETECH = 34,
|
|
RESOURCE_UPGRADE = 35,
|
|
RESEARCH_ELECTRICAL = 36,
|
|
RESEARCH_GRENADES = 37,
|
|
|
|
// Buildings
|
|
BUILD_HEAVY = 38,
|
|
BUILD_JETPACK = 39,
|
|
BUILD_INFANTRYPORTAL = 40,
|
|
BUILD_RESOURCES = 41,
|
|
BUILD_TURRET_FACTORY = 43,
|
|
BUILD_ARMSLAB = 45,
|
|
BUILD_PROTOTYPE_LAB = 46,
|
|
RESEARCH_CATALYSTS = 47,
|
|
BUILD_ARMORY = 48,
|
|
ARMORY_UPGRADE = 49,
|
|
BUILD_NUKE_PLANT = 50,
|
|
BUILD_OBSERVATORY = 51,
|
|
RESEARCH_HEALTH = 52,
|
|
|
|
BUILD_SCAN = 53,
|
|
BUILD_PHASEGATE = 55,
|
|
BUILD_TURRET = 56,
|
|
BUILD_SIEGE = 57,
|
|
BUILD_COMMANDSTATION = 58,
|
|
|
|
// Weapons and items
|
|
BUILD_HEALTH = 59,
|
|
BUILD_AMMO = 60,
|
|
BUILD_MINES = 61,
|
|
BUILD_WELDER = 62,
|
|
BUILD_UNUSED = 63,
|
|
BUILD_SHOTGUN = 64,
|
|
BUILD_HMG = 65,
|
|
BUILD_GRENADE_GUN = 66,
|
|
BUILD_NUKE = 67,
|
|
|
|
// Misc
|
|
BUILD_RECYCLE = 69,
|
|
|
|
GROUP_CREATE_1 = 70,
|
|
GROUP_CREATE_2 = 71,
|
|
GROUP_CREATE_3 = 72,
|
|
GROUP_CREATE_4 = 73,
|
|
GROUP_CREATE_5 = 74,
|
|
|
|
GROUP_SELECT_1 = 75,
|
|
GROUP_SELECT_2 = 76,
|
|
GROUP_SELECT_3 = 77,
|
|
GROUP_SELECT_4 = 78,
|
|
GROUP_SELECT_5 = 79,
|
|
|
|
// Orders
|
|
ORDER_REQUEST = 80,
|
|
ORDER_ACK = 81,
|
|
|
|
// Commander mode
|
|
COMMANDER_MOUSECOORD = 82,
|
|
COMMANDER_MOVETO = 83,
|
|
COMMANDER_SCROLL = 84,
|
|
COMMANDER_DEFAULTORDER = 104,
|
|
COMMANDER_SELECTALL = 105,
|
|
COMMANDER_REMOVESELECTION = 96,
|
|
|
|
// Sub-menus
|
|
MENU_BUILD = 85,
|
|
MENU_BUILD_ADVANCED = 86,
|
|
MENU_ASSIST = 87,
|
|
MENU_EQUIP = 88,
|
|
MENU_SOLDIER_FACE = 89,
|
|
|
|
// These messages aren't sent as impulses, but are used internally in the shared code. They can be removed if necessary with some work.
|
|
ALIEN_BUILD_RESOURCES = 90,
|
|
ALIEN_BUILD_OFFENSE_CHAMBER = 91,
|
|
ALIEN_BUILD_DEFENSE_CHAMBER = 92,
|
|
ALIEN_BUILD_SENSORY_CHAMBER = 93,
|
|
ALIEN_BUILD_MOVEMENT_CHAMBER = 94,
|
|
ALIEN_BUILD_HIVE = 95,
|
|
|
|
IMPULSE_FLASHLIGHT = 100,
|
|
IMPULSE_SPRAYPAINT = 201,
|
|
IMPULSE_DEMORECORD = 204,
|
|
|
|
// Alien menu items (there are assumptions that these are contiguous)
|
|
ALIEN_EVOLUTION_ONE = 101, // Carapace
|
|
ALIEN_EVOLUTION_TWO = 102, // Regeneration
|
|
ALIEN_EVOLUTION_THREE = 103, // Redemption
|
|
|
|
ALIEN_EVOLUTION_SEVEN = 107, // Celerity
|
|
ALIEN_EVOLUTION_EIGHT = 108, // Adrenaline
|
|
ALIEN_EVOLUTION_NINE = 109, // Silence
|
|
ALIEN_EVOLUTION_TEN = 110, // Cloaking
|
|
ALIEN_EVOLUTION_ELEVEN = 111, // Pheromones
|
|
ALIEN_EVOLUTION_TWELVE = 112, // Scent of fear
|
|
|
|
// Alien lifeforms
|
|
ALIEN_LIFEFORM_ONE = 113,
|
|
ALIEN_LIFEFORM_TWO = 114,
|
|
ALIEN_LIFEFORM_THREE = 115,
|
|
ALIEN_LIFEFORM_FOUR = 116,
|
|
ALIEN_LIFEFORM_FIVE = 117,
|
|
|
|
// Unlock alien abilities in Combat mode
|
|
BUILD_RESUPPLY = 31,
|
|
ALIEN_HIVE_TWO_UNLOCK = 118,
|
|
ALIEN_HIVE_THREE_UNLOCK = 126,
|
|
COMBAT_TIER2_UNLOCK = 31,
|
|
COMBAT_TIER3_UNLOCK = 54,
|
|
|
|
// Alien abilities
|
|
ALIEN_ABILITY_LEAP = 119,
|
|
ALIEN_ABILITY_BLINK = 120,
|
|
ALIEN_ABILITY_CHARGE = 122,
|
|
|
|
COMMANDER_NEXTIDLE = 123,
|
|
COMMANDER_NEXTAMMO = 124,
|
|
COMMANDER_NEXTHEALTH = 125,
|
|
|
|
MESSAGE_LAST = 127
|
|
|
|
// NOTE: If this gets larger then a byte, AvHTechNode will have to change it's networking, possibly other code too
|
|
// NOTE: When changing any of these values, make sure to update titles.txt, skill.cfg and dlls\game.cpp, and tech*s.spr
|
|
|
|
} AvHMessageID;
|
|
|
|
#endif |