mirror of
https://github.com/ENSL/NS.git
synced 2024-11-15 01:11:43 +00:00
4f13237895
Change CRLF to LF in repo.
101 lines
2.3 KiB
C
101 lines
2.3 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#define _A( a ) { a, #a }
|
|
|
|
activity_map_t activity_map[] =
|
|
{
|
|
_A( ACT_IDLE ),
|
|
_A( ACT_GUARD ),
|
|
_A( ACT_WALK ),
|
|
_A( ACT_RUN ),
|
|
_A( ACT_FLY ),
|
|
_A( ACT_SWIM ),
|
|
_A( ACT_HOP ),
|
|
_A( ACT_LEAP ),
|
|
_A( ACT_FALL ),
|
|
_A( ACT_LAND ),
|
|
_A( ACT_STRAFE_LEFT ),
|
|
_A( ACT_STRAFE_RIGHT ),
|
|
_A( ACT_ROLL_LEFT ),
|
|
_A( ACT_ROLL_RIGHT ),
|
|
_A( ACT_TURN_LEFT ),
|
|
_A( ACT_TURN_RIGHT ),
|
|
_A( ACT_CROUCH ),
|
|
_A( ACT_CROUCHIDLE ),
|
|
_A( ACT_STAND ),
|
|
_A( ACT_USE ),
|
|
_A( ACT_SIGNAL1 ),
|
|
_A( ACT_SIGNAL2 ),
|
|
_A( ACT_SIGNAL3 ),
|
|
_A( ACT_TWITCH ),
|
|
_A( ACT_COWER ),
|
|
_A( ACT_SMALL_FLINCH ),
|
|
_A( ACT_BIG_FLINCH ),
|
|
_A( ACT_RANGE_ATTACK1 ),
|
|
_A( ACT_RANGE_ATTACK2 ),
|
|
_A( ACT_MELEE_ATTACK1 ),
|
|
_A( ACT_MELEE_ATTACK2 ),
|
|
_A( ACT_RELOAD ),
|
|
_A( ACT_RELOAD_START), // added by elven
|
|
_A( ACT_RELOAD_INSERT),
|
|
_A( ACT_RELOAD_END),
|
|
_A( ACT_ARM ),
|
|
_A( ACT_DISARM ),
|
|
_A( ACT_EAT ),
|
|
_A( ACT_DIESIMPLE ),
|
|
_A( ACT_DIEBACKWARD ),
|
|
_A( ACT_DIEFORWARD ),
|
|
_A( ACT_DIEVIOLENT ),
|
|
_A( ACT_BARNACLE_HIT ),
|
|
_A( ACT_BARNACLE_PULL ),
|
|
_A( ACT_BARNACLE_CHOMP ),
|
|
_A( ACT_BARNACLE_CHEW ),
|
|
_A( ACT_SLEEP ),
|
|
_A( ACT_INSPECT_FLOOR ),
|
|
_A( ACT_INSPECT_WALL ),
|
|
_A( ACT_IDLE_ANGRY ),
|
|
_A( ACT_WALK_HURT ),
|
|
_A( ACT_RUN_HURT ),
|
|
_A( ACT_HOVER ),
|
|
_A( ACT_GLIDE ),
|
|
_A( ACT_FLY_LEFT ),
|
|
_A( ACT_FLY_RIGHT ),
|
|
_A( ACT_DETECT_SCENT ),
|
|
_A( ACT_SNIFF ),
|
|
_A( ACT_BITE ),
|
|
_A( ACT_THREAT_DISPLAY ),
|
|
_A( ACT_FEAR_DISPLAY ),
|
|
_A( ACT_EXCITED ),
|
|
_A( ACT_SPECIAL_ATTACK1 ),
|
|
_A( ACT_SPECIAL_ATTACK2 ),
|
|
_A( ACT_COMBAT_IDLE ),
|
|
_A( ACT_WALK_SCARED ),
|
|
_A( ACT_RUN_SCARED ),
|
|
_A( ACT_VICTORY_DANCE ),
|
|
_A( ACT_DIE_HEADSHOT ),
|
|
_A( ACT_DIE_CHESTSHOT ),
|
|
_A( ACT_DIE_GUTSHOT ),
|
|
_A( ACT_DIE_BACKSHOT ),
|
|
_A( ACT_FLINCH_HEAD ),
|
|
_A( ACT_FLINCH_CHEST ),
|
|
_A( ACT_FLINCH_STOMACH ),
|
|
_A( ACT_FLINCH_LEFTARM ),
|
|
_A( ACT_FLINCH_RIGHTARM ),
|
|
_A( ACT_FLINCH_LEFTLEG ),
|
|
_A( ACT_FLINCH_RIGHTLEG ),
|
|
_A( ACT_RANGE_PRIME ),
|
|
0, NULL
|
|
};
|