mirror of
https://github.com/ENSL/NS.git
synced 2024-11-27 06:42:54 +00:00
4f13237895
Change CRLF to LF in repo.
65 lines
No EOL
2.4 KiB
C++
65 lines
No EOL
2.4 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Marine sentry turret.
|
|
//
|
|
// $Workfile: AvHMarineTurret.h$
|
|
// $Date: 2002/11/22 21:25:27 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHMarineTurret.h,v $
|
|
// Revision 1.6 2002/11/22 21:25:27 Flayra
|
|
// - Fixed turret factory abuse, where turrets became active after recycling the nearby turret factory before turret was fully contructed.
|
|
// - Fixed bug where siege turrets became re-activated after building a regular turret factory nearby.
|
|
// - mp_consistency changes
|
|
//
|
|
// Revision 1.5 2002/11/06 01:39:21 Flayra
|
|
// - Turrets now need an active turret factory to be active
|
|
//
|
|
// Revision 1.4 2002/10/16 01:01:30 Flayra
|
|
// - Removed unneeded sounds
|
|
//
|
|
// Revision 1.3 2002/09/23 22:22:30 Flayra
|
|
// - Marine turrets send "sentry firing" and "sentry taking damage" alerts
|
|
//
|
|
// Revision 1.2 2002/07/23 17:13:18 Flayra
|
|
// - Always draw muzzle flash, calculate range in 2D
|
|
//
|
|
// Revision 1.1 2002/05/23 02:33:42 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVH_MARINE_TURRET_H
|
|
#define AVH_MARINE_TURRET_H
|
|
|
|
#include "AvHTurret.h"
|
|
|
|
class AvHMarineTurret : public AvHTurret
|
|
{
|
|
public:
|
|
AvHMarineTurret();
|
|
AvHMarineTurret(AvHTechID inTechID, AvHMessageID inMessageID, char* inClassName, int inUser3);
|
|
|
|
virtual void CheckEnabledState();
|
|
virtual int GetSetEnabledAnimation() const;
|
|
|
|
virtual char* GetDeploySound() const;
|
|
char* GetModelName() const;
|
|
virtual char* GetPingSound() const;
|
|
|
|
virtual int GetRecycleAnimation() const;
|
|
virtual int GetXYRange() const;
|
|
|
|
virtual void Precache(void);
|
|
virtual void SetEnabledState(bool inState, bool inForce = false);
|
|
virtual void Shoot(const Vector &inOrigin, const Vector &inDirToEnemy, const Vector& inVecEnemyVelocity);
|
|
virtual void Spawn();
|
|
virtual int TakeDamage(entvars_t* inInflictor, entvars_t* inAttacker, float inDamage, int inBitsDamageType);
|
|
|
|
};
|
|
|
|
#endif |