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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@219 67975925-1194-0748-b3d5-c16f83f1a3a1
268 lines
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16 KiB
HTML
268 lines
No EOL
16 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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<script language="JavaScript">
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function MM_swapImgRestore() { //v3.0
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var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
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//-->
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</script>
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
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::</span> <span class="sectionlink"><a href="front_commander.html">
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Commander</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
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<span class="sectionlink"><a href="front_comduties.html"> Command
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Duties</a></span> <span class="sectiontext"><span class="sectiontext">::</span>
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<span class="sectionlink"><a href="front_comhud.html"> Command HUD</a></span></span>:
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<font color="#FF6600">View</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/front_commandhud.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
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<tr>
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<td>
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<p>The interface that the commander uses to watch over
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his squad is called the command HUD (heads up display).
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When plugged into a <a href="structures_cc.html">Command
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Console</a>, the HUD replaces the commander's field
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of vision, and basic controls allow him to manipulate
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and control the display. </p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p>The three most important components of the HUD are
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the <a href="front_comhud_minimap.html">mini-map</a>,
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the <a href="front_comhud_menu.html">menu</a>, and the
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<a href="front_comhud_view.html">view</a>.</p>
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</td>
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</tr>
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</table>
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<table width="100" border="0" cellspacing="0" cellpadding="0" align="center">
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<tr>
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<td>
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<div align="center"><img src="images/design/info_bar.gif" width="612" height="15" hspace="12" vspace="6"></div>
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</td>
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</tr>
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</table>
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<table width="616" border="0" cellspacing="0" cellpadding="0" align="center">
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<tr>
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<td valign="top">
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<p><b>View</b><br>
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The commander's view of the battlefield, and his principle
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means of interacting with his squad. This display incorporates
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a wide variety of functions, the most important of which
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are listed below:</p>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td>
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<blockquote>
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<p><span class="sectiontext">Watching Over Marines</span>
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– monitoring their status and progress, dropping
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equipment as necessary.</p>
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</blockquote>
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</td>
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</tr>
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</table>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td>
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<p><span class="sectiontext">Sighting Aliens</span>
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– any <a href="alien_evolutions_cloaking.html">uncloaked</a>
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aliens near a marine are clearly visible to the
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commander, even if the marine is unaware of them.</p>
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</td>
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</tr>
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</table>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td>
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<blockquote>
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<p><span class="sectiontext">Giving Orders</span>
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– by selecting a marine or group of marines,
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and then designating a map location, the commander
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causes a waypoint to appear on the marines'
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HUD. These can be used to navigate and group
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marines, direct them to a <a href="front_building.html">build</a>
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a <a href="structures.html">structure</a>, or
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alert them to each other's location.</p>
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</blockquote>
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</td>
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</tr>
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</table>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td>
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<p><span class="sectiontext">Selecting Structures</span>
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– select structures to see what <a href="front_upgrades.html">upgrades</a>
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they make available, or to recycle them for <a href="front_resources.html">resources</a>.</p>
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</td>
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</tr>
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</table>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td>
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<blockquote>
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<p><span class="sectiontext">Dropping Equipment
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and Placing Structures</span> – use the view
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to place <a href="items_main.html">equipment</a>
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and <a href="structures.html">structures</a>.
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When a structure or piece of equipment is available
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(see the <a href="techtree.html">tech tree</a>),
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it can be selected on the <a href="front_comhud_menu.html">menu</a>,
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and its icon will appear as a three dimensional
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"ghost" on the view. If the location
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is invalid (over rough, occupied, or <a href="front_nanogridlock.html">gridlock</a>-restricted
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space) the icon will change color to red. If
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the location is valid, it will be colored green,
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and can be successfully placed. <a href="items_main.html">Equipment</a>
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can then be picked up by any marine. <a href="structures.html">Structures</a>
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will have to be <a href="front_building.html">built</a>
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by one or more marines, before they become active.
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Most structures must be built in range of others
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(for instance, <a href="weapons_turrets.html">turrets</a>
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must be built within range of a <a href="structures_tfact.html">turret
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factory</a>), and all weapons must be placed
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in range of an <a href="structures_armory.html">armory</a>
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or <a href="structures_advarmory.html">advanced
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armory</a>. Valid ranges will be drawn in fields
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of green. See the appropriate listing for more
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information. </p>
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</blockquote>
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</td>
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</tr>
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</table>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td>
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<p><span class="sectiontext">Environment Controls</span>
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– any item that can be operated by a button or
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lever (i.e. doors, lifts, airlocks), can also
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be operated by the commander. </p>
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</td>
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</tr>
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</table>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td>
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<blockquote>
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<p><span class="sectiontext">Scans</span> –
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select the <a href="structures_observatory.html">observatory</a>,
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choose the scanner icon from the <a href="front_comhud_menu.html">menu</a>,
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and move the view to the area of the map you
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wish to scan. Any alien <a href="alien_chambers.html">chambers</a>,
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<a href="alien_hive.html">hives</a> or <a href="alien_species.html">lifeforms</a>
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(cloaked or not) will be briefly revealed. Useful
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to find the location of hives, or to plan an
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assault.</p>
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</blockquote>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<td background="images/design/surround_e.gif" valign="top"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</BODY>
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