NS/releases/3.03/source/utils/vgui/include/VGUI_TextImage.h
tankefugl 54a4ac5469 o Branched from 3.02
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-26 15:38:32 +00:00

58 lines
1.5 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_TEXTIMAGE_H
#define VGUI_TEXTIMAGE_H
#include<VGUI.h>
#include<VGUI_Image.h>
#include<VGUI_Scheme.h>
//TODO: need to add wrapping flag instead of being arbitrary about when wrapping and auto-resizing actually happens
// This is probably why you are having problems if you had text in a constructor and then changed the font
namespace vgui
{
class Panel;
class Font;
class App;
class VGUIAPI TextImage : public Image
{
private:
char* _text;
int _textBufferLen;
vgui::Scheme::SchemeFont _schemeFont;
vgui::Font* _font;
int _textColor[4];
vgui::Scheme::SchemeColor _textSchemeColor;
public:
TextImage(int textBufferLen,const char* text);
TextImage(const char* text);
private:
virtual void init(int textBufferLen,const char* text);
public:
virtual void getTextSize(int& wide,int& tall);
virtual void getTextSizeWrapped(int& wide,int& tall);
virtual Font* getFont();
virtual void setText(int textBufferLen,const char* text);
virtual void setText(const char* text);
virtual void setFont(vgui::Scheme::SchemeFont schemeFont);
virtual void setFont(vgui::Font* font);
virtual void setSize(int wide,int tall);
protected:
virtual void paint(Panel* panel);
};
}
#endif