NS/releases/3.03/source/utils/vgui/include/VGUI_ScrollBar.h
tankefugl 54a4ac5469 o Branched from 3.02
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-26 15:38:32 +00:00

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1.4 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_SCROLLBAR_H
#define VGUI_SCROLLBAR_H
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
class IntChangeSignal;
class Button;
class Slider;
class VGUIAPI ScrollBar : public Panel
{
public:
ScrollBar(int x,int y,int wide,int tall,bool vertical);
public:
virtual void setValue(int value);
virtual int getValue();
virtual void addIntChangeSignal(IntChangeSignal* s);
virtual void setRange(int min,int max);
virtual void setRangeWindow(int rangeWindow);
virtual void setRangeWindowEnabled(bool state);
virtual void setSize(int wide,int tall);
virtual bool isVertical();
virtual bool hasFullRange();
virtual void setButton(Button* button,int index);
virtual Button* getButton(int index);
virtual void setSlider(Slider* slider);
virtual Slider* getSlider();
virtual void doButtonPressed(int buttonIndex);
virtual void setButtonPressedScrollValue(int value);
virtual void validate();
public: //bullshit public
virtual void fireIntChangeSignal();
protected:
virtual void performLayout();
protected:
Button* _button[2];
Slider* _slider;
Dar<IntChangeSignal*> _intChangeSignalDar;
int _buttonPressedScrollValue;
};
}
#endif