NS/releases/3.03/source/utils/vgui/include/VGUI_Button.h
tankefugl 54a4ac5469 o Branched from 3.02
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-26 15:38:32 +00:00

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1.6 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_BUTTON_H
#define VGUI_BUTTON_H
#include<VGUI.h>
#include<VGUI_Label.h>
#include<VGUI_Dar.h>
namespace vgui
{
enum MouseCode;
class ButtonController;
class ButtonGroup;
class ActionSignal;
//TODO: Button should be derived from an AbstractButton
class VGUIAPI Button : public Label
{
public:
Button(const char* text,int x,int y,int wide,int tall);
Button(const char* text,int x,int y);
private:
void init();
public:
virtual void setSelected(bool state);
virtual void setSelectedDirect(bool state);
virtual void setArmed(bool state);
virtual bool isSelected();
virtual void doClick();
virtual void addActionSignal(ActionSignal* s);
virtual void setButtonGroup(ButtonGroup* buttonGroup);
virtual bool isArmed();
virtual void setButtonBorderEnabled(bool state);
virtual void setMouseClickEnabled(MouseCode code,bool state);
virtual bool isMouseClickEnabled(MouseCode code);
virtual void fireActionSignal();
virtual Panel* createPropertyPanel();
protected:
virtual void setButtonController(ButtonController* _buttonController);
virtual void paintBackground();
protected:
char* _text;
bool _armed;
bool _selected;
bool _buttonBorderEnabled;
Dar<ActionSignal*> _actionSignalDar;
int _mouseClickMask;
ButtonGroup* _buttonGroup;
ButtonController* _buttonController;
};
}
#endif