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173 lines
5 KiB
C++
173 lines
5 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHParticleSystemManager.h $
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// $Date: 2002/05/23 02:33:20 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHParticleSystemManager.h,v $
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// Revision 1.10 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_PSMANAGER_H
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#define AVH_PSMANAGER_H
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#include <string.h>
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#include "../util/nowarnings.h"
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#include "../types.h"
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#include "AvHParticleSystem.h"
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class AvHParticleSystemManager;
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class QueuedParticleSystem
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{
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public:
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friend class AvHParticleSystemManager;
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QueuedParticleSystem(uint32 inTemplateIndex, float inTime, int inParentEntityIndex, ParticleSystemHandle inHandle)
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{
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this->Init();
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this->mTemplateIndex = inTemplateIndex;
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this->mTimeQueued = inTime;
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this->mParentEntityIndex = inParentEntityIndex;
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this->mHandle = inHandle;
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this->mHasNormal = false;
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}
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QueuedParticleSystem(uint32 inTemplateIndex, float inTime, vec3_t inOrigin)
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{
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this->Init();
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this->mTemplateIndex = inTemplateIndex;
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this->mTimeQueued = inTime;
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this->mOrigin[0] = inOrigin[0];
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this->mOrigin[1] = inOrigin[1];
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this->mOrigin[2] = inOrigin[2];
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this->mHasNormal = false;
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}
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void SetNormal(const vec3_t& inNormal)
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{
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this->mHasNormal = true;
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this->mNormal.x = inNormal.x;
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this->mNormal.y = inNormal.y;
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this->mNormal.z = inNormal.z;
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}
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int GetParentEntityIndex() const
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{
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return this->mParentEntityIndex;
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}
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private:
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void Init()
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{
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this->mTemplateIndex = 0;
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this->mHandle = 0;
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this->mParentEntityIndex = -1;
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memset(this->mOrigin, 0, sizeof(this->mOrigin));
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this->mTimeQueued = 0;
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}
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uint32 mTemplateIndex;
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int mParentEntityIndex;
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ParticleSystemHandle mHandle;
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vec3_t mOrigin;
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float mTimeQueued;
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bool mHasNormal;
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vec3_t mNormal;
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};
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class AvHParticleSystemManager
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{
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public:
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void CreateParticleSystem(uint32 inTemplateIndex, int inParentEntityIndex, ParticleSystemHandle inHandle = 0);
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void CreateParticleSystem(uint32 inTemplateIndex, vec3_t inOrigin, vec3_t* inNormal = NULL);
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bool CreateParticleSystem(const string& inTemplateName, vec3_t inOrigin, vec3_t* inNormal = NULL);
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void CreateParticleSystemIfNotCreated(int inIndex, int inTemplateIndex, int inHandle);
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void DestroyParticleSystem(ParticleSystemHandle inHandle);
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void DestroyParticleSystemIfNotDestroyed(int inIndex, ParticleSystemHandle inHandle);
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void Draw(const pVector &inView);
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AvHParticleSystem* GetParticleSystem(ParticleSystemHandle inHandle);
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int GetNumberParticleSystems();
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#ifdef AVH_CLIENT
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int GetNumberVisibleParticleSystems();
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#endif
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static AvHParticleSystemManager* Instance();
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void MarkParticleSystemForDeletion(int inIndex, ParticleSystemHandle inHandle);
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void ReloadFromTemplates();
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void Reset();
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bool SetParticleSystemCustomData(uint16 inCustomData, ParticleSystemHandle inHandle);
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#ifdef AVH_CLIENT
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int GetNumVisibleParticleSystems() const;
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void SetParticleSystemGenerationEntityExtents(vec3_t& inMin, vec3_t& inMax, ParticleSystemHandle inHandle);
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void SetParticleSystemPosition(vec3_t& inPosition, ParticleSystemHandle inHandle);
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void SetParticleSystemVisibility(bool inVisibility, ParticleSystemHandle inHandle);
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#endif
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void Start();
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void Update(double inTime);
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private:
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AvHParticleSystemManager();
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void Init();
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bool InternalCreateParticleSystem(const QueuedParticleSystem& inParticleSystem);
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bool InternalDestroyParticleSystem(ParticleSystemHandle inHandle);
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float GetTime(void) const;
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void ProcessQueuedList();
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void QueueParticleSystem(const QueuedParticleSystem& inParticleSystem);
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static AvHParticleSystemManager* sInstance;
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typedef vector<AvHParticleSystem> ParticleSystemList;
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ParticleSystemList mParticleSystemList;
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bool mStarted;
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bool mReloadFromTemplates;
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float mTimePassed;
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float mUpdatedTime;
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typedef vector<QueuedParticleSystem> QueuedCreateList;
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QueuedCreateList mQueuedCreateList;
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typedef vector<ParticleSystemHandle> QueuedDestroyList;
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QueuedDestroyList mQueuedDestroyList;
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typedef vector<int> ParticleEntityList;
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ParticleEntityList mParticleEntities;
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};
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#endif
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