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83 lines
3.7 KiB
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_SetSpeakerMode">FSOUND_SetSpeakerMode</A></H2>
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Sets the mode for the users speaker setup.<BR>
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<P>
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<B>void F_API </B><B> </B><B>FSOUND_SetSpeakerMode</B><B>(</B><BR>
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<B>unsigned int </B><B> </B><I>speakermode</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>speakermode</I></TD>
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<TD>This is an enum describing the users speaker setup.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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void<BR>
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<H3>Remarks</H3>
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Note - Only reliably works with FSOUND_OUTPUT_DSOUND on windows, or consoles such as PlayStation 2, GameCube and XBox.<BR>
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For other output types speaker mode only interprets FSOUND_SPEAKERMODE_MONO, everything else is interpreted as stere.<BR>
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----------------------------------<BR>
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To get true 5.1 dolby digital or DTS output you will need a soundcard that can encode it, and a receiver that can decode it. <BR>
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----------------------------------<BR>
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Calling this will reset the pan separation setting. It sets it to 0 if FSOUND_SPEAKERMODE_MONO is chosen, and 1 otherwise. <BR>
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You will need to reset the pan separation if required afterwards.<BR>
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----------------------------------<BR>
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XBOX <BR>
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This function must be called before FSOUND_Init to change the default speaker mode. To change on the fly, you must close down FMOD with FSOUND_Close then re-initialize it with FSOUND_Init.<BR>
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If it is called after FSOUND_Init, only headphone speakermode is interpreted to switch headphone mode on and off.<BR>
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By default the dashboard setting is used for the speakermode. It is not recommend you change this mode unless you let the user change it in-game.<BR>
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----------------------------------<BR>
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PlayStation 2.<BR>
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Only mono/stereo and prologic 2 modes are interpreted. Dolby digital or DTS are not supported.<BR>
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This function must be called before playing sounds. Calling this after playing a sound will not make that existing sound work in Prologic 2.<BR>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_Close.html">FSOUND_Close</A>
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,
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<A HREF="FSOUND_GetSpeakerMode.html">FSOUND_GetSpeakerMode</A>
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,
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<A HREF="FSOUND_Init.html">FSOUND_Init</A>
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,
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<A HREF="FSOUND_SetPanSeperation.html">FSOUND_SetPanSeperation</A>
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,
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<A HREF="FSOUND_SPEAKERMODES.html">FSOUND_SPEAKERMODES</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:34 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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