mirror of
https://github.com/ENSL/NS.git
synced 2024-12-02 09:11:56 +00:00
90 lines
3.7 KiB
HTML
90 lines
3.7 KiB
HTML
<HTML>
|
|
<HEAD>
|
|
<META NAME="GENERATOR" Content="SOURCEDOC.EXE">
|
|
<META HTTP-EQUIV="Content-Type" content="text/html; charset=iso-8859-1">
|
|
<TITLE>FSOUND_SetPan</TITLE>
|
|
<STYLE>
|
|
#flush {margin-left: -10p; margin-right: -0p}
|
|
#buttonbar {color: white}
|
|
</STYLE>
|
|
</HEAD>
|
|
<BODY TOPMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="white">
|
|
<FONT FACE="ARIAL">
|
|
<SPAN ID="flush">
|
|
<A NAME="SEE ALSO">
|
|
<TABLE WIDTH="100%" COLS=2 BORDER=0 BGCOLOR="#000000">
|
|
<TR ALIGN=RIGHT>
|
|
<TD ALIGN=LEFT>
|
|
<IMG SRC="banner03.gif" WIDTH="88" HEIGHT="31" BORDER=0>
|
|
</TD>
|
|
<TD ALIGN=RIGHT VALIGN=TOP>
|
|
<FONT FACE="ARIAL" SIZE="2">
|
|
<A ID=buttonbar HREF="FSOUND_SetOutput.html">
|
|
<IMG SRC="u_prev.gif" WIDTH="71" HEIGHT="16" BORDER=0 ALT="Previous Topic">
|
|
</A>
|
|
<A ID=buttonbar HREF="FSOUND.html">
|
|
<IMG SRC="u_index.gif" WIDTH="47" HEIGHT="16" BORDER=0 ALT="Index">
|
|
</A>
|
|
<A ID=buttonbar HREF="FSOUND_SetPanSeperation.html">
|
|
<IMG SRC="u_next.gif" WIDTH="48" HEIGHT="16" BORDER=0 ALT="Next Topic">
|
|
</A>
|
|
</FONT></TD><TD WIDTH=15></TD>
|
|
</TR>
|
|
</TABLE>
|
|
</A>
|
|
</SPAN>
|
|
<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
|
|
<H2><A NAME="FSOUND_SetPan">FSOUND_SetPan</A></H2>
|
|
Sets a channels pan position linearly<BR>
|
|
<P>
|
|
<B>signed char F_API </B><B> </B><B>FSOUND_SetPan</B><B>(</B><BR>
|
|
<B>int </B><B> </B><I>channel</I><B>,</B><BR>
|
|
<B>int </B><B> </B><I>pan</I><BR>
|
|
<B>);</B><BR>
|
|
<H3>Parameters</H3>
|
|
<TABLE>
|
|
<TR VALIGN=top><TD><I>channel</I></TD>
|
|
<TD>The channel number/handle to change the pan for. FSOUND_ALL can also be used (see remarks)<BR>
|
|
</TD><TR VALIGN=top><TD><I>pan</I></TD>
|
|
<TD>The panning position for this channel to set.<BR>
|
|
parameters are:<BR>
|
|
- from 0 (full left) to 255 (full right)<BR>
|
|
- FSOUND_STEREOPAN. This is meant for stereo samples, but will work on mono <BR>
|
|
samples as well. It makes both left and right FULL volume instead of 50/50<BR>
|
|
as middle panning does. See remarks section for more information on this.<BR>
|
|
</TD></TABLE>
|
|
<H3>Return Value</H3>
|
|
On success, TRUE is returned.<BR>
|
|
On failure, FALSE is returned.<BR>
|
|
<H3>Remarks</H3>
|
|
FSOUND_ALL is supported. Passing this will set the pan of ALL channels available.<BR>
|
|
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.<BR>
|
|
----------<BR>
|
|
Important : If you are playing a STEREO sample, and using normal middle panning, it will only come out at half the volume <BR>
|
|
they are supposed to. To avoid this use FSOUND_STEREO pan.<BR>
|
|
Panning works in the following manner:<BR>
|
|
full left : 100to left, 0to right<BR>
|
|
full right : 0to left, 100to right<BR>
|
|
middle : 71to left, 71to right<BR>
|
|
FMOD Uses 'constant power' panning. The center position is 71 4749584n each channel as it keeps an even RMS output level when<BR>
|
|
moving the sound from left to right. Placing 50 4749584n each channel for a middle position is incorrect.<BR>
|
|
The pan graph for constant power panning resembles a curve instead of straight lines.<BR>
|
|
___________________<BR>
|
|
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
|
|
<H3>See Also</H3>
|
|
<A HREF="FSOUND_DSP_MixBuffers.html">FSOUND_DSP_MixBuffers</A>
|
|
,
|
|
<A HREF="FSOUND_GetPan.html">FSOUND_GetPan</A>
|
|
,
|
|
<A HREF="FSOUND_Sample_SetDefaults.html">FSOUND_Sample_SetDefaults</A>
|
|
,
|
|
<A HREF="FSOUND_Sample_SetDefaultsEx.html">FSOUND_Sample_SetDefaultsEx</A>
|
|
,
|
|
<A HREF="FSOUND_Stream_Play.html">FSOUND_Stream_Play</A>
|
|
,
|
|
<A HREF="FSOUND_Stream_PlayEx.html">FSOUND_Stream_PlayEx</A>
|
|
<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
|
|
<FONT SIZE="-2">Generated Thu Dec 15 17:31:34 2005
|
|
by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
|
|
</BODY>
|
|
</HTML>
|