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84 lines
3.7 KiB
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_SetLevels">FSOUND_SetLevels</A></H2>
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XBox Only - For surround sound systems, this function allows each surround speaker level to be set individually for this channel.<BR>
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<P>
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<B>signed char F_API </B><B> </B><B>FSOUND_SetLevels</B><B>(</B><BR>
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<B>int </B><B> </B><I>channel</I><B>,</B><BR>
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<B>int </B><B> </B><I>frontleft</I><B>,</B><BR>
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<B>int </B><B> </B><I>center</I><B>,</B><BR>
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<B>int </B><B> </B><I>frontright</I><B>,</B><BR>
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<B>int </B><B> </B><I>backleft</I><B>,</B><BR>
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<B>int </B><B> </B><I>backright</I><B>,</B><BR>
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<B>int </B><B> </B><I>lfe</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>channel</I></TD>
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<TD>The channel number/handle to change the output levels for. FSOUND_ALL and FSOUND_SYSTEMCHANNEL can also be used (see remarks)<BR>
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</TD><TR VALIGN=top><TD><I>frontleft</I></TD>
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<TD>Value from 0 to 255 inclusive, specifying a linear level for the front left speaker.<BR>
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</TD><TR VALIGN=top><TD><I>center</I></TD>
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<TD>Value from 0 to 255 inclusive, specifying a linear level for the center.<BR>
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</TD><TR VALIGN=top><TD><I>frontright</I></TD>
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<TD>Value from 0 to 255 inclusive, specifying a linear level for the front right speaker.<BR>
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</TD><TR VALIGN=top><TD><I>backleft</I></TD>
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<TD>Value from 0 to 255 inclusive, specifying a linear level for the back left speaker.<BR>
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</TD><TR VALIGN=top><TD><I>backright</I></TD>
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<TD>Value from 0 to 255 inclusive, specifying a linear level for the back right speaker.<BR>
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</TD><TR VALIGN=top><TD><I>lfe</I></TD>
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<TD>Value from 0 to 255 inclusive, specifying a linear level for the subwoofer speaker.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, TRUE is returned.<BR>
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On failure, FALSE is returned.<BR>
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<H3>Remarks</H3>
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FSOUND_ALL is supported. Passing this will set the pan of ALL channels available.<BR>
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If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.<BR>
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----------<BR>
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FSOUND_SYSTEMCHANNEL is supported. You can set the mix levels for the FMOD software engine, and ALL software mixed sounds will be affected.<BR>
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___________________<BR>
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Supported on the following platforms : XBox<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_GetPan.html">FSOUND_GetPan</A>
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,
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<A HREF="FSOUND_Reverb_SetChannelProperties.html">FSOUND_Reverb_SetChannelProperties</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:33 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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