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72 lines
2.9 KiB
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_SetDiskBusy">FSOUND_SetDiskBusy</A></H2>
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Tells FMOD that the user is accessing the disk, so that FMOD will wait until it is finished with it.<BR>
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This is essential for optimal game file access in cooperation with FMOD.<BR>
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<P>
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<B>void F_API </B><B> </B><B>FSOUND_SetDiskBusy</B><B>(</B><BR>
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<B>signed char </B><B> </B><I>diskbusy</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>diskbusy</I></TD>
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<TD>TRUE to tell FMOD the caller is about to access the disk. FALSE to tell FMOD it has finished with the disk.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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<H3>Remarks</H3>
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It is recommended to wrap FSOUND_SetDiskBusy(TRUE) and FSOUND_SetDiskBusy(FALSE) around all game file<BR>
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access functions.<BR>
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--------------------<BR>
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Note if the user halts the disk access for longer than the buffersize set by FSOUND_Stream_SetBufferSize.<BR>
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Even less than this can cause skipping or corrupted sound, due to seeking and the actual time it takes to<BR>
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do the audio stream read in the stream subsystem.<BR>
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To avoid this it is recommended to split game reads up into chunks, to allow FMOD access to the disk periodically.<BR>
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--------------------<BR>
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This function will block until FMOD is not using the disk any more.<BR>
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___________________<BR>
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Supported on the following platforms : PlayStation 2<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_IsDiskBusy.html">FSOUND_IsDiskBusy</A>
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,
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<A HREF="FSOUND_SetDiskBusy.html">FSOUND_SetDiskBusy</A>
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,
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<A HREF="FSOUND_Stream_SetBufferSize.html">FSOUND_Stream_SetBufferSize</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:33 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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