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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_GetPriority">FSOUND_GetPriority</A></H2>
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Gets a sound channels priority. Priority is used to determine if soundeffects should <BR>
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replace other sound effects when the channel limit has been reached. See <BR>
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FSOUND_SetPriority for more information.<BR>
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<P>
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<B>int F_API </B><B> </B><B>FSOUND_GetPriority</B><B>(</B><BR>
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<B>int </B><B> </B><I>channel</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>channel</I></TD>
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<TD>The channel number/handle to get the priority from.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, the priority of the channel is returned. Ranges between 0 and 255.<BR>
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On failure, 0 is returned. To quailfy if this is a real error, call FSOUND_GetError.<BR>
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<H3>Remarks</H3>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_GetError.html">FSOUND_GetError</A>
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,
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<A HREF="FSOUND_SetPriority.html">FSOUND_SetPriority</A>
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,
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<A HREF="FSOUND_SetReserved.html">FSOUND_SetReserved</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:30 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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