NS/main/source/includes/fmodapi375linux/documentation/HTML/FSOUND_GetAmplitude.html
2014-12-16 14:36:27 +01:00

67 lines
2.6 KiB
HTML

<HTML>
<HEAD>
<META NAME="GENERATOR" Content="SOURCEDOC.EXE">
<META HTTP-EQUIV="Content-Type" content="text/html; charset=iso-8859-1">
<TITLE>FSOUND_GetAmplitude</TITLE>
<STYLE>
#flush {margin-left: -10p; margin-right: -0p}
#buttonbar {color: white}
</STYLE>
</HEAD>
<BODY TOPMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="white">
<FONT FACE="ARIAL">
<SPAN ID="flush">
<A NAME="SEE ALSO">
<TABLE WIDTH="100%" COLS=2 BORDER=0 BGCOLOR="#000000">
<TR ALIGN=RIGHT>
<TD ALIGN=LEFT>
<IMG SRC="banner03.gif" WIDTH="88" HEIGHT="31" BORDER=0>
</TD>
<TD ALIGN=RIGHT VALIGN=TOP>
<FONT FACE="ARIAL" SIZE="2">
<A ID=buttonbar HREF="FSOUND_FX_SetWavesReverb.html">
<IMG SRC="u_prev.gif" WIDTH="71" HEIGHT="16" BORDER=0 ALT="Previous Topic">
</A>
<A ID=buttonbar HREF="FSOUND.html">
<IMG SRC="u_index.gif" WIDTH="47" HEIGHT="16" BORDER=0 ALT="Index">
</A>
<A ID=buttonbar HREF="FSOUND_GetChannelsPlaying.html">
<IMG SRC="u_next.gif" WIDTH="48" HEIGHT="16" BORDER=0 ALT="Next Topic">
</A>
</FONT></TD><TD WIDTH=15></TD>
</TR>
</TABLE>
</A>
</SPAN>
<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_GetAmplitude">FSOUND_GetAmplitude</A></H2>
Returns the volume of the channel based on all combinations of set volume, mastervolume and 3d position.<BR>
Works on software and hardware voices.<BR>
<P>
<B>int F_API </B><B> </B><B>FSOUND_GetAmplitude</B><B>(</B><BR>
<B>int </B><B> </B><I>channel</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>channel</I></TD>
<TD>The channel number/handle to get the amplitude from.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, the following values are returned : 0 = silent to 255 = full volume.<BR>
On failure, 0 is returned. To quailfy if this is a real error, call FSOUND_GetError.<BR>
<H3>Remarks</H3>
This is not the same as FSOUND_GetCurrentLevels, as that function takes the actual waveform data into account.<BR>
This function simply gives a final volume based on 3d position and volume settings.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_GetCurrentLevels.html">FSOUND_GetCurrentLevels</A>
,
<A HREF="FSOUND_GetError.html">FSOUND_GetError</A>
,
<A HREF="FSOUND_SetVolume.html">FSOUND_SetVolume</A>
<HR><BR><FONT SIZE="-2">This document copyright &copy;Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
<FONT SIZE="-2">Generated Thu Dec 15 17:31:29 2005
by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
</BODY>
</HTML>