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74 lines
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_CD_Play">FSOUND_CD_Play</A></H2>
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Plays a CD Audio track. <BR>
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<P>
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<B>signed char F_API </B><B> </B><B>FSOUND_CD_Play</B><B>(</B><BR>
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<B>char </B><B> </B><I>drive</I><B>,</B><BR>
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<B>int </B><B> </B><I>track</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TR VALIGN=top><TD><I>drive</I></TD>
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<TD>the drive ID to use. 0 is the default CD drive. Using D or E in single quotes would be D: or E: for example. <BR>
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</TD><TR VALIGN=top><TD><I>track</I></TD>
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<TD>the CD track number to play. The first track starts at 1.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, TRUE is returned.<BR>
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On failure, FALSE is returned.<BR>
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<H3>Remarks</H3>
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See FSOUND_CD_SetPlayMode for information on how to control playback of a CD track.<BR>
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FSOUND's CD Playback system, is a non intrusive, non polling system. <BR>
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This may not mean much to a lot of people, but a polling player (take the windows default CD player) will consistantly poll the CD device to update its status, which causes other applications to jerk, or pause consistantly. <BR>
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This would be inexcusable in a game, to have the game halt or jerk every second to few seconds or so. <BR>
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FSOUND uses timing and prediction to loop tracks and update the status of the CD, and never touches the CD device during playback, for TRUE 0 |