mirror of
https://github.com/ENSL/NS.git
synced 2024-11-15 09:21:54 +00:00
d995257c31
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@282 67975925-1194-0748-b3d5-c16f83f1a3a1
844 lines
30 KiB
C++
844 lines
30 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Main NS HUD, also interface to client network messages
|
|
//
|
|
// $Workfile: AvHHud.h $
|
|
// $Date: 2002/10/24 21:29:49 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHHud.h,v $
|
|
// Revision 1.60 2002/10/24 21:29:49 Flayra
|
|
// - Moved help client-side
|
|
// - Fixed particle/changelevel crash
|
|
// - Reworked marine upgrade drawing
|
|
// - Added lots of utility functions for help system (mirrors functions on server)
|
|
// - Removed gamma message unless it failed or if maxplayers is 1
|
|
// - Fixed alien hive sight crash
|
|
// - Show players under reticle while in ready room and spectating
|
|
// - Removed ugly/too-prevalent user3 icons
|
|
//
|
|
// Revision 1.59 2002/10/03 20:24:39 Flayra
|
|
// - Changes for "more resources required"
|
|
//
|
|
// Revision 1.58 2002/10/03 18:54:31 Flayra
|
|
// - Allow right-click to cancel building placement
|
|
// - Fixed help icons
|
|
// - Added a couple utility functions
|
|
// - Reworked order notification
|
|
// - Reworked blip network messages to avoid hard-coded limit
|
|
// - Sent max resources down with current resources
|
|
// - Countdown sound no longer prevents other hud sounds
|
|
// - Alien trigger sounds
|
|
// - New order sounds
|
|
// - No longer disable nodes out of our cost range
|
|
//
|
|
// Revision 1.57 2002/09/25 20:47:22 Flayra
|
|
// - Don't draw elements on HUD when dead
|
|
// - UI refactoring
|
|
// - Split reticle help into help text and reticle text
|
|
// - Removed use order
|
|
// - Added separate select sound for alien
|
|
// - Multiple move sounds
|
|
// - Only draw entity build/health status when under reticle (no more scanning around you)
|
|
// - Added 3 new sayings
|
|
//
|
|
// Revision 1.56 2002/09/23 22:18:25 Flayra
|
|
// - Added alien build circles
|
|
// - Game status changes so particles aren't sent every time
|
|
// - Demo playback changes (save restore basic data that HUD already has)
|
|
// - New alert sounds
|
|
// - Skin support
|
|
//
|
|
// Revision 1.55 2002/09/09 19:55:24 Flayra
|
|
// - Added hive info indicator
|
|
// - Fixed bug where reticle tooltip help text wasn't being set until a weapon was selected
|
|
// - Fixed release mode bug where tooltips weren't expiring
|
|
// - Fixed bug where marine upgrades blinked
|
|
// - "No commander" indicator now blinks
|
|
//
|
|
// Revision 1.54 2002/08/31 18:01:01 Flayra
|
|
// - Work at VALVe
|
|
//
|
|
// Revision 1.53 2002/08/16 02:37:49 Flayra
|
|
// - HUD sounds no longer cut each other off (they won't play instead of cutting off another sound)
|
|
// - Tooltip sounds
|
|
// - Selection issues
|
|
// - Draw rings around buildings that need to be built
|
|
// - Removed old overwatch code
|
|
//
|
|
// Revision 1.52 2002/08/09 01:02:51 Flayra
|
|
// - Added hooks for demo playback, removed prediction selection
|
|
//
|
|
// Revision 1.51 2002/08/02 22:51:28 Flayra
|
|
// - Fixed memory overwrite...eek!
|
|
//
|
|
// Revision 1.50 2002/08/02 21:59:12 Flayra
|
|
// - Added reticle help, new tooltip system and much nicer order drawing! Refactored view model drawing a bit, hoping to make texture blending work for it.
|
|
//
|
|
// Revision 1.49 2002/07/26 23:05:01 Flayra
|
|
// - Generate numerical feedback for damage events
|
|
// - Refactoring for more info when looking at something (instead of bad-looking player names only)
|
|
//
|
|
// Revision 1.48 2002/07/23 17:07:37 Flayra
|
|
// - Added visually-smooth energy level, added versatile location code, new hive sight info, refactored to remove extra sprites (128 HUD sprites bug), commander tech help fixes
|
|
//
|
|
// Revision 1.47 2002/07/08 17:07:56 Flayra
|
|
// - Started to add display of marine upgrade sprite, fixed bug where building indicators aren't displayed after a map change, info_location drawing changes, primal scream color tweak, removed old hive drawing code
|
|
//
|
|
// Revision 1.46 2002/07/01 21:35:05 Flayra
|
|
// - Removed lots of outdated sprites and sprite code, added building ranges, fixed ghost building problem (bug #82)
|
|
//
|
|
// Revision 1.45 2002/06/25 18:03:09 Flayra
|
|
// - Added info_locations, removed old weapon help system, added smooth resource swelling, lots of alien UI usability changes, fixed problem with ghost building
|
|
//
|
|
// Revision 1.44 2002/06/10 19:55:36 Flayra
|
|
// - New commander UI (bindable via hotkeys, added REMOVE_SELECTION for when clicking menu options when no players selected)
|
|
//
|
|
// Revision 1.43 2002/06/03 16:48:45 Flayra
|
|
// - Help sprites moved into one animated sprite, select sound volume reduced (now that sound is normalized)
|
|
//
|
|
// Revision 1.42 2002/05/28 17:48:14 Flayra
|
|
// - Minimap refactoring, reinforcement refactoring, new hive sight fixes, recycling support
|
|
//
|
|
// Revision 1.41 2002/05/23 02:33:42 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVHHUD_H
|
|
#define AVHHUD_H
|
|
|
|
#include "ui/UIHud.h"
|
|
#include "mod/AvHConstants.h"
|
|
#include "mod/AvHSpecials.h"
|
|
#include "mod/AvHSharedTypes.h"
|
|
#include "mod/AvHParticleSystem.h"
|
|
#include "common/entity_state.h"
|
|
#include "VGUI_ProgressBar.h"
|
|
#include "mod/AvHEntityHierarchy.h"
|
|
#include "ui/MarqueeComponent.h"
|
|
#include "mod/AvHOrder.h"
|
|
#include "mod/AvHMessage.h"
|
|
#include "mod/AvHAmbientSound.h"
|
|
#include "mod/AvHTechTree.h"
|
|
#include "mod/AvHVisibleBlipList.h"
|
|
#include "mod/AvHMapExtents.h"
|
|
#include "mod/AvHSpecials.h"
|
|
#include "util/GammaTable.h"
|
|
#include "mod/AvHBaseInfoLocation.h"
|
|
#include "mod/AvHTooltip.h"
|
|
#include "mod/AvHTechSlotManager.h"
|
|
#include "mod/AvHHudConstants.h"
|
|
#include "mod/AvHOverviewMap.h"
|
|
|
|
class AvHTeamHierarchy;
|
|
class PieMenu;
|
|
class FadingImageLabel;
|
|
using vgui::Cursor;
|
|
|
|
struct AnimatedSprite
|
|
{
|
|
float mCurrentFrame;
|
|
int mData;
|
|
};
|
|
|
|
class SelectionEffect
|
|
{
|
|
public:
|
|
SelectionEffect() : mEntIndex(-1), mAngleOffset(0)
|
|
{}
|
|
|
|
int mEntIndex;
|
|
int mAngleOffset;
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
MAIN_MODE,
|
|
EDITPS_MODE,
|
|
SCOREBOARD_MODE
|
|
} UIMode;
|
|
|
|
typedef vector<SelectionEffect> SelectionListType;
|
|
|
|
class NumericalInfoEffect
|
|
{
|
|
public:
|
|
NumericalInfoEffect(float inPosition[3], float inNumber, int inEventType, float inTimeCreated);
|
|
void GetPosition(float* outPosition) const;
|
|
float GetNumber() const;
|
|
int GetEventType() const;
|
|
float GetTimeCreated() const;
|
|
void SetPosition(float inPosition[3]);
|
|
|
|
private:
|
|
float mPosition[3];
|
|
float mNumber;
|
|
int mEventType;
|
|
float mTimeCreated;
|
|
};
|
|
|
|
const int kNumUpgradeLines = 5;
|
|
|
|
class AvHHud : public UIHud
|
|
{
|
|
public:
|
|
AvHHud(const string& inFilename, UIFactory* inFactory);
|
|
virtual ~AvHHud(void);
|
|
|
|
void OnActivateSteamUI();
|
|
void OnDeactivateSteamUI();
|
|
void OnLostFocus();
|
|
bool OnKeyEvent(int virtualKey, int scanCode, bool pressed);
|
|
|
|
void AddMiniMapAlert(float x, float y);
|
|
void AddNumericalInfoMessage(float inOrigin[3], float inNumber, int inEventType);
|
|
void AddTooltip(const char* inMessageText, bool inIsToolTip = true, float inTooltipWidth = kToolTipMaxWidth);
|
|
bool AddTooltipOnce(const char* inMessageText, bool inIsToolTip = true);
|
|
void Cancel();
|
|
|
|
void ClearSelection();
|
|
|
|
void ClientProcessEntity(struct entity_state_s* inEntity);
|
|
|
|
void ComponentJustPainted(Panel* inPanel);
|
|
|
|
bool GetAndClearAlienAbility(AvHMessageID& outMessageID);
|
|
bool GetAndClearGroupEvent(AvHMessageID& outMessageID);
|
|
bool GetAndClearTechEvent(AvHMessageID& outMessageID);
|
|
bool GetLastHotkeySelectionEvent(AvHMessageID& outMessageID);
|
|
void SetLastHotkeySelectionEvent(AvHMessageID inMessageID);
|
|
|
|
// Returns true if particles should be rendered in the HUD.
|
|
bool GetParticlesVisible() const;
|
|
bool GetSafeForSpriteDrawing() const;
|
|
|
|
void ClearTrackingEntity();
|
|
int GetTrackingEntity() const;
|
|
|
|
bool GetIsRegionBlockedByUI(float inNormX, float inNormY);
|
|
|
|
//int GetArmorLevel(void) const;
|
|
int GetCommanderIndex() const;
|
|
bool GetHasJetpack() const;
|
|
int GetHelpIconFrameFromUser3(AvHUser3 inUser3);
|
|
HSPRITE GetHelpSprite() const;
|
|
bool GetHasAlienUpgradesAvailable() const;
|
|
bool GetIsAlien() const;
|
|
bool GetIsBeingDigested() const;
|
|
bool GetIsEnsnared() const;
|
|
bool GetIsDigesting() const;
|
|
bool GetIsStunned() const;
|
|
bool GetIsNotInControl() const;
|
|
bool GetIsInTopDownMode() const;
|
|
bool GetIsMarine() const;
|
|
bool GetIsRelevant() const;
|
|
bool GetIsShowingMap() const;
|
|
AvHPlayMode GetPlayMode(void) const;
|
|
bool GetAlienHelpForMessage(int inMessageID, string& outHelpText, int& outPointCost) const;
|
|
bool GetDoesPlayerHaveOrder() const;
|
|
bool GetHelpForMessage(int inMessageID, string& outHelpText) const;
|
|
bool GetInTopDownMode() const;
|
|
bool GetIsSelecting() const;
|
|
OrderListType GetOrderList() const;
|
|
AvHOrderType GetOrderMode() const;
|
|
bool GetCenterPositionForGroup(int inGroupNumber, vec3_t& outCenterPosition) const;
|
|
bool GetMouseOneDown() const;
|
|
bool GetMouseTwoDown() const;
|
|
bool GetAndClearTopDownScrollAmount(int& outX, int& outY, int& outZ);
|
|
bool GetAndClearSelectionEvent(vec3_t& outSelectionXY, AvHMessageID& outMessageID);
|
|
EntityListType GetSelected() const;
|
|
const AvHTechSlotManager& GetTechSlotManager() const;
|
|
bool GetTranslatedUser3Name(AvHUser3 inUser3, string& outString) const;
|
|
bool GetTranslatedUser3Description(AvHUser3 inUser3, bool inFriendly, string& outString) const;
|
|
vec3_t GetVisualOrigin() const;
|
|
|
|
AvHMessageID HotKeyHit(char inChar);
|
|
|
|
virtual void Init(void);
|
|
virtual void PostUIInit(void);
|
|
virtual void VidInit(void);
|
|
|
|
bool GetGameStarted() const;
|
|
int GetGameTime() const;
|
|
int GetGameTimeLimit() const;
|
|
int GetCombatAttackingTeamNumber() const;
|
|
static bool GetShowingMap();
|
|
|
|
static void PlayStream();
|
|
static void StopStream();
|
|
|
|
bool GetIsAlive(bool inIncludeSpectating = true) const;
|
|
void GhostBuildingCallback( struct tempent_s *ent, float frametime, float currenttime);
|
|
void CancelBuilding();
|
|
|
|
void PlayHUDSound(const char *szSound, float vol, float inSoundLength = 0.0f);
|
|
void PlayHUDSound(int iSound, float vol, float inSoundLength = 0.0f);
|
|
void PlayHUDSound(AvHHUDSound inSound);
|
|
|
|
float GetHUDExperience() const;
|
|
int GetHUDExperienceLevel() const;
|
|
float GetHUDHandicap() const;
|
|
AvHUser3 GetHUDUser3() const;
|
|
AvHPlayMode GetHUDPlayMode() const;
|
|
AvHTeamNumber GetHUDTeam() const;
|
|
int GetHUDUpgrades() const;
|
|
int GetHUDMaxArmor() const;
|
|
int GetHUDMaxHealth() const;
|
|
void GetPrimaryHudColor(int& outR, int& outG, int& outB, bool inIgnoreUpgrades = false, bool gammaCorrect = true) const;
|
|
float GetTimeOfLastUpdate() const;
|
|
int GetMenuTechSlots() const;
|
|
|
|
//void GetVisibleBlips(VisibleBlipListType& outBlipList);
|
|
|
|
virtual int Redraw( float flTime, int intermission );
|
|
virtual void ResetComponentsForUser3();
|
|
void SetSelectingWeaponID(int inWeaponID, int inR = -1, int inG = -1, int inB = -1);
|
|
void SetTechHelpText(const string& inTechHelpText);
|
|
void DrawSelectionCircleOnGroundAtPoint(vec3_t inOrigin, int inRadius);
|
|
// tankefugl: 0000988
|
|
void DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha = 1.0f);
|
|
// :tankefugl
|
|
void DrawSelectionAndBuildEffects();
|
|
void DrawHUDNumber(int inX, int inY, int inFlags, int inNumber);
|
|
|
|
int InitializeDemoPlayback(int inSize, unsigned char* inBuffer);
|
|
int InitializeDemoPlayback2(int inSize, unsigned char* inBuffer);
|
|
int InitializeWeaponInfoPlayback(int inSize, unsigned char* inBuffer);
|
|
|
|
virtual bool Update(float inCurrentTime, string& outErrorString);
|
|
virtual void UpdateMusic(float inCurrentTime);
|
|
|
|
bool SlotInput(int inSlot);
|
|
|
|
const AvHMapExtents& GetMapExtents();
|
|
float GetGammaSlope() const;
|
|
string GetMapName(bool inLocalOnly = false) const;
|
|
int GetMaxAlienResources() const;
|
|
int GetNumActiveHives() const;
|
|
void HideProgressStatus();
|
|
void SetProgressStatus(float inPercentage);
|
|
|
|
AvHVisibleBlipList& GetEnemyBlipList();
|
|
AvHVisibleBlipList& GetFriendlyBlipList();
|
|
|
|
AvHEntityHierarchy& GetEntityHierarchy();
|
|
|
|
int GetLocalUpgrades() const;
|
|
string GetNameOfLocation(vec3_t inLocation) const;
|
|
const AvHTechTree& GetTechNodes() const;
|
|
|
|
UIMode GetUIMode() const;
|
|
bool SwitchUIMode(UIMode inNewMode);
|
|
bool GetIsCombatMode() const;
|
|
bool GetIsNSMode() const;
|
|
bool GetIsScriptedMode() const;
|
|
|
|
void HideResearchProgressStatus();
|
|
void SetResearchProgressStatus(float inPercentage);
|
|
|
|
AvHMessageID GetGhostBuilding() const;
|
|
void SetGhostBuildingMode(AvHMessageID inGhostBuilding);
|
|
|
|
void SetAlienAbility(AvHMessageID inAlienAbility);
|
|
void SetRenderingSelectionView(bool inState);
|
|
|
|
void SetClientDebugCSP(weapon_data_t* inWeaponData, float inNextPlayerAttack);
|
|
void SetCurrentWeaponData(int inCurrentWeaponID, bool inEnabled);
|
|
int GetCurrentWeaponID(void);
|
|
|
|
void DrawTopDownBG();
|
|
void DrawTranslatedString(int inX, int inY, const char* inStringToTranslate, bool inCentered = false, bool inIgnoreUpgrades = false, bool inTrimExtraInfo = false);
|
|
void HandleFog();
|
|
void PostModelRender(char* inModelName);
|
|
void PreRenderFrame();
|
|
void PostRenderFrame();
|
|
void RenderNoZBuffering();
|
|
|
|
void Render();
|
|
void RenderCommonUI();
|
|
void RenderMarineUI();
|
|
void RenderCommanderUI();
|
|
void RenderAlienUI();
|
|
void RenderMiniMap(int inX, int inY, int inWidth, int inHeight);
|
|
|
|
void RenderStructureRanges();
|
|
void RenderStructureRange(vec3_t inOrigin, int inRadius, HSPRITE inSprite, int inRenderMode = kRenderNormal, int inFrame = 0, float inR = 0, float inG = 0.5, float inB = 0, float inAlpha = 1.0f);
|
|
|
|
void DrawWarpedOverlaySprite(int spriteHandle, int numXFrames, int numYFrames,
|
|
float inWarpXAmount = 0.0f, float inWarpYAmount = 0.0f,
|
|
float inWarpXSpeed = 0.0f, float inWarpYSpeed = 0.0f);
|
|
|
|
void DrawActionButtons();
|
|
void DrawHotgroups();
|
|
void DrawPendingRequests();
|
|
|
|
void SetCurrentUseableEnergyLevel(float inEnergyLevel);
|
|
|
|
// Network messages
|
|
int AlienInfo(const char* pszName, int iSize, void* pbuf);
|
|
int BlipList(const char* pszName, int iSize, void* pbuf);
|
|
int ClScript(const char *pszName, int iSize, void *pbuf);
|
|
int Countdown(const char* pszName, int iSize, void* pbuf);
|
|
int DebugCSP(const char* pszName, int iSize, void* pbuf);
|
|
int EditPS(const char* pszName, int iSize, void* pbuf);
|
|
int EntHier(const char *pszName, int iSize, void *pbuf);
|
|
int Fog(const char* pszName, int iSize, void* pbuf);
|
|
int ListPS(const char* pszName, int iSize, void* pbuf);
|
|
int Particles(const char *pszName, int iSize, void *pbuf);
|
|
int SoundNames(const char *pszName, int iSize, void *pbuf);
|
|
int PlayHUDNot(const char* pszName, int iSize, void* pbuf);
|
|
|
|
int BalanceVar(const char* pszName, int iSize, void* pbuf);
|
|
int ServerVar(const char* pszName, int iSize, void* pbuf);
|
|
|
|
int GameStatus(const char* pszName, int iSize, void* pbuf);
|
|
int MiniMap(const char* pszName, int iSize, void* pbuf);
|
|
int IssueOrder(const char* pszName, int iSize, void* pbuf);
|
|
int LUAmsg(const char* pszName, int iSize, void* pbuf);
|
|
int Progress(const char* pszName, int iSize, void* pbuf);
|
|
int SetGmma(const char* pszName, int iSize, void* pbuf);
|
|
int SetSelect(const char* pszName, int iSize, void* pbuf);
|
|
int SetRequest(const char* pszName, int iSize, void* pbuf);
|
|
int SetOrder(const char* pszName, int iSize, void* pbuf);
|
|
int SetupMap(const char* pszName, int iSize, void* pbuf);
|
|
int SetTopDown(const char* pszName, int iSize, void* pbuf);
|
|
int SetTech(const char* pszName, int iSize, void* pbuf);
|
|
int TechSlots(const char* pszName, int iSize, void* pbuf);
|
|
|
|
void GetSpriteForUser3(AvHUser3 inUser3, int& outSprite, int& outFrame, int& outRenderMode);
|
|
|
|
int GetCurrentSquad() const;
|
|
AvHOverviewMap& GetOverviewMap();
|
|
|
|
void ShowCrosshair();
|
|
void HideCrosshair();
|
|
|
|
// This function should be used instead of the global SetCrosshair.
|
|
void SetCurrentCrosshair(HSPRITE hspr, wrect_t rc, int r, int g, int b);
|
|
|
|
static void ResetGammaAtExit();
|
|
static int ResetGammaAtExitForOnExit();
|
|
static void ResetGammaAtExit(int inSig);
|
|
|
|
void SetViewport(const int inViewport[4]);
|
|
void GetViewport(int outViewport[4]) const;
|
|
|
|
const AvHFont& GetSmallFont() const;
|
|
cl_entity_s* GetVisiblePlayer() const;
|
|
|
|
float GetServerVariableFloat(const char* inName) const;
|
|
|
|
// tankefugl:
|
|
void SetCenterText(const char* inText);
|
|
void DrawCenterText();
|
|
void ClearCenterText();
|
|
// :tankefugl
|
|
|
|
private:
|
|
|
|
// tankefugl:
|
|
std::string mCenterText;
|
|
float mCenterTextTime;
|
|
// :tankefugl
|
|
|
|
bool GetCommanderLabelText(std::string& outCommanderName) const;
|
|
|
|
void AddCommands();
|
|
void ClearData();
|
|
void DisplayCombatUpgradeMenu(bool inVisible);
|
|
void DrawMouseCursor(int inBaseX, int inBaseY);
|
|
void DrawOrders();
|
|
void DrawHelpIcons();
|
|
// tankefugl: 0000971
|
|
void GetOrderDirection(vec3_t inTarget, int inOrderType);
|
|
void DrawTeammateOrders();
|
|
// tankefugl: 0000992
|
|
void DrawDisplayOrder();
|
|
void SetDisplayOrder(int inOrderType, int inOrderIndex, string inText1, string inText2, string inText3);
|
|
// :tankefugl
|
|
void DrawHUDStructureNotification();
|
|
void DrawInfoLocationText();
|
|
void DrawPlayerNames();
|
|
void DrawReticleInfo();
|
|
void DrawToolTips();
|
|
// tankefugl: 0000971 -- added inAlpha
|
|
void DrawWorldSprite(int inSpriteHandle, int inRenderMode, vec3_t inWorldPosition, int inFrame, float inWorldSize, float inAlpha = 1.0f);
|
|
// :tankefugl
|
|
void DrawOrderIcon(const AvHOrder& inOrder);
|
|
void DrawOrderText(const AvHOrder& inOrder);
|
|
int GetFrameForOrderType(AvHOrderType inOrderType) const;
|
|
void GetReticleTextDrawingInfo(float& outNormX, float& outNormY, bool& outCentered) const;
|
|
void DrawTechTreeSprite(AvHMessageID inMessageID, int inPosX, int inPosY, int inWidth, int inHeight, int inFrame);
|
|
int GetTechTreeSprite(AvHMessageID inMessageID);
|
|
void GetTooltipDrawingInfo(float& outNormX, float& outNormY) const;
|
|
string GetRankTitle(bool inShowUnspentLevels = false) const;
|
|
bool GetShouldDisplayUser3(AvHUser3 inUser3) const;
|
|
void InitCommanderMode();
|
|
void InitializeDemoRecording();
|
|
void InitMenu(const string& inMenuName);
|
|
void ChangeUpgradeCosts(int inOldMessageID, int inNewMessageID, const char* inText);
|
|
void ChangeUpgradeCostsForMenu(PieMenu* inMenu, int inOldMessageID, int inNewMessageID, const char* inText);
|
|
void DisplayMessage(const char* inMessage);
|
|
bool GetAmbientSoundNameFromIndex(string& outSoundName, int inSoundIndex) const;
|
|
EntityListType GetDrawPlayerOrders() const;
|
|
bool GetEntityInfoString(int inEntityID, string& outEntityInfoString, bool& outIsEnemy);
|
|
void ModifyAmbientSoundEntryIfChanged(bool inSoundOn, int inSoundIndex, int inEntIndex, float inTimeStarted, int inVolume, int inFadeDistance, int inFlags, Vector inOrigin);
|
|
void ResetTopDownUI();
|
|
bool SetGamma(float inSlope);
|
|
void SetReinforcements(int inReinforcements);
|
|
void SetHelpMessage(const string& inHelpText, bool inForce = false, float inNormX = -1, float inNormY = -1);
|
|
void SetActionButtonHelpMessage(const string& inHelpText);
|
|
void SetReticleMessage(const string& inHelpText);
|
|
void OrderNotification(const AvHOrder& inOrder);
|
|
virtual void ResetGame(bool inMapChanged = false);
|
|
|
|
bool SetCursor(AvHOrderType inOrderType);
|
|
void GetCursor(HSPRITE& outSprite, int& outFrame);
|
|
|
|
void SetSelectionEffects(EntityListType& inUnitList);
|
|
//void UpdateSelectionEffects(float inTimePassed);
|
|
void TraceEntityID(int& outEntityID);
|
|
bool GetIsMouseInRegion(int inX, int inY, int inWidth, int inHeight);
|
|
void GetMousePos(int& outX, int& outY) const;
|
|
|
|
// Help system
|
|
void InternalHelpTextThink();
|
|
bool ProcessAlien();
|
|
bool ProcessAlienHelp();
|
|
bool ProcessEntityHelp();
|
|
bool ProcessGeneralHelp();
|
|
bool ProcessOrderHelp();
|
|
bool ProcessWeaponsHelp();
|
|
|
|
//void ResetUpgradeCosts();
|
|
//void ResetUpgradeCostsForMenu(PieMenu* inMenu);
|
|
void UpdateAlienUI(float inCurrentTime);
|
|
void UpdateCommonUI();
|
|
void UpdateDataFromVuser4(float inCurrentTime);
|
|
void UpdateExploitPrevention();
|
|
void UpdateMarineUI(float inCurrentTime);
|
|
void UpdateUpgradeCosts();
|
|
void UpdateEnableState(PieMenu* inMenu);
|
|
void UpdateCountdown(float inCurrentTime);
|
|
void UpdateHierarchy();
|
|
void UpdateInfoLocation();
|
|
void UpdatePieMenuControl();
|
|
void UpdateEntityID(float inCurrentTime);
|
|
void UpdateTooltips(float inCurrentTime);
|
|
void UpdateStructureNotification(float inCurrentTime);
|
|
void UpdateProgressBar();
|
|
void UpdateDemoRecordPlayback();
|
|
void UpdateBuildingPlacement();
|
|
void UpdateResources(float inTimePassed);
|
|
void UpdateSelection();
|
|
void UpdateSpectating();
|
|
void UpdateBuildResearchText();
|
|
void UpdateHelpText();
|
|
void UpdateTechNodes();
|
|
void UpdateAmbientSounds();
|
|
void UpdateFromEntities(float inCurrentTime);
|
|
void UpdateViewModelEffects();
|
|
|
|
int mResources;
|
|
int mUser2OfLastResourceMessage;
|
|
int mMaxResources;
|
|
int mVisualResources;
|
|
float mExperience;
|
|
int mExperienceLevel;
|
|
int mExperienceLevelLastDrawn;
|
|
int mExperienceLevelSpent;
|
|
float mTimeOfLastLevelUp;
|
|
AvHMessageID mMenuImpulses[kNumUpgradeLines];
|
|
|
|
float mCountDownClock;
|
|
int mLastTickPlayed;
|
|
int mNumTicksToPlay;
|
|
float mTimeOfLastUpdate;
|
|
float mTimeOfNextHudSound;
|
|
AvHHUDSound mLastHUDSoundPlayed;
|
|
float mTimeOfCurrentUpdate;
|
|
|
|
AvHOverviewMap mOverviewMap;
|
|
|
|
AvHTeamHierarchy* mHierarchy;
|
|
AvHTeamHierarchy* mShowMapHierarchy;
|
|
AvHEntityHierarchy mEntityHierarchy;
|
|
|
|
EntityListType mSelected;
|
|
EntityListType mGroups[kNumHotkeyGroups];
|
|
EntityListType mSelectAllGroup;
|
|
AvHUser3 mGroupTypes[kNumHotkeyGroups];
|
|
AvHAlertType mGroupAlerts[kNumHotkeyGroups];
|
|
|
|
typedef map<AvHMessageID, int> PendingRequestListType;
|
|
PendingRequestListType mPendingRequests;
|
|
|
|
AvHUser3 mLastUser3;
|
|
AvHTeamNumber mLastTeamNumber;
|
|
AvHPlayMode mLastPlayMode;
|
|
|
|
bool mSelectionJustChanged;
|
|
bool mMouseOneDown;
|
|
bool mMouseTwoDown;
|
|
int mMouseOneStartX;
|
|
int mMouseOneStartY;
|
|
bool mLeftMouseStarted;
|
|
bool mLeftMouseEnded;
|
|
bool mPlacingBuilding;
|
|
int mMouseTwoStartX;
|
|
int mMouseTwoStartY;
|
|
bool mRightMouseStarted;
|
|
bool mRightMouseEnded;
|
|
vec3_t mMouseWorldPosition;
|
|
vec3_t mLeftMouseWorldStart;
|
|
vec3_t mLeftMouseWorldEnd;
|
|
vec3_t mRightMouseWorldStart;
|
|
vec3_t mRightMouseWorldEnd;
|
|
MarqueeComponent* mSelectionBox;
|
|
int mMouseCursorX;
|
|
int mMouseCursorY;
|
|
string mPieMenuControl;
|
|
|
|
OrderListType mOrders;
|
|
//AvHOrderType mOrderMode;
|
|
|
|
// tankefugl: 0000971
|
|
map< int, TeammateOrderType > mTeammateOrder;
|
|
// tankefugl: 0000992
|
|
float mDisplayOrderTime;
|
|
int mDisplayOrderType;
|
|
int mDisplayOrderDirection;
|
|
int mDisplayOrderIndex;
|
|
string mDisplayOrderText1;
|
|
string mDisplayOrderText2;
|
|
string mDisplayOrderText3;
|
|
int mCurrentOrderTarget;
|
|
int mCurrentOrderType;
|
|
float mCurrentOrderTime;
|
|
// :tankefugl
|
|
AvHMessageID mTechEvent;
|
|
AvHMessageID mAlienAbility;
|
|
AvHMessageID mGroupEvent;
|
|
AvHMessageID mLastHotkeySelectionEvent;
|
|
int mTrackingEntity;
|
|
|
|
AvHAlienUpgradeListType mUpgrades;
|
|
AvHAlienUpgradeCategory mCurrentUpgradeCategory[ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE];
|
|
int mNumUpgradesAvailable;
|
|
|
|
Label* mCommanderResourceLabel;
|
|
Label* mOverwatchRangeLabel;
|
|
ProgressBar* mGenericProgressBar;
|
|
ProgressBar* mResearchProgressBar;
|
|
ProgressBar* mAlienProgressBar;
|
|
Label* mResearchLabel;
|
|
string mPreviousHelpText;
|
|
float mTimeLastHelpTextChanged;
|
|
|
|
int mSelectedNodeResourceCost;
|
|
float mCurrentUseableEnergyLevel;
|
|
float mVisualEnergyLevel;
|
|
int mUser2OfLastEnergyLevel;
|
|
|
|
static void PlayRandomSongHook();
|
|
static void ShowMap();
|
|
static void HideMap();
|
|
|
|
float mTimeLastOverwatchPulse;
|
|
bool mInTopDownMode;
|
|
int mNumLocalSelectEvents;
|
|
AvHMapMode mMapMode;
|
|
|
|
static GammaTable sPregameGammaTable;
|
|
static GammaTable sGameGammaTable;
|
|
float mDesiredGammaSlope;
|
|
|
|
typedef vector<AvHAmbientSound> AmbientSoundListType;
|
|
AmbientSoundListType mAmbientSounds;
|
|
|
|
AvHTechTree mTechNodes;
|
|
|
|
string mMapName;
|
|
AvHMapExtents mMapExtents;
|
|
|
|
// If this isn't MESSAGE_NULL, it means we are trying to build a building of this tech
|
|
AvHMessageID mGhostBuilding;
|
|
AvHMessageID mValidatedBuilding;
|
|
bool mCreatedGhost;
|
|
bool mCancelBuilding;
|
|
bool mCurrentGhostIsValid;
|
|
vec3_t mNormBuildLocation;
|
|
vec3_t mGhostWorldLocation;
|
|
|
|
// Added by mmcguire.
|
|
int mSelectionBoxX1;
|
|
int mSelectionBoxY1;
|
|
int mSelectionBoxX2;
|
|
int mSelectionBoxY2;
|
|
bool mSelectionBoxVisible;
|
|
|
|
Vector mCommanderPAS;
|
|
|
|
StringList mSoundNameList;
|
|
|
|
AvHVisibleBlipList mEnemyBlips;
|
|
AvHVisibleBlipList mFriendlyBlips;
|
|
|
|
bool mMarineUIDrawUI;
|
|
HSPRITE mMarineUIJetpackSprite;
|
|
|
|
HSPRITE mAlienUIEnergySprite;
|
|
|
|
HSPRITE mMembraneSprite;
|
|
HSPRITE mDigestingSprite;
|
|
HSPRITE mBackgroundSprite;
|
|
HSPRITE mTopDownTopSprite;
|
|
HSPRITE mTopDownBottomSprite;
|
|
HSPRITE mMarineTopSprite;
|
|
HSPRITE mLogoutSprite;
|
|
HSPRITE mCommandButtonSprite;
|
|
HSPRITE mCommandStatusSprite;
|
|
HSPRITE mSelectAllSprite;
|
|
|
|
HSPRITE mMarineOrderIndicator;
|
|
HSPRITE mMarineUpgradesSprite;
|
|
|
|
// tankefugl: 0000971
|
|
HSPRITE mTeammateOrderSprite;
|
|
// :tankefugl
|
|
typedef map<int, int> SpriteListType;
|
|
SpriteListType mActionButtonSprites;
|
|
//SpriteListType mHelpSprites;
|
|
int mHelpSprite;
|
|
|
|
typedef vector< pair<vec3_t, int> > HelpIconListType;
|
|
HelpIconListType mHelpIcons;
|
|
EntityListType mHelpEnts;
|
|
|
|
EntityListType mBuildingEffectsEntityList;
|
|
float mTimeOfLastEntityUpdate;
|
|
|
|
HSPRITE mAlienUIUpgrades;
|
|
HSPRITE mAlienUIUpgradeCategories;
|
|
|
|
HSPRITE mAlienBuildSprite;
|
|
HSPRITE mMarineBuildSprite;
|
|
|
|
HSPRITE mAlienHealthSprite;
|
|
HSPRITE mMarineHealthSprite;
|
|
|
|
HSPRITE mHealthEffectsSprite;
|
|
HSPRITE mBuildCircleSprite;
|
|
//HSPRITE mSiegeTurretSprite;
|
|
SelectionListType mSelectionEffects;
|
|
|
|
|
|
//HSPRITE mMappingTechSprite;
|
|
|
|
HSPRITE mHiveInfoSprite;
|
|
HSPRITE mHiveHealthSprite;
|
|
HSPRITE mOrderSprite;
|
|
HSPRITE mCursorSprite;
|
|
HSPRITE mMarineCursor;
|
|
HSPRITE mAlienCursor;
|
|
HSPRITE mAlienLifeformsCursor;
|
|
int mCurrentCursorFrame;
|
|
|
|
int mProgressBarEntityIndex;
|
|
int mProgressBarParam;
|
|
|
|
bool mFogActive;
|
|
vec3_t mFogColor;
|
|
float mFogStart;
|
|
float mFogEnd;
|
|
|
|
AvHBaseInfoLocationListType mInfoLocationList;
|
|
string mLocationText;
|
|
|
|
string mReticleInfoText;
|
|
//int mReticleInfoColorR;
|
|
//int mReticleInfoColorG;
|
|
//int mReticleInfoColorB;
|
|
//float mReticleInfoColorA;
|
|
//int mReticleInfoScreenX;
|
|
//int mReticleInfoScreenY;
|
|
int mSelectingWeaponID;
|
|
string mTechHelpText;
|
|
AvHMessageID mSelectingNodeID;
|
|
|
|
struct tempent_s* mLastGhostBuilding;
|
|
|
|
typedef vector<NumericalInfoEffect> NumericalInfoEffectListType;
|
|
NumericalInfoEffectListType mNumericalInfoEffects;
|
|
|
|
AvHTooltip mHelpMessage;
|
|
AvHTooltip mReticleMessage;
|
|
AvHTooltip mTopDownPlayerNameMessage;
|
|
AvHTooltip mTopDownActionButtonHelp;
|
|
AvHTooltip mCombatUpgradeMenu;
|
|
bool mDrawCombatUpgradeMenu;
|
|
|
|
typedef vector<AvHTooltip> AvHTooltipListType;
|
|
AvHTooltipListType mTooltips;
|
|
|
|
HiveInfoListType mHiveInfoList;
|
|
|
|
bool mRecordingLastFrame;
|
|
|
|
float mTimeOfLastHelpText;
|
|
StringList mDisplayedToolTipList;
|
|
|
|
int mCurrentWeaponID;
|
|
bool mCurrentWeaponEnabled;
|
|
|
|
AvHTechSlotManager mTechSlotManager;
|
|
UIMode mCurrentUIMode;
|
|
|
|
int mMenuTechSlots;
|
|
int mCurrentSquad;
|
|
int mBlinkingAlertType;
|
|
|
|
float mGameTime;
|
|
int mTimeLimit;
|
|
int mCombatAttackingTeamNumber;
|
|
bool mGameStarted;
|
|
bool mGameEnded;
|
|
|
|
AvHTeamNumber mLastTeamSpectated;
|
|
|
|
typedef struct
|
|
{
|
|
AvHMessageID mStructureID;
|
|
float mTime;
|
|
int mPlayerIndex;
|
|
Vector mLocation;
|
|
} HUDNotificationType;
|
|
|
|
typedef vector< HUDNotificationType > StructureHUDNotificationListType;
|
|
StructureHUDNotificationListType mStructureNotificationList;
|
|
|
|
int mCrosshairShowCount;
|
|
HSPRITE mCrosshairSprite;
|
|
wrect_t mCrosshairRect;
|
|
int mCrosshairR;
|
|
int mCrosshairG;
|
|
int mCrosshairB;
|
|
|
|
int mViewport[4]; // the viewport coordinates x ,y , width, height
|
|
int mSpecialViewport[4]; // the viewport coordinates x ,y , width, height
|
|
|
|
bool mSteamUIActive;
|
|
|
|
typedef std::map<std::string, std::string> ServerVariableMapType;
|
|
ServerVariableMapType mServerVariableMap;
|
|
|
|
static bool sShowMap;
|
|
|
|
};
|
|
|
|
#endif
|