mirror of
https://github.com/ENSL/NS.git
synced 2024-11-14 17:01:29 +00:00
4f13237895
Change CRLF to LF in repo.
218 lines
5.5 KiB
C++
218 lines
5.5 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHEnsnare.cpp $
|
|
// $Date: 2002/07/24 19:09:16 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHEnsnare.cpp,v $
|
|
// Revision 1.7 2002/07/24 19:09:16 Flayra
|
|
// - Linux issues
|
|
//
|
|
// Revision 1.6 2002/07/24 18:55:52 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.5 2002/06/03 16:39:09 Flayra
|
|
// - Added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.4 2002/05/23 02:33:41 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "AvHAlienWeapons.h"
|
|
#include "AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "../common/hldm.h"
|
|
#include "../common/event_api.h"
|
|
#include "../common/event_args.h"
|
|
#include "../common/vector_util.h"
|
|
#include "AvHAlienWeaponConstants.h"
|
|
#include "AvHPlayerUpgrade.h"
|
|
#include "AvHGamerules.h"
|
|
#include "AvHAlienWeaponConstants.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(kwEnsnareGun, AvHEnsnare);
|
|
|
|
|
|
#ifdef AVH_SERVER
|
|
LINK_ENTITY_TO_CLASS(kwEnsnareGunProjectile, AvHEnsnareProjectile);
|
|
extern int gEnsnareHitEventID;
|
|
|
|
void AvHEnsnareProjectile::Precache(void)
|
|
{
|
|
CBaseEntity::Precache();
|
|
|
|
PRECACHE_MODEL(kEnsnareSprite);
|
|
}
|
|
|
|
void AvHEnsnareProjectile::Spawn(void)
|
|
{
|
|
this->Precache();
|
|
CBaseEntity::Spawn();
|
|
|
|
this->pev->movetype = MOVETYPE_FLY;
|
|
this->pev->classname = MAKE_STRING(kwsEnsnareGunProjectile);
|
|
|
|
SET_MODEL(ENT(this->pev), kEnsnareSprite);
|
|
this->pev->solid = SOLID_BBOX;
|
|
|
|
// Comment out effects line, uncomment next four, then comment out creation of temp entity in EV_ShootEnsnare to see server side ensnare for testing
|
|
if(!GetGameRules()->GetDrawInvisibleEntities())
|
|
{
|
|
this->pev->effects = EF_NODRAW;
|
|
}
|
|
else
|
|
{
|
|
this->pev->frame = 0;
|
|
this->pev->scale = 0.5;
|
|
this->pev->rendermode = kRenderTransAlpha;
|
|
this->pev->renderamt = 255;
|
|
}
|
|
|
|
UTIL_SetSize(this->pev, Vector( 0, 0, 0), Vector(0, 0, 0));
|
|
|
|
SetTouch(EnsnareTouch);
|
|
}
|
|
|
|
void AvHEnsnareProjectile::EnsnareTouch(CBaseEntity *pOther)
|
|
{
|
|
// Never hit the player who fired it
|
|
if(pOther != CBaseEntity::Instance(this->pev->owner))
|
|
{
|
|
// If not in tourny mode, pass through friends
|
|
if(pOther->pev->team != this->pev->team)
|
|
{
|
|
// Kill the ensnare projectile
|
|
SetThink(SUB_Remove);
|
|
this->pev->nextthink = gpGlobals->time + 0.01f;
|
|
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(pOther);
|
|
if(thePlayer)
|
|
{
|
|
PLAYBACK_EVENT_FULL(0, this->edict(), gEnsnareHitEventID, 0, pOther->pev->origin, (float *)&g_vecZero, 0.0, 0.0, /*theWeaponIndex*/ 0, 0, 0, 0 );
|
|
thePlayer->SetIsEnsnared();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
BOOL AvHEnsnare::Deploy()
|
|
{
|
|
return DefaultDeploy(kEnsnareVModel, kEnsnarePModel, this->GetDeployAnimation(), kEnsnareAnimExt);
|
|
}
|
|
|
|
int AvHEnsnare::GetBarrelLength() const
|
|
{
|
|
return kEnsnareBarrelLength;
|
|
}
|
|
|
|
bool AvHEnsnare::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AvHEnsnare::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHEnsnare::Init()
|
|
{
|
|
this->mRange = kEnsnareRange;
|
|
this->mDamage = kEnsnareDamage;
|
|
this->mROF = kEnsnareROF;
|
|
}
|
|
|
|
void AvHEnsnare::Precache(void)
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
PRECACHE_MODEL(kEnsnareVModel);
|
|
PRECACHE_MODEL(kEnsnarePModel);
|
|
PRECACHE_MODEL(kAlienGunWModel);
|
|
|
|
PRECACHE_SOUND(kEnsnareFireSound);
|
|
PRECACHE_SOUND(kEnsnareHitSound);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kEnsnareShootEventName);
|
|
//this->mEvent = PRECACHE_EVENT(1, kSpitGEventName);
|
|
}
|
|
|
|
void AvHEnsnare::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_ENSNARE;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsEnsnareGun);
|
|
|
|
SET_MODEL(ENT(this->pev), kAlienGunWModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
|
|
}
|
|
|
|
bool AvHEnsnare::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHEnsnare::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
// Make sure we have enough points to shoot this thing
|
|
// AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(this->m_pPlayer);
|
|
// ASSERT(thePlayer);
|
|
//
|
|
// if(thePlayer->GetResources() > kEnsnarePointCost)
|
|
// {
|
|
// // Decrement kEnsnarePointCost points
|
|
// thePlayer->SetResources(thePlayer->GetResources() - kEnsnarePointCost);
|
|
|
|
// Create hidden projectile that creates a huge Ensnare cloud where it hits
|
|
AvHEnsnareProjectile* theEnsnare = GetClassPtr((AvHEnsnareProjectile*)NULL );
|
|
theEnsnare->Spawn();
|
|
|
|
UTIL_MakeVectors(this->m_pPlayer->pev->v_angle);
|
|
|
|
Vector vecAiming = gpGlobals->v_forward;
|
|
Vector vecSrc = this->m_pPlayer->GetGunPosition( ) + vecAiming;
|
|
|
|
UTIL_SetOrigin(theEnsnare->pev, vecSrc);
|
|
|
|
// This needs to be the same as in EV_EnsnareGun
|
|
Vector theBaseVelocity;
|
|
VectorScale(this->pev->velocity, kEnsnareParentVelocityScalar, theBaseVelocity);
|
|
|
|
Vector theStartVelocity;
|
|
VectorMA(theBaseVelocity, kEnsnareVelocity, vecAiming, theStartVelocity);
|
|
|
|
VectorCopy(theStartVelocity, theEnsnare->pev->velocity);
|
|
|
|
// Set owner
|
|
theEnsnare->pev->owner = ENT(this->m_pPlayer->pev);
|
|
|
|
// Set Ensnare's team :)
|
|
theEnsnare->pev->team = this->m_pPlayer->pev->team;
|
|
// }
|
|
#endif
|
|
}
|
|
|