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4f13237895
Change CRLF to LF in repo.
128 lines
2.3 KiB
C++
128 lines
2.3 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include"vgui_int.h"
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#include<VGUI_Label.h>
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#include<VGUI_BorderLayout.h>
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#include<VGUI_LineBorder.h>
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#include<VGUI_SurfaceBase.h>
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#include<VGUI_TextEntry.h>
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#include<VGUI_ActionSignal.h>
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#include<string.h>
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#include "hud.h"
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#include "cl_util.h"
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#include "camera.h"
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#include "kbutton.h"
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#include "cvardef.h"
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#include "usercmd.h"
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#include "const.h"
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#include "camera.h"
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#include "in_defs.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_ControlConfigPanel.h"
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namespace
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{
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class TexturePanel : public Panel , public ActionSignal
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{
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private:
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int _bindIndex;
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TextEntry* _textEntry;
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public:
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TexturePanel() : Panel(0,0,256,276)
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{
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_bindIndex=2700;
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_textEntry=new TextEntry("2700",0,0,128,20);
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_textEntry->setParent(this);
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_textEntry->addActionSignal(this);
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}
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public:
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virtual bool isWithin(int x,int y)
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{
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return _textEntry->isWithin(x,y);
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}
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public:
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virtual void actionPerformed(Panel* panel)
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{
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char buf[256];
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_textEntry->getText(0,buf,256);
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sscanf(buf,"%d",&_bindIndex);
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}
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protected:
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virtual void paintBackground()
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{
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Panel::paintBackground();
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int wide,tall;
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getPaintSize(wide,tall);
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drawSetColor(0,0,255,0);
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drawSetTexture(_bindIndex);
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drawTexturedRect(0,19,257,257);
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}
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};
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}
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using namespace vgui;
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void VGui_ViewportPaintBackground(int extents[4])
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{
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gEngfuncs.VGui_ViewportPaintBackground(extents);
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}
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void* VGui_GetPanel()
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{
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return (Panel*)gEngfuncs.VGui_GetPanel();
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}
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void VGui_Startup()
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{
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Panel* root=(Panel*)VGui_GetPanel();
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root->setBgColor(128,128,0,0);
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//root->setNonPainted(false);
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//root->setBorder(new LineBorder());
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root->setLayout(new BorderLayout(0));
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//root->getSurfaceBase()->setEmulatedCursorVisible(true);
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if (gViewPort != NULL)
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{
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// root->removeChild(gViewPort);
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// free the memory
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// delete gViewPort;
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// gViewPort = NULL;
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gViewPort->Initialize();
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}
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else
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{
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gViewPort = new TeamFortressViewport(0,0,root->getWide(),root->getTall());
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gViewPort->setParent(root);
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}
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/*
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TexturePanel* texturePanel=new TexturePanel();
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texturePanel->setParent(gViewPort);
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*/
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}
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void VGui_Shutdown()
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{
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delete gViewPort;
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gViewPort = NULL;
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}
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