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65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
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// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\pistol\v_hg_hv.mdl"
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$modelname "v_hg_hv.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "body"
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{
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studio "pistol_ref_hv"
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}
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$flags 0
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$attachment 0 "Bone53" 0 -3 0
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$hbox 0 "Bone26" -18.485439 -4.59464 -6.128979 1.82 1.173586 1.17
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$hbox 0 "Bone27" -2.14 -1.72 -0.4 0 0 1.27
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$hbox 0 "Bone25" -2.97 -4.59 -2.4 3.32 10.49 2.6
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$hbox 0 "Bone02" -3.39 -7.206539 -0.69 3.07 4.75 0.73
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$hbox 0 "Bone49" -3.11 -0.61 -0.25 0 1.32 0.79
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$hbox 0 "Bone50" -7.244637 0 -22.567659 0 1.465126 0
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$hbox 0 "Bone03" -1.8 -3.41 -1.18 1.97 1.174229 2.04
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$hbox 0 "Bone04" -2.33 -1.36 -1.27 0 0 0.15
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$hbox 0 "Bone47" -2.98 -0.04 -2.62 3.31 10.49 2.39
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$hbox 0 "Bone51" -0.42 -5.19 -0.78 1.3 2.25 0.71
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$sequence "idle" {
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"v_hg_hv_anims\idle"
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fps 20
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}
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$sequence "idle2" {
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"v_hg_hv_anims\idle2"
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fps 10
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}
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$sequence "reload" {
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"v_hg_hv_anims\reload"
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{ event 5004 14 "weapons/pistol_clipout.wav" }
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{ event 5004 50 "weapons/pistol_clipin.wav" }
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fps 27
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}
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$sequence "reload_empty" {
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"v_hg_hv_anims\reload_empty"
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{ event 5004 10 "weapons/pistol_clipout.wav" }
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{ event 5004 50 "weapons/pistol_clipin.wav" }
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{ event 5004 71 "weapons/pistol_slide_release.wav" }
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fps 27
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}
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$sequence "shoot" {
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"v_hg_hv_anims\shoot"
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{ event 5001 0 "30" }
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fps 20
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}
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$sequence "shoot_empty" {
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"v_hg_hv_anims\shoot_empty"
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fps 20
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}
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$sequence "draw" {
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"v_hg_hv_anims\draw"
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{ event 5004 2 "weapons/pistol_draw.wav" }
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fps 20
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}
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