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90 lines
1.8 KiB
C++
90 lines
1.8 KiB
C++
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// Stored modelname (without quotes): "H:\SDK2\SDK\Weapon Models\NS\ba_offense.mdl"
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$modelname "ba_offense.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "upgrade_alien_offense_reference"
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}
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$flags 0
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$externaltextures
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$attachment 0 "Bone04" 0 0 0
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$hbox 0 "Bone02" 0 -11.05 -10.29 12.83 12.2 11.27
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$hbox 0 "Bone04" -8.5 -18.58 -18.549999 23.67 18.35 22.08
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$hbox 0 "Bone07" 0 -15.94 -4.24 18.879999 0.000001 1.11
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$hbox 0 "Bone08" -0.04 -14.2 -6.18 16.07 3.71 9.52
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$hbox 0 "Bone09" 0 -16.77 -6.13 26.93 2.04 2.36
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$hbox 0 "Bone11" -14.93 -24.08 -26 29.25 4.79 28.76
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$hbox 0 "Bone12" 0 -14.69 -1.41 19.120001 0.000005 5.48
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$hbox 0 "Bone13" -0.38 -14.65 -1.94 17.209999 4.2 3.94
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$hbox 0 "Bone14" 0 -17.870001 -1.84 27.77 2.59 4.58
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$hbox 0 "Bone16" -13.4 -7.86 -15.17 22.284824 7.95 16.02
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$hbox 0 "Bone17" 0 -2.32 -2.32 21.200001 0.000004 2.51
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$hbox 0 "Bone18" 0 -14.79 -2.59 18.52 3.02 5.49
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$hbox 0 "Bone19" 0 -8.18 -3.05 30.08 3.34 2.88
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$sequence "spawn" {
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"ba_offense_anims\spawn"
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fps 12
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}
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$sequence "deploy" {
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"ba_offense_anims\deploy"
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fps 6
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}
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$sequence "idle1" {
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"ba_offense_anims\idle1"
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fps 5
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loop
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}
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$sequence "idle2" {
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"ba_offense_anims\idle2"
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fps 2
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loop
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}
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$sequence "researching" {
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"ba_offense_anims\researching"
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fps 15
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}
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$sequence "dummy_active" {
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"ba_offense_anims\dummy_active"
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fps 8
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loop
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}
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$sequence "fire" {
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"ba_offense_anims\fire"
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fps 24
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}
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$sequence "take_damage" {
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"ba_offense_anims\take_damage"
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fps 30
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}
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$sequence "die_forward" {
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"ba_offense_anims\die_forward"
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fps 17
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}
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$sequence "die_left" {
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"ba_offense_anims\die_left"
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fps 17
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}
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$sequence "die_backward" {
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"ba_offense_anims\die_backward"
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fps 17
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}
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$sequence "die_right" {
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"ba_offense_anims\die_right"
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fps 17
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}
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$sequence "dummy_special" {
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"ba_offense_anims\dummy_special"
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fps 1
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}
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