NS/releases/3.02/source/cl_dll/demo.cpp
tankefugl 7b18f64309 Branched for 3.02 changes
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@16 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-30 12:54:33 +00:00

273 lines
6.9 KiB
C++

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "hud.h"
#include "cl_util.h"
#include "demo.h"
#include "demo_api.h"
#include <memory.h>
#include "engine/APIProxy.h"
#include "Exports.h"
#include "mod/AvHParticleTemplateClient.h"
#include "cl_dll/view.h"
extern AvHParticleTemplateListClient gParticleTemplateList;
int g_demosniper = 0;
int g_demosniperdamage = 0;
float g_demosniperorg[3];
float g_demosniperangles[3];
float g_demozoom;
vec3_t gPlaybackViewOrigin;
int ScorePanel_InitializeDemoPlayback(int inSize, unsigned char* inBuffer);
void ScorePanel_InitializeDemoRecording();
float gNormMouseX = 0;
float gNormMouseY = 0;
// FIXME: There should be buffer helper functions to avoid all of the *(int *)& crap.
void Demo_WriteByte(int inType, unsigned char inByte)
{
Demo_WriteBuffer(inType, sizeof(unsigned char), &inByte);
}
void Demo_WriteVector(int inType, vec3_t inVector)
{
float theFloatArray[3];
theFloatArray[0] = inVector.x;
theFloatArray[1] = inVector.y;
theFloatArray[2] = inVector.z;
Demo_WriteBuffer(inType, 3*sizeof(float), (unsigned char*)theFloatArray);
}
void Demo_WriteFloat(int inType, float inFloat)
{
Demo_WriteBuffer(inType, sizeof(float), (unsigned char*)&inFloat);
}
void Demo_WriteInt(int inType, int inInt)
{
Demo_WriteBuffer(inType, sizeof(int), (unsigned char*)&inInt);
}
/*
=====================
Demo_WriteBuffer
Write some data to the demo stream
=====================
*/
void Demo_WriteBuffer( int type, int size, unsigned char *buffer )
{
int pos = 0;
unsigned char buf[ 32 * 1024 ];
*( int * )&buf[pos] = type;
pos+=sizeof( int );
memcpy( &buf[pos], buffer, size );
// Write full buffer out
gEngfuncs.pDemoAPI->WriteBuffer( size + sizeof( int ), buf );
}
/*
=====================
Demo_ReadBuffer
Engine wants us to parse some data from the demo stream
=====================
*/
void CL_DLLEXPORT Demo_ReadBuffer( int size, unsigned char *buffer )
{
RecClReadDemoBuffer(size, buffer);
int type;
int i = 0;
bool theMouseVisibility = false;
type = *( int * )buffer;
i += sizeof( int );
switch ( type )
{
case TYPE_SNIPERDOT:
g_demosniper = *(int * )&buffer[ i ];
i += sizeof( int );
if ( g_demosniper )
{
g_demosniperdamage = *( int * )&buffer[ i ];
i += sizeof( int );
g_demosniperangles[ 0 ] = *(float *)&buffer[i];
i += sizeof( float );
g_demosniperangles[ 1 ] = *(float *)&buffer[i];
i += sizeof( float );
g_demosniperangles[ 2 ] = *(float *)&buffer[i];
i += sizeof( float );
g_demosniperorg[ 0 ] = *(float *)&buffer[i];
i += sizeof( float );
g_demosniperorg[ 1 ] = *(float *)&buffer[i];
i += sizeof( float );
g_demosniperorg[ 2 ] = *(float *)&buffer[i];
i += sizeof( float );
}
break;
case TYPE_ZOOM:
g_demozoom = *(float * )&buffer[ i ];
i += sizeof( float );
break;
case TYPE_BASESTATE:
i += gHUD.InitializeDemoPlayback(size, (unsigned char *)&buffer[i]);
break;
case TYPE_MOUSEVIS:
//theMouseVisibility = *(unsigned char * )&buffer[ i ];
//gHUD.GetManager().SetMouseVisibility(theMouseVisibility);
i += sizeof(unsigned char);
break;
case TYPE_MOUSEX:
//gNormMouseX = *(float * )&buffer[ i ];
i += sizeof( float );
break;
case TYPE_MOUSEY:
//gNormMouseY = *(float * )&buffer[ i ];
i += sizeof( float );
break;
case TYPE_VIEWANGLES:
v_angles[0] = *(float * )&buffer[ i ];
i += sizeof( float );
v_angles[1] = *(float * )&buffer[ i ];
i += sizeof( float );
v_angles[2] = *(float * )&buffer[ i ];
i += sizeof( float );
break;
case TYPE_VIEWORIGIN:
v_origin[0] = *(float * )&buffer[ i ];
i += sizeof( float );
v_origin[1] = *(float * )&buffer[ i ];
i += sizeof( float );
v_origin[2] = *(float * )&buffer[ i ];
i += sizeof( float );
break;
case TYPE_PARTICLES:
i += gParticleTemplateList.InitializeDemoPlayback(size, (unsigned char*)&buffer[i]);
break;
case TYPE_BASESTATE2:
i += gHUD.InitializeDemoPlayback2(size, (unsigned char *)&buffer[i]);
break;
case TYPE_PLAYERINFO:
i += ScorePanel_InitializeDemoPlayback(size, (unsigned char *)&buffer[i]);
break;
case TYPE_WEAPONINFO:
i += gHUD.InitializeWeaponInfoPlayback(size, (unsigned char *)&buffer[i]);
break;
default:
gEngfuncs.Con_DPrintf( "Unknown demo buffer type, skipping.\n" );
break;
}
}
// Returns num bytes needed to save/restore a string
int GetDataSize(const string& inString)
{
// String length
int theSize = sizeof(int);
// String data
theSize += inString.length();
return theSize;
}
void LoadData(void* inBuffer, const unsigned char* inData, int inSizeToCopy, int& inSizeVariable)
{
memcpy(inBuffer, inData + inSizeVariable, inSizeToCopy);
inSizeVariable += inSizeToCopy;
}
void LoadStringData(string& outString, const unsigned char* inData, int& inBytesRead)
{
// Read in string length (could be 0)
int theStringLength = 0;
memcpy(&theStringLength, inData + inBytesRead, sizeof(int));
inBytesRead += sizeof(int);
// Read in string, if greater then 0
if(theStringLength > 0)
{
char* theStringData = new char[theStringLength+1];
memcpy(theStringData, inData + inBytesRead, theStringLength);
theStringData[theStringLength] = '\0';
inBytesRead += theStringLength;
outString = string(theStringData);
delete [] theStringData;
theStringData = NULL;
}
}
void LoadVectorData(float* outData, const unsigned char* inData, int& inBytesRead)
{
int theSize = 3*sizeof(float);
memcpy(outData, inData + inBytesRead, theSize);
inBytesRead += theSize;
}
void SaveData(unsigned char* inBuffer, const void* inData, int inSizeToCopy, int& inSizeVariable)
{
memcpy(inBuffer + inSizeVariable, inData, inSizeToCopy);
inSizeVariable += inSizeToCopy;
}
// Save out string, works for empty strings
void SaveStringData(unsigned char* inBuffer, const string& inString, int& inSizeVariable)
{
int theStringLength = inString.length();
// Write out string length
memcpy(inBuffer + inSizeVariable, &theStringLength, sizeof(int));
inSizeVariable += sizeof(int);
// Write out string data, if any
memcpy(inBuffer + inSizeVariable, inString.c_str(), theStringLength);
inSizeVariable += theStringLength;
}
void SaveVectorData(unsigned char* inBuffer, float* inData, int& inSizeVariable)
{
int theLength = 3*sizeof(float);
memcpy(inBuffer + inSizeVariable, inData, theLength);
inSizeVariable += theLength;
}