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590 lines
14 KiB
C++
590 lines
14 KiB
C++
#include <string.h>
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#include "util/nowarnings.h"
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#include "mod/AvHParticleTemplate.h"
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#include "common/renderingconst.h"
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AvHParticleTemplate::AvHParticleTemplate()
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{
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// Populate with reasonable defaults
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this->mMaxParticles = 10;
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this->mParticleSize = 1.0f;
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this->mBaseColor[0] = this->mBaseColor[1] = this->mBaseColor[2] = 1.0f;
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this->mGravity[0] = this->mGravity[1] = this->mGravity[2] = 0.0f;
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this->mGenerationShape = PS_Point;
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memset(&this->mGenerationParams, 0, sizeof(this->mGenerationParams));
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this->mDeathShape = PS_None;
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memset(&this->mDeathParams, 0, sizeof(this->mDeathParams));
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this->mCollisionShape = PS_None;
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memset(&this->mCollisionParams, 0, sizeof(this->mCollisionParams));
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this->mStartingVelocityShape = PS_None;
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memset(&this->mStartingVelocityParams, 0, sizeof(this->mStartingVelocityParams));
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this->mMinSpeed = 0.0f;
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this->mMaxSpeed = 100.0f;
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this->mParticleSystemLifetime = -1;
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this->mParticleLifetime = -1;
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this->mNumSpriteFrames = 1;
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this->mAnimationSpeed = 1.0f;
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this->mParticleScaling = 1.0f;
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this->mRenderMode = (int)kRenderNormal;
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//this->mInitialParticles = 0;
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this->mMaxAlpha = 1.0f;
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this->mFadeIn = false;
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this->mGenerationEntityParameter = 0.0f;
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this->mGenerationEntityIndex = -1;
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this->mFlags = 0;
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this->mParticleSystemIndexToGenerate = -1;
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}
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//AvHParticleTemplate::AvHParticleTemplate(const AvHParticleTemplate& inTemplate)
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//{
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// this->mMaxParticles = inTemplate.mMaxParticles;
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// this->mName = inTemplate.mName;
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// memcpy(&this->mBaseColor, &inTemplate.mBaseColor, sizeof(this->mBaseColor));
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// memcpy(&this->mGravity, &inTemplate.mGravity, sizeof(this->mGravity));
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//
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// this->mGenerationRate = inTemplate.mGenerationRate;
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// this->mParticleSize = inTemplate.mParticleSize;
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// this->mSprite = inTemplate.mSprite;
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//
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// this->mGenerationShape = inTemplate.mGenerationShape;
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// memcpy(&this->mGenerationParams, &inTemplate.mGenerationParams, sizeof(this->mGenerationParams));
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//
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// this->mDeathShape = inTemplate.mDeathShape;
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// memcpy(&this->mDeathParams, &inTemplate.mDeathParams, sizeof(this->mDeathParams));
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//
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// this->mCollisionShape = inTemplate.mCollisionShape;
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// memcpy(&this->mCollisionParams, &inTemplate.mCollisionParams, sizeof(this->mCollisionParams));
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//
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// this->mMinSpeed = inTemplate.mMinSpeed;
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// this->mMaxParticles = inTemplate.mMaxSpeed;
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//}
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bool
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AvHParticleTemplate::GetFadeIn() const
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{
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return this->mFlags & 4;
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}
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bool
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AvHParticleTemplate::GetFadeOut() const
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{
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return this->mFlags & 8;
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}
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bool
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AvHParticleTemplate::GetUseDensity() const
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{
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return this->mFlags & 2;
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}
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bool
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AvHParticleTemplate::GetUseWorldGravity() const
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{
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return this->mFlags & 16;
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}
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bool
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AvHParticleTemplate::GetUseTrisNotQuads() const
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{
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return this->mFlags & 32;
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}
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bool
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AvHParticleTemplate::GetMinimizeEdges() const
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{
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return this->mFlags & 64;
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}
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bool
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AvHParticleTemplate::GetConstrainPitch() const
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{
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return this->mFlags & 128;
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}
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bool
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AvHParticleTemplate::GetCollide() const
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{
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return this->mFlags & 256;
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}
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bool
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AvHParticleTemplate::GetHighDetailOnly() const
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{
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return this->mFlags & 512;
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}
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bool
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AvHParticleTemplate::GetFaceUp() const
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{
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return this->mFlags & 1024;
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}
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int
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AvHParticleTemplate::GetFlags() const
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{
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return this->mFlags;
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}
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void
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AvHParticleTemplate::SetFlags(int inFlags)
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{
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this->mFlags = inFlags;
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}
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const string&
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AvHParticleTemplate::GetName() const
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{
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return this->mName;
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}
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void
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AvHParticleTemplate::SetName(const string& inName)
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{
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this->mName = inName;
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}
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//int
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//AvHParticleTemplate::GetInitialParticles() const
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//{
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// //return this->mInitialParticles;
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// return this->mMaxParticles;
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//}
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//void
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//AvHParticleTemplate::SetInitialParticles(int inInitialParticles)
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//{
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// if(inInitialParticles < 0)
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// inInitialParticles = 0;
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//
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// this->mInitialParticles = inInitialParticles;
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//}
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uint32
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AvHParticleTemplate::GetMaxParticles() const
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{
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return this->mMaxParticles;
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}
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float
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AvHParticleTemplate::GetParticleSize() const
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{
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return this->mParticleSize;
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}
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float
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AvHParticleTemplate::GetParticleSystemLifetime() const
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{
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return this->mParticleSystemLifetime;
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}
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void
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AvHParticleTemplate::SetParticleSystemLifetime(float inNewLifetime)
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{
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this->mParticleSystemLifetime = inNewLifetime;
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}
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float
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AvHParticleTemplate::GetParticleLifetime() const
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{
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return this->mParticleLifetime;
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}
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void
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AvHParticleTemplate::SetParticleLifetime(float inNewLifetime)
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{
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this->mParticleLifetime = inNewLifetime;
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}
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void
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AvHParticleTemplate::SetMaxParticles(uint32 inMaxParticles)
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{
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this->mMaxParticles = inMaxParticles;
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}
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void
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AvHParticleTemplate::SetParticleSize(float inSize)
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{
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this->mParticleSize = inSize;
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}
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string
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AvHParticleTemplate::GetSprite() const
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{
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return this->mSprite;
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}
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void
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AvHParticleTemplate::SetSprite(string& inSpriteName)
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{
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this->mSprite = inSpriteName;
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}
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ShapeType
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AvHParticleTemplate::GetGenerationShape() const
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{
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return this->mGenerationShape;
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}
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void
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AvHParticleTemplate::SetGenerationShape(ShapeType inShape)
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{
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this->mGenerationShape = inShape;
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}
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string
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AvHParticleTemplate::GetGenerationEntityName() const
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{
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return this->mGenerationEntityName;
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}
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void
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AvHParticleTemplate::SetGenerationEntityName(const string& inName)
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{
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this->mGenerationEntityName = inName;
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}
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string
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AvHParticleTemplate::GetParticleSystemToGenerate() const
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{
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return this->mParticleSystemToGenerate;
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}
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void
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AvHParticleTemplate::SetParticleSystemToGenerate(const string& inName)
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{
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this->mParticleSystemToGenerate = inName;
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}
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int
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AvHParticleTemplate::GetParticleSystemIndexToGenerate() const
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{
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return this->mParticleSystemIndexToGenerate;
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}
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void
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AvHParticleTemplate::SetParticleSystemIndexToGenerate(int inIndex)
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{
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this->mParticleSystemIndexToGenerate = inIndex;
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}
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int
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AvHParticleTemplate::GetGenerationEntityIndex() const
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{
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return this->mGenerationEntityIndex;
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}
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void
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AvHParticleTemplate::SetGenerationEntityIndex(int inIndex)
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{
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this->mGenerationEntityIndex = inIndex;
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}
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const float
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AvHParticleTemplate::GetGenerationEntityParameter() const
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{
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return this->mGenerationEntityParameter;
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}
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void
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AvHParticleTemplate::SetGenerationEntityParameter(float inEntityParameter)
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{
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this->mGenerationEntityParameter = inEntityParameter;
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}
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void
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AvHParticleTemplate::GetGenerationParams(ParticleParams& outParams) const
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{
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memcpy(outParams, this->mGenerationParams, sizeof(ParticleParams));
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}
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void
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AvHParticleTemplate::SetGenerationParams(const ParticleParams& inParms)
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{
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memcpy(this->mGenerationParams, inParms, sizeof(inParms));
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}
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uint32
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AvHParticleTemplate::GetGenerationRate() const
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{
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return this->mGenerationRate;
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}
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void
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AvHParticleTemplate::SetGenerationRate(uint32 inGenRate)
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{
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this->mGenerationRate = inGenRate;
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}
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void
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AvHParticleTemplate::GetGravity(PSVector& outGravity) const
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{
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memcpy(&outGravity, &this->mGravity, sizeof(PSVector));
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}
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void
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AvHParticleTemplate::SetGravity(const PSVector& inGravity)
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{
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memcpy(&this->mGravity, &inGravity, sizeof(inGravity));
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}
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float
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AvHParticleTemplate::GetAnimationSpeed() const
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{
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return this->mAnimationSpeed;
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}
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void
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AvHParticleTemplate::SetAnimationSpeed(float inSpeed)
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{
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this->mAnimationSpeed = inSpeed;
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}
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int
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AvHParticleTemplate::GetNumSpriteFrames(void) const
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{
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return this->mNumSpriteFrames;
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}
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void
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AvHParticleTemplate::SetNumSpriteFrames(int inFrames)
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{
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this->mNumSpriteFrames = inFrames;
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}
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float
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AvHParticleTemplate::GetMaxAlpha() const
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{
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return this->mMaxAlpha;
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}
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void
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AvHParticleTemplate::SetMaxAlpha(float inMaxAlpha)
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{
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if(inMaxAlpha > 1.0f)
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inMaxAlpha = 1.0f;
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if(inMaxAlpha < 0.0f)
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inMaxAlpha = 0.0f;
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this->mMaxAlpha = inMaxAlpha;
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}
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float
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AvHParticleTemplate::GetParticleScaling() const
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{
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return this->mParticleScaling;
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}
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void
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AvHParticleTemplate::SetParticleScaling(float inScaling)
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{
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this->mParticleScaling = inScaling;
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}
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int
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AvHParticleTemplate::GetRenderMode(void) const
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{
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return this->mRenderMode;
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}
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void
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AvHParticleTemplate::SetRenderMode(int inRenderMode)
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{
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this->mRenderMode = inRenderMode;
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}
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ShapeType
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AvHParticleTemplate::GetStartingVelocityShape() const
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{
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return this->mStartingVelocityShape;
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}
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void
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AvHParticleTemplate::SetStartingVelocityShape(ShapeType inShape)
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{
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this->mStartingVelocityShape = inShape;
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}
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void
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AvHParticleTemplate::GetStartingVelocityParams(ParticleParams& outParams) const
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{
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memcpy(outParams, this->mStartingVelocityParams, sizeof(ParticleParams));
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}
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void
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AvHParticleTemplate::SetStartingVelocityParams(const ParticleParams& inParms)
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{
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memcpy(this->mStartingVelocityParams, inParms, sizeof(inParms));
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}
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void AvHParticleTemplate::operator=(const AvHParticleTemplate& other)
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{
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this->mName = other.mName;
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this->mMaxParticles = other.mMaxParticles;
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memcpy(this->mBaseColor, other.mBaseColor, sizeof(PSVector));
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this->mSprite = other.mSprite;
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this->mParticleSize = other.mParticleSize;
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this->mParticleSystemLifetime = other.mParticleSystemLifetime;
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this->mParticleLifetime = other.mParticleLifetime;
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memcpy(this->mGravity, other.mGravity, sizeof(PSVector));
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this->mGenerationRate = other.mGenerationRate;
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this->mGenerationShape = other.mGenerationShape;
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memcpy(this->mGenerationParams, other.mGenerationParams, sizeof(ParticleParams));
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this->mGenerationEntityIndex = other.mGenerationEntityIndex;
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this->mGenerationEntityParameter = other.mGenerationEntityParameter;
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this->mGenerationEntityName = other.mGenerationEntityName;
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this->mStartingVelocityShape = other.mStartingVelocityShape;
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memcpy(this->mStartingVelocityParams, other.mStartingVelocityParams, sizeof(ParticleParams));
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this->mDeathShape = other.mDeathShape;
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memcpy(this->mDeathParams, other.mDeathParams, sizeof(ParticleParams));
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this->mCollisionShape = other.mCollisionShape;
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memcpy(this->mCollisionParams, other.mCollisionParams, sizeof(ParticleParams));
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this->mMinSpeed = other.mMinSpeed;
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this->mMaxSpeed = other.mMaxSpeed;
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this->mNumSpriteFrames = other.mNumSpriteFrames;
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this->mAnimationSpeed = other.mAnimationSpeed;
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this->mParticleScaling = other.mParticleScaling;
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this->mRenderMode = other.mRenderMode;
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this->mMaxAlpha = other.mMaxAlpha;
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this->mFadeIn = other.mFadeIn;
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this->mFlags = other.mFlags;
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this->mParticleSystemToGenerate = other.mParticleSystemToGenerate;
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this->mParticleSystemIndexToGenerate = other.mParticleSystemIndexToGenerate;
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}
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bool AvHParticleTemplate::operator==(const AvHParticleTemplate& other) const
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{
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bool result=false;
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if ( this->mName == other.mName &&
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this->mMaxParticles == other.mMaxParticles &&
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this->mBaseColor == other.mBaseColor &&
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this->mSprite == other.mSprite &&
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this->mParticleSize == other.mParticleSize &&
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this->mParticleSystemLifetime == other.mParticleSystemLifetime &&
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this->mParticleLifetime == other.mParticleLifetime &&
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this->mGravity == other.mGravity &&
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this->mGenerationRate == other.mGenerationRate &&
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this->mGenerationShape == other.mGenerationShape &&
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this->mGenerationParams == other.mGenerationParams &&
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this->mGenerationEntityIndex == other.mGenerationEntityIndex &&
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this->mGenerationEntityParameter == other.mGenerationEntityParameter &&
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this->mGenerationEntityName == other.mGenerationEntityName &&
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this->mStartingVelocityShape == other.mStartingVelocityShape &&
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this->mStartingVelocityParams == other.mStartingVelocityParams &&
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this->mDeathShape == other.mDeathShape &&
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this->mDeathParams == other.mDeathParams &&
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this->mCollisionShape == other.mCollisionShape &&
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this->mCollisionParams == other.mCollisionParams &&
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this->mMinSpeed == other.mMinSpeed &&
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this->mMaxSpeed == other.mMaxSpeed &&
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this->mNumSpriteFrames == other.mNumSpriteFrames &&
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this->mAnimationSpeed == other.mAnimationSpeed &&
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this->mParticleScaling == other.mParticleScaling &&
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this->mRenderMode == other.mRenderMode &&
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this->mMaxAlpha == other.mMaxAlpha &&
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this->mFadeIn == other.mFadeIn &&
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this->mFlags == other.mFlags &&
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this->mParticleSystemToGenerate == other.mParticleSystemToGenerate &&
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this->mParticleSystemIndexToGenerate == other.mParticleSystemIndexToGenerate )
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result=true;
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return result;
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}
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AvHParticleTemplateList::AvHParticleTemplateList()
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{
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}
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void
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AvHParticleTemplateList::Clear()
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{
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//for(ParticleTemplateListType::iterator theIter = this->mTemplateList.begin(); theIter != this->mTemplateList.end(); theIter++)
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if ( this->mTemplateList.size() > 0 )
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this->mTemplateList.erase(this->mTemplateList.begin(), this->mTemplateList.end());
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}
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int
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AvHParticleTemplateList::CreateTemplateFromIndex(int inBaseIndex)
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{
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AvHParticleTemplate theNewTemplate;
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if(inBaseIndex != -1)
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{
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ASSERT(inBaseIndex >= 0);
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ASSERT(inBaseIndex < (signed)this->mTemplateList.size());
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theNewTemplate = this->mTemplateList[inBaseIndex];
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}
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int theNewIndex = (int)this->mTemplateList.size();
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this->mTemplateList[theNewIndex]=theNewTemplate;
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return theNewIndex;
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}
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AvHParticleTemplate*
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AvHParticleTemplateList::GetTemplateAtIndex(uint32 inIndex)
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{
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AvHParticleTemplate* theTemplate = NULL;
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if(inIndex < this->mTemplateList.size())
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{
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theTemplate = &(this->mTemplateList[inIndex]);
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}
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return theTemplate;
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}
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const AvHParticleTemplate*
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AvHParticleTemplateList::GetTemplateAtIndex(uint32 inIndex) const
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{
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const AvHParticleTemplate* theTemplate = NULL;
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ParticleTemplateListType::const_iterator theIter=this->mTemplateList.find(inIndex);
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if(theIter != this->mTemplateList.end() )
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{
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theTemplate = &(theIter->second);
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}
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return theTemplate;
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}
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bool
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AvHParticleTemplateList::GetTemplateIndexWithName(const string& inName, uint32& outIndex) const
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{
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bool theSuccess = false;
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|
uint32 theIndex = 0;
|
|
|
|
ParticleTemplateListType::const_iterator theIter;
|
|
|
|
for(theIter = this->mTemplateList.begin(); theIter != this->mTemplateList.end(); theIter++, theIndex++)
|
|
{
|
|
if(theIter->second.GetName() == inName)
|
|
{
|
|
outIndex = theIndex;
|
|
theSuccess = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
uint32
|
|
AvHParticleTemplateList::GetNumberTemplates() const
|
|
{
|
|
return (uint32)this->mTemplateList.size();
|
|
}
|
|
|
|
|
|
|