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201 lines
7.2 KiB
C
201 lines
7.2 KiB
C
//---------------------------------------------------------------------------
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//
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// S c r i p t e d S e q u e n c e s
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//
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//---------------------------------------------------------------------------
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#ifndef _INCLUDE_SEQUENCE_H_
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#define _INCLUDE_SEQUENCE_H_
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#ifndef _DEF_BYTE_
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typedef unsigned char byte;
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#endif
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//---------------------------------------------------------------------------
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// client_textmessage_t
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//---------------------------------------------------------------------------
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typedef struct client_textmessage_s
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{
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int effect;
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byte r1, g1, b1, a1; // 2 colors for effects
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byte r2, g2, b2, a2;
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float x;
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float y;
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float fadein;
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float fadeout;
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float holdtime;
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float fxtime;
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const char *pName;
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const char *pMessage;
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} client_textmessage_t;
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//--------------------------------------------------------------------------
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// sequenceDefaultBits_e
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//
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// Enumerated list of possible modifiers for a command. This enumeration
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// is used in a bitarray controlling what modifiers are specified for a command.
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//---------------------------------------------------------------------------
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enum sequenceModifierBits
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{
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SEQUENCE_MODIFIER_EFFECT_BIT = (1 << 1),
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SEQUENCE_MODIFIER_POSITION_BIT = (1 << 2),
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SEQUENCE_MODIFIER_COLOR_BIT = (1 << 3),
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SEQUENCE_MODIFIER_COLOR2_BIT = (1 << 4),
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SEQUENCE_MODIFIER_FADEIN_BIT = (1 << 5),
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SEQUENCE_MODIFIER_FADEOUT_BIT = (1 << 6),
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SEQUENCE_MODIFIER_HOLDTIME_BIT = (1 << 7),
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SEQUENCE_MODIFIER_FXTIME_BIT = (1 << 8),
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SEQUENCE_MODIFIER_SPEAKER_BIT = (1 << 9),
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SEQUENCE_MODIFIER_LISTENER_BIT = (1 << 10),
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SEQUENCE_MODIFIER_TEXTCHANNEL_BIT = (1 << 11),
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};
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typedef enum sequenceModifierBits sequenceModifierBits_e ;
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//---------------------------------------------------------------------------
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// sequenceCommandEnum_e
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//
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// Enumerated sequence command types.
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//---------------------------------------------------------------------------
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enum sequenceCommandEnum_
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{
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SEQUENCE_COMMAND_ERROR = -1,
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SEQUENCE_COMMAND_PAUSE = 0,
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SEQUENCE_COMMAND_FIRETARGETS,
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SEQUENCE_COMMAND_KILLTARGETS,
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SEQUENCE_COMMAND_TEXT,
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SEQUENCE_COMMAND_SOUND,
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SEQUENCE_COMMAND_GOSUB,
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SEQUENCE_COMMAND_SENTENCE,
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SEQUENCE_COMMAND_REPEAT,
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SEQUENCE_COMMAND_SETDEFAULTS,
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SEQUENCE_COMMAND_MODIFIER,
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SEQUENCE_COMMAND_POSTMODIFIER,
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SEQUENCE_COMMAND_NOOP,
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SEQUENCE_MODIFIER_EFFECT,
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SEQUENCE_MODIFIER_POSITION,
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SEQUENCE_MODIFIER_COLOR,
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SEQUENCE_MODIFIER_COLOR2,
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SEQUENCE_MODIFIER_FADEIN,
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SEQUENCE_MODIFIER_FADEOUT,
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SEQUENCE_MODIFIER_HOLDTIME,
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SEQUENCE_MODIFIER_FXTIME,
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SEQUENCE_MODIFIER_SPEAKER,
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SEQUENCE_MODIFIER_LISTENER,
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SEQUENCE_MODIFIER_TEXTCHANNEL,
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};
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typedef enum sequenceCommandEnum_ sequenceCommandEnum_e;
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//---------------------------------------------------------------------------
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// sequenceCommandType_e
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//
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// Typeerated sequence command types.
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//---------------------------------------------------------------------------
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enum sequenceCommandType_
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{
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SEQUENCE_TYPE_COMMAND,
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SEQUENCE_TYPE_MODIFIER,
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};
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typedef enum sequenceCommandType_ sequenceCommandType_e;
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//---------------------------------------------------------------------------
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// sequenceCommandMapping_s
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//
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// A mapping of a command enumerated-value to its name.
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//---------------------------------------------------------------------------
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typedef struct sequenceCommandMapping_ sequenceCommandMapping_s;
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struct sequenceCommandMapping_
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{
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sequenceCommandEnum_e commandEnum;
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const char* commandName;
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sequenceCommandType_e commandType;
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};
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//---------------------------------------------------------------------------
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// sequenceCommandLine_s
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//
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// Structure representing a single command (usually 1 line) from a
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// .SEQ file entry.
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//---------------------------------------------------------------------------
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typedef struct sequenceCommandLine_ sequenceCommandLine_s;
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struct sequenceCommandLine_
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{
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int commandType; // Specifies the type of command
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client_textmessage_t clientMessage; // Text HUD message struct
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char* speakerName; // Targetname of speaking entity
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char* listenerName; // Targetname of entity being spoken to
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char* soundFileName; // Name of sound file to play
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char* sentenceName; // Name of sentences.txt to play
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char* fireTargetNames; // List of targetnames to fire
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char* killTargetNames; // List of targetnames to remove
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float delay; // Seconds 'till next command
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int repeatCount; // If nonzero, reset execution pointer to top of block (N times, -1 = infinite)
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int textChannel; // Display channel on which text message is sent
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int modifierBitField; // Bit field to specify what clientmessage fields are valid
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sequenceCommandLine_s* nextCommandLine; // Next command (linked list)
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};
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//---------------------------------------------------------------------------
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// sequenceEntry_s
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//
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// Structure representing a single command (usually 1 line) from a
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// .SEQ file entry.
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//---------------------------------------------------------------------------
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typedef struct sequenceEntry_ sequenceEntry_s;
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struct sequenceEntry_
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{
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char* fileName; // Name of sequence file without .SEQ extension
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char* entryName; // Name of entry label in file
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sequenceCommandLine_s* firstCommand; // Linked list of commands in entry
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sequenceEntry_s* nextEntry; // Next loaded entry
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qboolean isGlobal; // Is entry retained over level transitions?
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};
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//---------------------------------------------------------------------------
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// sentenceEntry_s
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// Structure representing a single sentence of a group from a .SEQ
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// file entry. Sentences are identical to entries in sentences.txt, but
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// can be unique per level and are loaded/unloaded with the level.
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//---------------------------------------------------------------------------
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typedef struct sentenceEntry_ sentenceEntry_s;
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struct sentenceEntry_
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{
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char* data; // sentence data (ie "We have hostiles" )
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sentenceEntry_s* nextEntry; // Next loaded entry
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qboolean isGlobal; // Is entry retained over level transitions?
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unsigned int index; // this entry's position in the file.
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};
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//--------------------------------------------------------------------------
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// sentenceGroupEntry_s
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// Structure representing a group of sentences found in a .SEQ file.
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// A sentence group is defined by all sentences with the same name, ignoring
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// the number at the end of the sentence name. Groups enable a sentence
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// to be picked at random across a group.
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//--------------------------------------------------------------------------
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typedef struct sentenceGroupEntry_ sentenceGroupEntry_s;
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struct sentenceGroupEntry_
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{
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char* groupName; // name of the group (ie CT_ALERT )
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unsigned int numSentences; // number of sentences in group
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sentenceEntry_s* firstSentence; // head of linked list of sentences in group
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sentenceGroupEntry_s* nextEntry; // next loaded group
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};
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//---------------------------------------------------------------------------
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// Function declarations
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//---------------------------------------------------------------------------
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sequenceEntry_s* SequenceGet( const char* fileName, const char* entryName );
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void Sequence_ParseFile( const char* fileName, qboolean isGlobal );
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void Sequence_OnLevelLoad( const char* mapName );
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sentenceEntry_s* SequencePickSentence( const char *groupName, int pickMethod, int *picked );
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#endif // _INCLUDE_SEQUENCE_H_
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