mirror of
https://github.com/ENSL/NS.git
synced 2024-11-14 17:01:29 +00:00
263 lines
6 KiB
C++
263 lines
6 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHKnife.cpp $
|
|
// $Date: 2002/11/22 21:28:16 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHKnife.cpp,v $
|
|
// Revision 1.17 2002/11/22 21:28:16 Flayra
|
|
// - mp_consistency changes
|
|
//
|
|
// Revision 1.16 2002/11/06 01:38:37 Flayra
|
|
// - Added ability for buildings to be enabled and disabled, for turrets to be shut down
|
|
// - Damage refactoring (TakeDamage assumes caller has already adjusted for friendly fire, etc.)
|
|
//
|
|
// Revision 1.15 2002/10/03 18:45:33 Flayra
|
|
// - Added heavy view models
|
|
// - Added new flavor anim (knife flourish)
|
|
//
|
|
// Revision 1.14 2002/08/09 01:04:23 Flayra
|
|
// - Knife is faster to deploy
|
|
//
|
|
// Revision 1.13 2002/07/24 19:09:17 Flayra
|
|
// - Linux issues
|
|
//
|
|
// Revision 1.12 2002/07/24 18:55:52 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.11 2002/07/24 18:45:42 Flayra
|
|
// - Linux and scripting changes
|
|
//
|
|
// Revision 1.10 2002/07/08 16:48:42 Flayra
|
|
// - Melee weapons don't play hit sounds or punchangle target if they didn't damage them
|
|
//
|
|
// Revision 1.9 2002/06/25 17:50:59 Flayra
|
|
// - Reworking for correct player animations and new enable/disable state, new view model artwork, alien weapon refactoring
|
|
//
|
|
// Revision 1.8 2002/06/10 19:57:39 Flayra
|
|
// - Updated with new knife artwork
|
|
//
|
|
// Revision 1.7 2002/06/03 16:37:31 Flayra
|
|
// - Constants and tweaks to make weapon anims and times correct with new artwork, added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.6 2002/05/28 17:44:58 Flayra
|
|
// - Tweak weapon deploy volume, as Valve's sounds weren't normalized
|
|
//
|
|
// Revision 1.5 2002/05/23 02:33:42 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "AvHMarineWeapons.h"
|
|
#include "AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "../common/hldm.h"
|
|
#include "../common/event_api.h"
|
|
#include "../common/event_args.h"
|
|
#include "../common/vector_util.h"
|
|
#include "AvHMarineWeapons.h"
|
|
|
|
#ifdef AVH_SERVER
|
|
#include "AvHGamerules.h"
|
|
#include "AvHServerUtil.h"
|
|
#endif
|
|
|
|
LINK_ENTITY_TO_CLASS(kwKnife, AvHKnife);
|
|
void V_PunchAxis( int axis, float punch );
|
|
|
|
int AvHKnife::GetDeployAnimation() const
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
float AvHKnife::GetDeployTime() const
|
|
{
|
|
return .25f;
|
|
}
|
|
|
|
char* AvHKnife::GetDeploySound() const
|
|
{
|
|
return kKNDeploySound;
|
|
}
|
|
|
|
char* AvHKnife::GetHeavyViewModel() const
|
|
{
|
|
return kKNHVVModel;
|
|
}
|
|
|
|
int AvHKnife::GetIdleAnimation() const
|
|
{
|
|
// Only play the poking-finger animation once in awhile and play the knife flourish once in a blue moon, it's a special treat
|
|
int iAnim;
|
|
int theRandomNum = UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 0, 200);
|
|
|
|
if(theRandomNum == 0)
|
|
{
|
|
iAnim = 5;
|
|
}
|
|
else if(theRandomNum < 16)
|
|
{
|
|
iAnim = kIdleAnimationTwo;
|
|
}
|
|
else
|
|
{
|
|
iAnim = kIdleAnimationOne;
|
|
}
|
|
|
|
return iAnim;
|
|
}
|
|
|
|
bool AvHKnife::GetMustPressTriggerForEachShot() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
char* AvHKnife::GetPlayerModel() const
|
|
{
|
|
return kKNPModel;
|
|
}
|
|
|
|
char* AvHKnife::GetViewModel() const
|
|
{
|
|
return kKNVModel;
|
|
}
|
|
|
|
char* AvHKnife::GetWorldModel() const
|
|
{
|
|
return kKNWModel;
|
|
}
|
|
|
|
void AvHKnife::Init()
|
|
{
|
|
this->mRange = kKNRange;
|
|
this->mDamage = BALANCE_VAR(kKNDamage);
|
|
}
|
|
|
|
void AvHKnife::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
|
|
// TODO: Check team
|
|
|
|
// Do trace hull here
|
|
float theDamage = this->mDamage;
|
|
CBaseEntity* pHurt = this->m_pPlayer->CheckTraceHullAttack(kKNRange, theDamage, DMG_SLASH);
|
|
if(pHurt)
|
|
{
|
|
char* theSoundToPlay = NULL;
|
|
|
|
if(pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
|
|
{
|
|
//AvHSUKnockPlayerAbout(CBaseEntity::Instance(this->m_pPlayer->edict()), pHurt, 300);
|
|
|
|
int theSoundIndex = RANDOM_LONG(0, 2);
|
|
switch(theSoundIndex)
|
|
{
|
|
case 0:
|
|
theSoundToPlay = kKNHitSound1;
|
|
break;
|
|
case 1:
|
|
theSoundToPlay = kKNHitSound2;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
theSoundToPlay = kKNHitWallSound;
|
|
}
|
|
|
|
if(theSoundToPlay)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_WEAPON, theSoundToPlay, 1.0, ATTN_NORM);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
int AvHKnife::GetBarrelLength() const
|
|
{
|
|
return kKNBarrelLength;
|
|
}
|
|
|
|
float AvHKnife::GetRateOfFire() const
|
|
{
|
|
return BALANCE_VAR(kKNROF);
|
|
}
|
|
|
|
bool AvHKnife::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AvHKnife::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int AvHKnife::GetShootAnimation() const
|
|
{
|
|
// CS artwork
|
|
//return 5 + UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 0, 2);
|
|
return 2 + UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 0, 1);
|
|
}
|
|
|
|
BOOL AvHKnife::IsUseable(void)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void AvHKnife::Precache()
|
|
{
|
|
AvHMarineWeapon::Precache();
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kKNFireSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kKNFireSound2);
|
|
PRECACHE_UNMODIFIED_SOUND(kKNHitSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kKNHitSound2);
|
|
PRECACHE_UNMODIFIED_SOUND(kKNHitWallSound);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kKNEventName);
|
|
}
|
|
|
|
void AvHKnife::Spawn()
|
|
{
|
|
AvHMarineWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_KNIFE;
|
|
//this->m_iDefaultAmmo = kKNMaxClip;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsKnife);
|
|
|
|
SET_MODEL(ENT(this->pev), kNullModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
}
|
|
|
|
|
|
bool AvHKnife::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
BOOL AvHKnife::UseDecrement(void)
|
|
{
|
|
return true;
|
|
}
|
|
|