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650 lines
17 KiB
C++
650 lines
17 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Pop-up context sensitive help ("there's an active hive nearby...destroy it!")
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//
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// $Workfile: AvHHelp.cpp $
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// $Date: 2002/10/24 21:25:58 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHHelp.cpp,v $
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// Revision 1.17 2002/10/24 21:25:58 Flayra
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// - Completely reworked help to be client-side
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//
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// Revision 1.16 2002/10/03 18:49:57 Flayra
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// - Play game objective hints
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//
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// Revision 1.15 2002/09/25 20:45:02 Flayra
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// - Only emit phase gate message when built
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// - Removed use order
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// - Frame-rate independent updating
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//
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// Revision 1.14 2002/08/31 18:01:01 Flayra
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// - Work at VALVe
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//
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// Revision 1.13 2002/08/02 22:51:17 Flayra
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// - Don't show pop-up menu help for commander
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//
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// Revision 1.12 2002/08/02 21:59:55 Flayra
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// - Tons of new help messages for new tooltip system
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//
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// Revision 1.11 2002/07/25 16:57:59 flayra
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// - Linux changes
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//
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// Revision 1.10 2002/07/24 18:45:41 Flayra
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// - Linux and scripting changes
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//
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// Revision 1.9 2002/06/25 17:59:39 Flayra
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// - Removed help for building gun, renamed arsenal to armory
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//
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// Revision 1.8 2002/06/03 16:46:02 Flayra
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// - Help for arsenal, help for alien building secondary functions (help me, I need to be rewritten!)
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//
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// Revision 1.7 2002/05/23 02:33:42 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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// Revision 1.8 2002/05/14 19:24:16 Charlie
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//===============================================================================
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#include "AvHHud.h"
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#include "AvHTitles.h"
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#include "AvHBasePlayerWeaponConstants.h"
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#include "AvHClientVariables.h"
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#include "AvHServerVariables.h"
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#include "../common/const.h"
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#include "../common/event_api.h"
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#include "../pm_shared/pm_defs.h"
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#include "../pm_shared/pm_shared.h"
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#include "../pm_shared/pm_movevars.h"
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#include "cl_dll/cl_util.h"
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bool AvHHud::ProcessEntityHelp()
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{
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bool theDisplayedTooltip = false;
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int theNumCommandersOnTeam = (this->GetCommanderIndex() > 0) ? 1 : 0;
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bool theIsCommander = (this->GetHUDUser3() == AVH_USER3_COMMANDER_PLAYER);
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bool theIsInTrainingMode = false;
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if(this->GetIsCombatMode())
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{
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// TODO: Add combat mode tooltips
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}
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else if(!theIsInTrainingMode)
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{
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for(EntityListType::iterator theHelpIter = this->mHelpEnts.begin(); (theHelpIter != this->mHelpEnts.end()) && !theDisplayedTooltip ; theHelpIter++)
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{
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bool theEntityIsFriendly = false;
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bool theEntityIsEnemy = false;
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physent_t* theEntity = gEngfuncs.pEventAPI->EV_GetPhysent(*theHelpIter);
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if(theEntity)
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{
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bool theIsBuildable = GetHasUpgrade(theEntity->iuser4, MASK_BUILDABLE);
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bool theIsBuilt = !theIsBuildable;
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int theUser3 = theEntity->iuser3;
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if(theEntity->team == this->GetHUDTeam())
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{
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theEntityIsFriendly = true;
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}
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else if(theEntity->team != 0)
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{
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theEntityIsEnemy = true;
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}
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// Handle commander separately
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if(theIsCommander)
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{
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}
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else
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{
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// TODO: Make sure we're facing it?
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// If the team has no commander, and this player is near his team's command station
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if(theUser3 == AVH_USER3_COMMANDER_STATION)
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{
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if(theEntityIsFriendly)
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{
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if(theNumCommandersOnTeam == 0)
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{
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if(this->AddTooltipOnce(kHelpTextCSAttractMode))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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}
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else if(this->AddTooltipOnce(kHelpTextAttackNearbyStation))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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// Check if there are any non fully built buildings on our team (this gets turrets and siege turrets of course)
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if((theUser3 == AVH_USER3_TURRET) || (theUser3 == AVH_USER3_SIEGETURRET))
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{
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if(theIsBuildable && theEntityIsFriendly)
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{
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if(this->AddTooltipOnce(kHelpTextBuildTurret))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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}
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// Near an armory? Tell player about getting ammo from it.
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if(theUser3 == AVH_USER3_ARMORY)
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{
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if(!theIsBuildable && theEntityIsFriendly)
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{
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if(this->AddTooltipOnce(kHelpTextArmoryResupply))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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}
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if(theUser3 == AVH_USER3_RESTOWER)
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{
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if(!theEntityIsFriendly)
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{
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if(this->AddTooltipOnce(kHelpTextAttackTower))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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else if(theIsBuildable)
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{
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this->AddTooltip(kHelpTextBuildTower);
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theDisplayedTooltip = true;
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continue;
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}
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else
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{
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if(this->AddTooltipOnce(kHelpTextExplainTower))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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}
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// Near a phase gate?
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if((theUser3 == AVH_USER3_PHASEGATE) && theIsBuilt)
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{
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if(this->AddTooltipOnce(kHelpTextPhaseGate))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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// Hive?
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if((theUser3 == AVH_USER3_HIVE) && (theEntity->team != 0))
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{
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if(theEntityIsFriendly)
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{
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}
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else if(theEntityIsEnemy)
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{
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this->AddTooltip(kHelpTextAttackNearbyHive);
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theDisplayedTooltip = true;
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continue;
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}
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}
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// If we're near an unbuilt alien structure, tell the player how to build it
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if((this->GetHUDUser3() == AVH_USER3_ALIEN_PLAYER2) && theIsBuildable && theEntityIsFriendly)
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{
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if(this->AddTooltipOnce(kHelpTextAlienEnergy))
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{
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theDisplayedTooltip = true;
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continue;
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}
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}
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// Movement chamber
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if((theUser3 == AVH_USER3_MOVEMENT_CHAMBER) && theIsBuilt)
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{
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if(theEntityIsFriendly)
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{
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this->AddTooltip(kHelpTextFriendlyMovementChamber);
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theDisplayedTooltip = true;
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continue;
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}
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else if(theEntityIsEnemy)
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{
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this->AddTooltip(kHelpTextAttackMovementChamber);
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theDisplayedTooltip = true;
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continue;
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}
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}
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// Defensive chamber
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if((theUser3 == AVH_USER3_DEFENSE_CHAMBER) && theIsBuilt)
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{
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if(theEntityIsFriendly)
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{
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this->AddTooltip(kHelpTextFriendlyDefensiveChamber);
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theDisplayedTooltip = true;
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continue;
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}
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else if(theEntityIsEnemy)
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{
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this->AddTooltip(kHelpTextAttackDefensiveChamber);
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theDisplayedTooltip = true;
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continue;
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}
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}
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// Sensory chamber
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if((theUser3 == AVH_USER3_SENSORY_CHAMBER) && theIsBuilt)
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{
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if(theEntityIsFriendly)
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{
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this->AddTooltip(kHelpTextFriendlySensoryChamber);
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theDisplayedTooltip = true;
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continue;
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}
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else if(theEntityIsEnemy)
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{
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this->AddTooltip(kHelpTextAttackSensoryChamber);
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theDisplayedTooltip = true;
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continue;
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}
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}
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// Offensive chamber
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if((theUser3 == AVH_USER3_OFFENSE_CHAMBER) && theIsBuilt)
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{
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if(theEntityIsFriendly)
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{
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this->AddTooltip(kHelpTextFriendlyOffensiveChamber);
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theDisplayedTooltip = true;
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continue;
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}
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else if(theEntityIsEnemy)
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{
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this->AddTooltip(kHelpTextAttackOffensiveChamber);
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theDisplayedTooltip = true;
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continue;
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}
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}
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// if(this->GetIsMarine())
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// {
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// if(theWeldable && theWeldable->GetCanBeWelded() && (theWeldable->GetNormalizedBuildPercentage() < 1.0f))
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// {
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// if(theWeldable->GetWeldOpens())
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// {
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// if(this->AddTooltip(kHelpTextOpenWeldable))
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// {
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// theDisplayedTooltip = true;
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// }
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// }
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// else
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// {
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// if(this->AddTooltip(kHelpTextCloseWeldable))
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// {
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// theDisplayedTooltip = true;
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// }
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// }
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// }
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// }
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}
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}
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}
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}
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return theDisplayedTooltip;
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}
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bool AvHHud::ProcessGeneralHelp()
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{
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const float kTimeBeforeUpgradeHelp = 500;
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const float kTimeBeforeLifeformHelp = 200;
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int theTimeSinceGameStarted = this->GetGameTime();
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bool theDisplayedTooltip = false;
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if(!theDisplayedTooltip && this->AddTooltipOnce(kHelpTextPopupMenu))
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{
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theDisplayedTooltip = true;
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}
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// Don't send these messages until the game has been going for a bit...don't want to overwhelm players
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else if(!theDisplayedTooltip && this->GetIsAlien() && (theTimeSinceGameStarted > kTimeBeforeLifeformHelp) && this->AddTooltipOnce(kHelpTextBuyLifeform))
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{
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theDisplayedTooltip = true;
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}
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else if(this->GetHasJetpack() && !this->GetIsInTopDownMode() && this->AddTooltipOnce(kHelpTextJetpacks))
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{
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theDisplayedTooltip = true;
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}
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else if(this->GetIsAlien() && this->AddTooltipOnce(kHelpTextAlienPopupMenu))
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{
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theDisplayedTooltip = true;
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}
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else if(this->GetIsMarine() && !this->GetIsInTopDownMode() && this->AddTooltipOnce(kHelpTextMarinePopupMenu))
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{
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theDisplayedTooltip = true;
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}
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else if(this->AddTooltipOnce(kHelpTextDisableHelp))
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{
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theDisplayedTooltip = true;
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}
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// Else if we have an order
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else if(this->GetDoesPlayerHaveOrder() && this->AddTooltipOnce(kHelpTextOrder))
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{
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theDisplayedTooltip = true;
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}
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return theDisplayedTooltip;
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}
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bool AvHHud::ProcessWeaponsHelp()
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{
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bool theDisplayedTooltip = false;
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if((this->mCurrentWeaponID >= 0) && this->mCurrentWeaponEnabled)
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{
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if(!theDisplayedTooltip && (this->mCurrentWeaponID == AVH_WEAPON_BITE))
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{
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if(this->AddTooltipOnce(kHelpTextBite))
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{
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theDisplayedTooltip = true;
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}
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}
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if(!theDisplayedTooltip && (this->mCurrentWeaponID == AVH_WEAPON_WEBSPINNER))
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{
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if(this->AddTooltipOnce(kHelpTextWeb))
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{
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theDisplayedTooltip = true;
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}
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}
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if(!theDisplayedTooltip && (this->mCurrentWeaponID == AVH_WEAPON_SPORES))
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{
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if(this->AddTooltipOnce(kHelpTextSpores))
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{
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theDisplayedTooltip = true;
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}
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}
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}
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return theDisplayedTooltip;
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}
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bool AvHHud::ProcessAlienHelp()
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{
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bool theDisplayedTooltip = false;
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// Have we explained resources?
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if(this->AddTooltipOnce(kHelpTextAlienWeapons))
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{
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theDisplayedTooltip = true;
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}
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else if(this->AddTooltipOnce(kHelpTextAlienResources))
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{
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theDisplayedTooltip = true;
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}
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// Have we explained energy?
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else if(this->AddTooltipOnce(kHelpTextAlienEnergy))
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{
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theDisplayedTooltip = true;
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}
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// Do we have upgrades pending?
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else if(this->GetHasAlienUpgradesAvailable())
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{
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if(this->AddTooltipOnce(kHelpTextAlienPendingUpgrades))
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{
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theDisplayedTooltip = true;
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}
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}
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else if(this->AddTooltipOnce(kHelpTextAlienHiveSight))
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{
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theDisplayedTooltip = true;
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}
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else if(this->AddTooltipOnce(kHelpTextAlienVisionMode))
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{
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theDisplayedTooltip = true;
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}
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if(!theDisplayedTooltip)
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{
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switch(this->GetHUDUser3())
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{
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// If we're a level 1 alien and we're holding crouch, tell them they can wall-walk
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case AVH_USER3_ALIEN_PLAYER1:
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if(this->AddTooltipOnce(kHelpTextWallwalking))
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{
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theDisplayedTooltip = true;
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break;
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}
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// TODO: More level 1 help here
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break;
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case AVH_USER3_ALIEN_PLAYER2:
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if(this->AddTooltipOnce(kHelpTextBuilder))
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{
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theDisplayedTooltip = true;
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break;
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}
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if(this->AddTooltipOnce(kHelpTextAlienBuildStructure))
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{
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theDisplayedTooltip = true;
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break;
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}
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break;
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case AVH_USER3_ALIEN_PLAYER3:
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// If level 3 jumps, tell player about flying
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if(this->AddTooltipOnce(kHelpTextFlight))
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{
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theDisplayedTooltip = true;
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break;
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}
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// TODO: More level 3 help here
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break;
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case AVH_USER3_ALIEN_PLAYER4:
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break;
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case AVH_USER3_ALIEN_PLAYER5:
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break;
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}
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}
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return theDisplayedTooltip;
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}
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bool AvHHud::ProcessOrderHelp()
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{
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bool theDisplayedTooltip = false;
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// vec3_t theOrderPosition;
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// int theEntIndex = -1;
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// AvHUser3 theUser3 = AVH_USER3_NONE;
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//
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// AvHOrderType theOrder = AvHGetDefaultOrderType(this->GetTeam(), this->GetVisualOrigin(), this->mMouseWorldPos, theEntIndex, theOrderPosition, theUser3);
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// if(theOrder == ORDERTYPET_BUILD)
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// {
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// if(this->AddTooltipOnce(kHelpTextCommanderBuild))
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// {
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// theDisplayedTooltip = true;
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// }
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// }
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//// else if(theOrder == ORDERTYPEL_USE)
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//// {
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//// if(this->AddTooltipOnce(kHelpTextCommanderUse))
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//// {
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//// theDisplayedTooltip = true;
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//// }
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//// }
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// else if(theOrder == ORDERTYPET_ATTACK)
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// {
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// if(this->AddTooltipOnce(kHelpTextCommanderAttack))
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// {
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// theDisplayedTooltip = true;
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// }
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// }
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// else if(theOrder == ORDERTYPET_WELD)
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// {
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// if(this->AddTooltipOnce(kHelpTextCommanderWeld))
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// {
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// theDisplayedTooltip = true;
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// }
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// }
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// else if(theOrder == ORDERTYPET_GET)
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// {
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// if(this->AddTooltipOnce(kHelpTextCommanderGet))
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// {
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// theDisplayedTooltip = true;
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// }
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// }
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return theDisplayedTooltip;
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}
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void AvHHud::UpdateHelpText()
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{
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const float kHelpTextInterval = 20.0f;
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bool theDisplayedTooltip = false;
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bool theIsCommander = (this->GetHUDUser3() == AVH_USER3_COMMANDER_PLAYER);
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bool theIsAlien = this->GetIsAlien();
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bool theAutoHelpEnabled = gEngfuncs.pfnGetCvarFloat(kvAutoHelp);
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if(theAutoHelpEnabled)
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{
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// Has it been a little bit since we sent the last help message?
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if((this->mTimeOfLastHelpText == -1) || (this->mTimeOfLastHelpText + kHelpTextInterval < gEngfuncs.GetClientTime()))
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{
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if(this->GetIsRelevant() && this->GetGameStarted() && !this->GetIsCombatMode())
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{
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// Process general help first
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theDisplayedTooltip = this->ProcessGeneralHelp();
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if(!theDisplayedTooltip)
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{
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theDisplayedTooltip = this->ProcessWeaponsHelp();
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if(!theDisplayedTooltip)
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{
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// Search around us
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theDisplayedTooltip = this->ProcessEntityHelp();
|
|
|
|
// If there is nothing around us to trigger something
|
|
if(!theDisplayedTooltip)
|
|
{
|
|
// If we are alien and a friendly hive is being attacked
|
|
//kHelpTextHiveAttacked
|
|
|
|
// AvHAlertType theAlertType;
|
|
// float theTimeOfLastAlert = theTeam->GetLastAlertTime(-1, &theAlertType);
|
|
// if(theTimeOfLastAlert > 0)
|
|
// {
|
|
// if(theIsAlien && (theAlertType == ALERT_UNDER_ATTACK))
|
|
// {
|
|
// if(this->AddTooltipOnce(kHelpTextAlienUnderAttack))
|
|
// {
|
|
// theDisplayedTooltip = true;
|
|
// }
|
|
// }
|
|
// else if(theIsCommander)
|
|
// {
|
|
// if(theAlertType == ALERT_UNDER_ATTACK)
|
|
// {
|
|
// if(this->AddTooltipOnce(kHelpTextCommanderUnderAttack))
|
|
// {
|
|
// theDisplayedTooltip = true;
|
|
// }
|
|
// }
|
|
// }
|
|
// else if(theAlertType == ALERT_RESEARCH_COMPLETE)
|
|
// {
|
|
// if(this->AddTooltipOnce(kHelpTextCommanderResearchComplete))
|
|
// {
|
|
// theDisplayedTooltip = true;
|
|
// }
|
|
// }
|
|
// else if(theAlertType == ALERT_UPGRADE_COMPLETE)
|
|
// {
|
|
// if(this->AddTooltipOnce(kHelpTextCommanderUpgradeComplete))
|
|
// {
|
|
// theDisplayedTooltip = true;
|
|
// }
|
|
// }
|
|
// }
|
|
}
|
|
|
|
if(!theDisplayedTooltip)
|
|
{
|
|
// If the player has never used the command menu
|
|
//kHelpTextMarineCommandMenu
|
|
//kHelpTextAlienCommandMenu
|
|
switch(this->GetHUDUser3())
|
|
{
|
|
case AVH_USER3_MARINE_PLAYER:
|
|
//if(this->AddTooltipOnce(kHelpTextPopupMenu))
|
|
//{
|
|
// theDisplayedTooltip = true;
|
|
//}
|
|
break;
|
|
|
|
case AVH_USER3_COMMANDER_PLAYER:
|
|
if(this->mSelected.size() > 0)
|
|
{
|
|
if(this->AddTooltipOnce(kHelpTextCommanderGiveOrders))
|
|
{
|
|
theDisplayedTooltip = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(this->AddTooltipOnce(kHelpTextCommanderSelectPlayers))
|
|
{
|
|
theDisplayedTooltip = true;
|
|
break;
|
|
}
|
|
else if(this->AddTooltipOnce(kHelpTextCommanderLogout))
|
|
{
|
|
theDisplayedTooltip = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
theDisplayedTooltip = this->ProcessOrderHelp();
|
|
break;
|
|
|
|
case AVH_USER3_ALIEN_PLAYER1:
|
|
case AVH_USER3_ALIEN_PLAYER2:
|
|
case AVH_USER3_ALIEN_PLAYER3:
|
|
case AVH_USER3_ALIEN_PLAYER4:
|
|
case AVH_USER3_ALIEN_PLAYER5:
|
|
theDisplayedTooltip = this->ProcessAlienHelp();
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(theDisplayedTooltip)
|
|
{
|
|
this->mTimeOfLastHelpText = gEngfuncs.GetClientTime();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|