mirror of
https://github.com/ENSL/NS.git
synced 2024-11-14 17:01:29 +00:00
115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHFlameGun.cpp $
|
|
// $Date: 2002/06/03 16:39:09 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHFlameGun.cpp,v $
|
|
// Revision 1.7 2002/06/03 16:39:09 Flayra
|
|
// - Added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.6 2002/05/23 02:33:42 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "AvHMarineWeapons.h"
|
|
#include "AvHPlayer.h"
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#include "common/hldm.h"
|
|
#include "common/event_api.h"
|
|
#include "common/event_args.h"
|
|
#include "cl_dll/vector_util.h"
|
|
#include "AvHMarineWeapons.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(kwFlameGun, AvHFlameGun);
|
|
void V_PunchAxis( int axis, float punch );
|
|
|
|
BOOL AvHFlameGun::Deploy()
|
|
{
|
|
return DefaultDeploy(kFGVModel, kFGPModel, this->GetDeployAnimation(), kFGAnimExt);
|
|
}
|
|
|
|
void AvHFlameGun::Init()
|
|
{
|
|
this->mRange = kFGRange;
|
|
this->mDamage = kFGDamage;
|
|
this->mROF = kFGROF;
|
|
}
|
|
|
|
int AvHFlameGun::GetBarrelLength() const
|
|
{
|
|
return kFGBarrelLength;
|
|
}
|
|
|
|
int AvHFlameGun::GetItemInfo(ItemInfo *p)
|
|
{
|
|
p->pszName = STRING(pev->classname);
|
|
p->pszAmmo1 = "FGAmmo";
|
|
p->iMaxAmmo1 = kFGMaxAmmo;
|
|
p->pszAmmo2 = NULL;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iMaxClip = kFGMaxClip;
|
|
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY;
|
|
p->iSlot = 1;
|
|
p->iPosition = 5;
|
|
|
|
//p->iId = m_iId = AVH_WEAPON_FLAMER;
|
|
p->iId = m_iId = AVH_WEAPON_GRENADE_GUN;
|
|
ASSERT(false);
|
|
|
|
p->iWeight = 10;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int AvHFlameGun::iItemSlot(void)
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
void AvHFlameGun::Precache()
|
|
{
|
|
AvHMarineWeapon::Precache();
|
|
|
|
PRECACHE_MODEL(kFGVModel);
|
|
PRECACHE_MODEL(kFGWModel);
|
|
PRECACHE_MODEL(kFGPModel);
|
|
PRECACHE_MODEL(kFGEjectModel);
|
|
|
|
PRECACHE_SOUND(kFGFireSound1);
|
|
PRECACHE_SOUND(kFGFireSound2);
|
|
PRECACHE_SOUND(kFGFireSound3);
|
|
PRECACHE_SOUND(kFGFireSound4);
|
|
|
|
PRECACHE_SOUND(kFGReloadSound);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kFGEventName);
|
|
}
|
|
|
|
void AvHFlameGun::Spawn()
|
|
{
|
|
AvHMarineWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
//this->m_iId = AVH_WEAPON_FLAMER;
|
|
ASSERT(false);
|
|
this->m_iDefaultAmmo = kFGMaxClip;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsFlameGun);
|
|
|
|
SET_MODEL(ENT(this->pev), kFGWModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
}
|