mirror of
https://github.com/ENSL/NS.git
synced 2024-11-14 17:01:29 +00:00
88 lines
No EOL
2.6 KiB
C
88 lines
No EOL
2.6 KiB
C
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHBasePlayerWeaponConstants.h$
|
|
// $Date: 2002/07/01 21:17:38 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHBasePlayerWeaponConstants.h,v $
|
|
// Revision 1.18 2002/07/01 21:17:38 Flayra
|
|
// - Added babbler id
|
|
//
|
|
// Revision 1.17 2002/06/25 17:42:02 Flayra
|
|
// - Removed building weapons, added new weapons
|
|
//
|
|
// Revision 1.16 2002/06/03 16:29:53 Flayra
|
|
// - Added resupply (from arsenal), better animation support (for both view model and player model)
|
|
//
|
|
// Revision 1.15 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
// Revision 1.16 2002/05/14 19:03:01 Charlie
|
|
//===============================================================================
|
|
#ifndef AVHBASEPLAYERWEAPONCONSTANTS_H
|
|
#define AVHBASEPLAYERWEAPONCONSTANTS_H
|
|
|
|
typedef enum
|
|
{
|
|
AVH_WEAPON_NONE = 0,
|
|
|
|
// Alien weapons
|
|
AVH_WEAPON_CLAWS,
|
|
AVH_WEAPON_SPIT,
|
|
AVH_WEAPON_SPORES,
|
|
AVH_WEAPON_SPIKE,
|
|
AVH_WEAPON_BITE, // Level 1 bite
|
|
AVH_WEAPON_BITE2, // Level 3 bite
|
|
AVH_WEAPON_SWIPE,
|
|
AVH_WEAPON_WEBSPINNER,
|
|
AVH_WEAPON_METABOLIZE,
|
|
AVH_WEAPON_PARASITE,
|
|
AVH_WEAPON_BLINK,
|
|
AVH_WEAPON_DIVINEWIND,
|
|
|
|
// Adding a new weapon? Don't forget to add it's weight in AvHGamerules::GetWeightForItemAndAmmo(AvHWeaponID inWeapon, int inNumRounds)
|
|
AVH_WEAPON_KNIFE,
|
|
AVH_WEAPON_PISTOL,
|
|
AVH_WEAPON_MG,
|
|
AVH_WEAPON_SONIC,
|
|
AVH_WEAPON_HMG,
|
|
AVH_WEAPON_WELDER,
|
|
AVH_WEAPON_MINE,
|
|
AVH_WEAPON_GRENADE_GUN,
|
|
|
|
// Abilities
|
|
AVH_ABILITY_LEAP,
|
|
AVH_ABILITY_CHARGE,
|
|
|
|
AVH_WEAPON_UMBRA,
|
|
AVH_WEAPON_PRIMALSCREAM,
|
|
AVH_WEAPON_BILEBOMB,
|
|
AVH_WEAPON_ACIDROCKET,
|
|
AVH_WEAPON_HEALINGSPRAY,
|
|
AVH_WEAPON_GRENADE,
|
|
AVH_WEAPON_STOMP,
|
|
AVH_WEAPON_DEVOUR,
|
|
|
|
// Can't go over 32 (client.cpp, GetWeaponData())
|
|
|
|
AVH_WEAPON_MAX
|
|
}
|
|
AvHWeaponID;
|
|
|
|
#define kWeaponMinSize Vector(-16, -16, 0)
|
|
#define kWeaponMaxSize Vector(16, 16, 28)
|
|
|
|
#define kGenericWallpuff "sprites/wallpuff.spr"
|
|
#define kNullModel "models/null.mdl"
|
|
#define kGenericAnimExt "mp5"
|
|
|
|
const float kDeployIdleInterval = 10.0;
|
|
|
|
#endif |