mirror of
https://github.com/ENSL/NS.git
synced 2024-11-30 00:10:57 +00:00
629 lines
14 KiB
C++
629 lines
14 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// hud.cpp
|
|
//
|
|
// implementation of CHud class
|
|
//
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include "hud_servers.h"
|
|
#include "vgui_TeamFortressViewport.h"
|
|
#include "vgui_int.h"
|
|
|
|
#include "demo.h"
|
|
#include "common/demo_api.h"
|
|
#include "ui/UIComponent.h"
|
|
#include "vgui_ScorePanel.h"
|
|
|
|
#include "mod/AvHNetworkMessages.h"
|
|
#include "ui/ChatPanel.h"
|
|
#include "mod/AvHClientVariables.h"
|
|
// : duck toggle
|
|
bool g_bDuckToggled;
|
|
// :
|
|
|
|
class CHLVoiceStatusHelper : public IVoiceStatusHelper
|
|
{
|
|
public:
|
|
virtual void GetPlayerTextColor(int entindex, int color[3])
|
|
{
|
|
color[0] = color[1] = color[2] = 255;
|
|
|
|
if( entindex >= 0 && entindex < sizeof(g_PlayerExtraInfo)/sizeof(g_PlayerExtraInfo[0]) )
|
|
{
|
|
int iTeam = g_PlayerExtraInfo[entindex].teamnumber;
|
|
|
|
if ( iTeam < 0 )
|
|
{
|
|
iTeam = 0;
|
|
}
|
|
|
|
iTeam = iTeam % iNumberOfTeamColors;
|
|
|
|
color[0] = kTeamColors[iTeam][0];
|
|
color[1] = kTeamColors[iTeam][1];
|
|
color[2] = kTeamColors[iTeam][2];
|
|
|
|
// Draw commander voice differently
|
|
short thePlayerClass = g_PlayerExtraInfo[entindex].playerclass;
|
|
switch(thePlayerClass)
|
|
{
|
|
case PLAYERCLASS_COMMANDER:
|
|
color[0] = color[1] = color[2] = 255;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void UpdateCursorState()
|
|
{
|
|
gViewPort->UpdateCursorState();
|
|
}
|
|
|
|
virtual int GetAckIconHeight()
|
|
{
|
|
return ScreenHeight() - gHUD.m_iFontHeight*3 - 6;
|
|
}
|
|
|
|
virtual bool CanShowSpeakerLabels()
|
|
{
|
|
if( gViewPort && gViewPort->m_pScoreBoard )
|
|
return !gViewPort->m_pScoreBoard->isVisible();
|
|
else
|
|
return false;
|
|
}
|
|
};
|
|
static CHLVoiceStatusHelper g_VoiceStatusHelper;
|
|
|
|
|
|
extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount);
|
|
//CImageLabel* gTestLabel = NULL;
|
|
//extern Label* gTestLabel;
|
|
|
|
extern cvar_t *sensitivity;
|
|
cvar_t *cl_lw = NULL;
|
|
|
|
void ShutdownInput (void);
|
|
|
|
int __MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
return gHUD.MsgFunc_ResetHUD(pszName, iSize, pbuf );
|
|
}
|
|
|
|
int __MsgFunc_InitHUD(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
gHUD.MsgFunc_InitHUD( pszName, iSize, pbuf );
|
|
return 0;
|
|
}
|
|
|
|
int __MsgFunc_ViewMode(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
gHUD.MsgFunc_ViewMode( pszName, iSize, pbuf );
|
|
return 1;
|
|
}
|
|
|
|
int __MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
return gHUD.MsgFunc_SetFOV( pszName, iSize, pbuf );
|
|
}
|
|
|
|
int __MsgFunc_TeamNames(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
if (gViewPort)
|
|
return gViewPort->MsgFunc_TeamNames( pszName, iSize, pbuf );
|
|
return 0;
|
|
}
|
|
|
|
int __MsgFunc_MOTD(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
if (gViewPort)
|
|
return gViewPort->MsgFunc_MOTD( pszName, iSize, pbuf );
|
|
return 0;
|
|
}
|
|
|
|
int __MsgFunc_ServerName(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
if (gViewPort)
|
|
return gViewPort->MsgFunc_ServerName( pszName, iSize, pbuf );
|
|
return 0;
|
|
}
|
|
|
|
int __MsgFunc_ScoreInfo(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
if (gViewPort)
|
|
return gViewPort->MsgFunc_ScoreInfo( pszName, iSize, pbuf );
|
|
return 0;
|
|
}
|
|
|
|
int __MsgFunc_TeamScore(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
if (gViewPort)
|
|
return gViewPort->MsgFunc_TeamScore( pszName, iSize, pbuf );
|
|
return 0;
|
|
}
|
|
|
|
int __MsgFunc_TeamInfo(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
if (gViewPort)
|
|
return gViewPort->MsgFunc_TeamInfo( pszName, iSize, pbuf );
|
|
return 0;
|
|
}
|
|
|
|
void __CmdFunc_SpecialDummy(void) {}
|
|
|
|
void __CmdFunc_ClRateDummy(void) { }
|
|
|
|
// This is called every time the DLL is loaded
|
|
void CHud :: Init( void )
|
|
{
|
|
HOOK_MESSAGE( ResetHUD );
|
|
HOOK_MESSAGE( InitHUD );
|
|
HOOK_MESSAGE( ViewMode );
|
|
HOOK_MESSAGE( SetFOV );
|
|
|
|
HOOK_COMMAND( "special", SpecialDummy);
|
|
HOOK_COMMAND( "_special", SpecialDummy); //prevent abuse
|
|
|
|
HOOK_COMMAND( "cl_rate", ClRateDummy);
|
|
|
|
HOOK_MESSAGE( TeamNames );
|
|
HOOK_MESSAGE( MOTD );
|
|
HOOK_MESSAGE( ServerName );
|
|
HOOK_MESSAGE( ScoreInfo );
|
|
HOOK_MESSAGE( TeamScore );
|
|
HOOK_MESSAGE( TeamInfo );
|
|
|
|
CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch
|
|
CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE ); // controls whether or not to automatically take screenshots at the end of a round
|
|
|
|
#ifdef DEBUG
|
|
CVAR_CREATE( "hud_hideview", "0", FCVAR_ARCHIVE );
|
|
#endif
|
|
|
|
m_iLogo = 0;
|
|
m_iFOV = 0;
|
|
|
|
// : duck toggle
|
|
g_bDuckToggled = false;
|
|
// :
|
|
|
|
CVAR_CREATE( "zoom_sensitivity_ratio", "1", 0 );
|
|
//default_fov = CVAR_CREATE( "default_fov", "90", 0 );
|
|
m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
|
|
m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
|
|
cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
|
|
|
|
CVAR_CREATE( "cl_showspeed", "0", 0);
|
|
CVAR_CREATE( kvLabelMaps, "3", FCVAR_ARCHIVE);
|
|
CVAR_CREATE( kvGammaRamp, "0", FCVAR_ARCHIVE);
|
|
CVAR_CREATE( kvCustomCrosshair, "1", FCVAR_ARCHIVE);
|
|
CVAR_CREATE( kvHudMapZoom, "3", FCVAR_ARCHIVE);
|
|
CVAR_CREATE( kvLabelHivesight, "1", FCVAR_ARCHIVE);
|
|
CVAR_CREATE( "cl_iconr", "0", FCVAR_ARCHIVE);
|
|
CVAR_CREATE( "cl_icong", "149", FCVAR_ARCHIVE);
|
|
CVAR_CREATE( "cl_iconb", "221", FCVAR_ARCHIVE);
|
|
|
|
CVAR_CREATE("cl_weaponswap", "2", FCVAR_ARCHIVE | FCVAR_USERINFO);
|
|
CVAR_CREATE("hud_teamhealthalert", "95", FCVAR_ARCHIVE);
|
|
CVAR_CREATE("hud_mapnames", "5", FCVAR_ARCHIVE);
|
|
CVAR_CREATE("hud_mapnamesComm", "1", FCVAR_ARCHIVE);
|
|
CVAR_CREATE("hud_mapnamesRed", "255", FCVAR_ARCHIVE);
|
|
CVAR_CREATE("hud_mapnamesGreen", "255", FCVAR_ARCHIVE);
|
|
CVAR_CREATE("hud_mapnamesBlue", "255", FCVAR_ARCHIVE);
|
|
CVAR_CREATE("hud_nameinfo", "1", FCVAR_ARCHIVE);
|
|
CVAR_CREATE("hud_drawwaypoints", "2", FCVAR_ARCHIVE);
|
|
|
|
m_pSpriteList = NULL;
|
|
|
|
// Clear any old HUD list
|
|
if ( m_pHudList )
|
|
{
|
|
HUDLIST *pList;
|
|
while ( m_pHudList )
|
|
{
|
|
pList = m_pHudList;
|
|
m_pHudList = m_pHudList->pNext;
|
|
free( pList );
|
|
}
|
|
m_pHudList = NULL;
|
|
}
|
|
|
|
// In case we get messages before the first update -- time will be valid
|
|
m_flTime = 1.0;
|
|
|
|
m_Ammo.Init();
|
|
m_Health.Init();
|
|
m_Spectator.Init();
|
|
m_SayText.Init();
|
|
m_Geiger.Init();
|
|
m_Train.Init();
|
|
m_Battery.Init();
|
|
m_Flash.Init();
|
|
m_Message.Init();
|
|
m_StatusBar.Init();
|
|
m_DeathNotice.Init();
|
|
m_AmmoSecondary.Init();
|
|
m_TextMessage.Init();
|
|
m_StatusIcons.Init();
|
|
m_Crosshairs.Init();
|
|
|
|
m_Spectator.m_chatEnabled = (m_SayText.m_HUD_saytext->value!=0);
|
|
|
|
GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);
|
|
|
|
m_Menu.Init();
|
|
|
|
ServersInit();
|
|
|
|
MsgFunc_ResetHUD(0, 0, NULL );
|
|
}
|
|
|
|
// CHud destructor
|
|
// cleans up memory allocated for m_rg* arrays
|
|
CHud :: ~CHud()
|
|
{
|
|
delete [] m_rghSprites;
|
|
delete [] m_rgrcRects;
|
|
delete [] m_rgszSpriteNames;
|
|
|
|
if ( m_pHudList )
|
|
{
|
|
HUDLIST *pList;
|
|
while ( m_pHudList )
|
|
{
|
|
pList = m_pHudList;
|
|
m_pHudList = m_pHudList->pNext;
|
|
free( pList );
|
|
}
|
|
m_pHudList = NULL;
|
|
}
|
|
|
|
ServersShutdown();
|
|
}
|
|
|
|
// GetSpriteIndex()
|
|
// searches through the sprite list loaded from hud.txt for a name matching SpriteName
|
|
// returns an index into the gHUD.m_rghSprites[] array
|
|
// returns 0 if sprite not found
|
|
int CHud :: GetSpriteIndex( const char *SpriteName )
|
|
{
|
|
// look through the loaded sprite name list for SpriteName
|
|
for ( int i = 0; i < m_iSpriteCount; i++ )
|
|
{
|
|
if ( strncmp( SpriteName, m_rgszSpriteNames + (i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH ) == 0 )
|
|
return i;
|
|
}
|
|
|
|
return -1; // invalid sprite
|
|
}
|
|
|
|
void CHud :: VidInit( void )
|
|
{
|
|
m_scrinfo.iSize = sizeof(m_scrinfo);
|
|
GetScreenInfo(&m_scrinfo);
|
|
|
|
// The NS viewport isn't set up yet
|
|
int theViewPort[4];
|
|
theViewPort[0] = theViewPort[1] = 0;
|
|
theViewPort[2] = this->m_scrinfo.iWidth;
|
|
theViewPort[3] = this->m_scrinfo.iHeight;
|
|
|
|
gHUD.SetViewport(theViewPort);
|
|
|
|
//Determine if we're playing in windowed mode so we can do mouse centering correctly later.
|
|
for (Uint32 id = 0; id < UINT32_MAX; ++id)
|
|
{
|
|
SDL_Window* theWindow = SDL_GetWindowFromID(id);
|
|
if (theWindow)
|
|
{
|
|
if (!(SDL_GetWindowFlags(theWindow) & SDL_WINDOW_FULLSCREEN))
|
|
{
|
|
m_bWindowed = true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (CVAR_GET_FLOAT("hud_style") == 2.0f)
|
|
{
|
|
mFont.Load("sprites/nl/font_arial");
|
|
mSmallFont.Load("sprites/nl/font_arialsmall");
|
|
}
|
|
else
|
|
{
|
|
mFont.Load("sprites/font_arial");
|
|
mSmallFont.Load("sprites/font_arialsmall");
|
|
}
|
|
|
|
// ----------
|
|
// Load Sprites
|
|
// ---------
|
|
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
|
|
|
|
m_hsprLogo = 0;
|
|
m_hsprCursor = 0;
|
|
|
|
if (ScreenWidth() < 640)
|
|
m_iRes = 320;
|
|
else
|
|
m_iRes = 640;
|
|
|
|
// Only load this once
|
|
if ( !m_pSpriteList )
|
|
{
|
|
// we need to load the hud.txt, and all sprites within
|
|
if (CVAR_GET_FLOAT("hud_style") == 2.0f)
|
|
m_pSpriteList = SPR_GetList("sprites/hudnl.txt", &m_iSpriteCountAllRes);
|
|
else
|
|
m_pSpriteList = SPR_GetList("sprites/hud.txt", &m_iSpriteCountAllRes);
|
|
|
|
if (m_pSpriteList)
|
|
{
|
|
// count the number of sprites of the appropriate res
|
|
m_iSpriteCount = 0;
|
|
client_sprite_t *p = m_pSpriteList;
|
|
int j;
|
|
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
|
{
|
|
if ( p->iRes == m_iRes )
|
|
m_iSpriteCount++;
|
|
p++;
|
|
}
|
|
|
|
// allocated memory for sprite handle arrays
|
|
m_rghSprites = new AVHHSPRITE[m_iSpriteCount];
|
|
m_rgrcRects = new wrect_t[m_iSpriteCount];
|
|
m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];
|
|
|
|
p = m_pSpriteList;
|
|
int index = 0;
|
|
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
|
{
|
|
if ( p->iRes == m_iRes )
|
|
{
|
|
char sz[256];
|
|
sprintf(sz, "sprites/%s.spr", p->szSprite);
|
|
m_rghSprites[index] = SPR_Load(sz);
|
|
m_rgrcRects[index] = p->rc;
|
|
strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH );
|
|
|
|
index++;
|
|
}
|
|
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we have already have loaded the sprite reference from hud.txt, but
|
|
// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game)
|
|
client_sprite_t *p = m_pSpriteList;
|
|
int index = 0;
|
|
for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
|
|
{
|
|
if ( p->iRes == m_iRes )
|
|
{
|
|
char sz[256];
|
|
sprintf( sz, "sprites/%s.spr", p->szSprite );
|
|
m_rghSprites[index] = SPR_Load(sz);
|
|
index++;
|
|
}
|
|
|
|
p++;
|
|
}
|
|
}
|
|
|
|
// assumption: number_1, number_2, etc, are all listed and loaded sequentially
|
|
m_HUD_number_0 = GetSpriteIndex( "number_0" );
|
|
|
|
m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top;
|
|
|
|
m_Ammo.VidInit();
|
|
m_Health.VidInit();
|
|
m_Spectator.VidInit();
|
|
m_Geiger.VidInit();
|
|
m_Train.VidInit();
|
|
m_Battery.VidInit();
|
|
m_Flash.VidInit();
|
|
m_Message.VidInit();
|
|
m_StatusBar.VidInit();
|
|
m_DeathNotice.VidInit();
|
|
m_SayText.VidInit();
|
|
m_Menu.VidInit();
|
|
m_AmmoSecondary.VidInit();
|
|
m_TextMessage.VidInit();
|
|
m_StatusIcons.VidInit();
|
|
m_Crosshairs.VidInit();
|
|
GetClientVoiceMgr()->VidInit();
|
|
}
|
|
|
|
float g_lastFOV = 0.0;
|
|
|
|
/*
|
|
============
|
|
COM_FileBase
|
|
============
|
|
*/
|
|
// Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
|
|
void COM_FileBase ( const char *in, char *out)
|
|
{
|
|
int len, start, end;
|
|
|
|
len = (int)strlen( in );
|
|
|
|
// scan backward for '.'
|
|
end = len - 1;
|
|
while ( end && in[end] != '.' && in[end] != '/' && in[end] != '\\' )
|
|
end--;
|
|
|
|
if ( in[end] != '.' ) // no '.', copy to end
|
|
end = len-1;
|
|
else
|
|
end--; // Found ',', copy to left of '.'
|
|
|
|
|
|
// Scan backward for '/'
|
|
start = len-1;
|
|
while ( start >= 0 && in[start] != '/' && in[start] != '\\' )
|
|
start--;
|
|
|
|
if ( in[start] != '/' && in[start] != '\\' )
|
|
start = 0;
|
|
else
|
|
start++;
|
|
|
|
// Length of new sting
|
|
len = end - start + 1;
|
|
|
|
// Copy partial string
|
|
strncpy( out, &in[start], len );
|
|
// Terminate it
|
|
out[len] = 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
HUD_IsGame
|
|
|
|
=================
|
|
*/
|
|
int HUD_IsGame( const char *game )
|
|
{
|
|
const char *gamedir;
|
|
char gd[ 1024 ];
|
|
|
|
gamedir = gEngfuncs.pfnGetGameDirectory();
|
|
if ( gamedir && gamedir[0] )
|
|
{
|
|
COM_FileBase( gamedir, gd );
|
|
if ( !stricmp( gd, game ) )
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
HUD_GetFOV
|
|
|
|
Returns last FOV
|
|
=====================
|
|
*/
|
|
float HUD_GetFOV( void )
|
|
{
|
|
if ( gEngfuncs.pDemoAPI->IsRecording() )
|
|
{
|
|
// Write it
|
|
int i = 0;
|
|
unsigned char buf[ 100 ];
|
|
|
|
// Active
|
|
*( float * )&buf[ i ] = g_lastFOV;
|
|
i += sizeof( float );
|
|
|
|
Demo_WriteBuffer( TYPE_ZOOM, i, buf );
|
|
}
|
|
|
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
{
|
|
g_lastFOV = g_demozoom;
|
|
}
|
|
return g_lastFOV;
|
|
}
|
|
|
|
int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
int newfov;
|
|
NetMsg_SetFOV( pbuf, iSize, newfov );
|
|
//int def_fov = CVAR_GET_FLOAT( "default_fov" );
|
|
|
|
//Weapon prediction already takes care of changing the fog. ( g_lastFOV ).
|
|
if ( cl_lw && cl_lw->value )
|
|
return 1;
|
|
|
|
g_lastFOV = newfov;
|
|
|
|
if ( newfov == 0 )
|
|
{
|
|
//m_iFOV = def_fov;
|
|
m_iFOV = 90;
|
|
}
|
|
else
|
|
{
|
|
m_iFOV = newfov;
|
|
}
|
|
|
|
// the clients fov is actually set in the client data update section of the hud
|
|
|
|
// Set a new sensitivity
|
|
//if ( m_iFOV == def_fov || CVAR_GET_FLOAT("senslock") == 1.0f)
|
|
if (m_iFOV == 90 || CVAR_GET_FLOAT("senslock") == 1.0f)
|
|
{
|
|
// reset to saved sensitivity
|
|
m_flMouseSensitivity = 0;
|
|
}
|
|
else
|
|
{
|
|
// set a new sensitivity that is proportional to the change from the FOV default
|
|
//m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
|
|
m_flMouseSensitivity = sensitivity->value * ((float)newfov / 90.0f) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
void CHud::AddHudElem(CHudBase *phudelem)
|
|
{
|
|
HUDLIST *pdl, *ptemp;
|
|
|
|
//phudelem->Think();
|
|
|
|
if (!phudelem)
|
|
return;
|
|
|
|
pdl = (HUDLIST *)malloc(sizeof(HUDLIST));
|
|
if (!pdl)
|
|
return;
|
|
|
|
memset(pdl, 0, sizeof(HUDLIST));
|
|
pdl->p = phudelem;
|
|
|
|
if (!m_pHudList)
|
|
{
|
|
m_pHudList = pdl;
|
|
return;
|
|
}
|
|
|
|
ptemp = m_pHudList;
|
|
|
|
while (ptemp->pNext)
|
|
ptemp = ptemp->pNext;
|
|
|
|
ptemp->pNext = pdl;
|
|
}
|
|
|
|
float CHud::GetSensitivity( void )
|
|
{
|
|
return m_flMouseSensitivity;
|
|
}
|
|
|
|
|