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4f13237895
Change CRLF to LF in repo.
619 lines
No EOL
17 KiB
C++
619 lines
No EOL
17 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHTechTree.cpp $
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// $Date: 2002/09/23 22:36:08 $
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//
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//===============================================================================
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#include "AvHTechTree.h"
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bool AvHSHUGetIsResearchTech(AvHMessageID inMessageID);
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AvHTechTree::AvHTechTree(void) { Init(); }
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHTechTree::AvHTechTree(const AvHTechTree& other)
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{
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//because pointers in mNodesByMsg are deleted by
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//destruction, we need to make our own copy on
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//construction
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TechNodeMap::const_iterator current, end = other.mNodesByMsg.end();
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for( current = other.mNodesByMsg.begin(); current != end; ++current )
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{
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mNodesByMsg[current->first] = current->second->clone();
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}
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Init();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHTechTree::~AvHTechTree(void) { Clear(); }
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::Init(void)
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{
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#ifdef SERVER
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BALANCE_LISTENER(this);
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compoundChangeInProgress = false;
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::swap(AvHTechTree& other)
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{
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TechNodeMap tempMap = mNodesByMsg; mNodesByMsg = other.mNodesByMsg; other.mNodesByMsg = tempMap;
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TechIDMap tempIDMap = mNodesByTech; mNodesByTech = other.mNodesByTech; other.mNodesByTech = tempIDMap;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::InsertNode(const AvHTechNode* inTechNode)
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{
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this->RemoveNode(inTechNode->getMessageID()); //remove old node to prevent memory leak
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this->mNodesByMsg[inTechNode->getMessageID()] = inTechNode->clone();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::RemoveNode(const AvHMessageID inMessageID)
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{
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AvHTechNode* node = GetNode(inMessageID);
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if( node )
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{
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mNodesByMsg.erase(node->getMessageID());
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//remove from tech map if it's a match before we delete it!
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TechIDMap::iterator item = mNodesByTech.find(node->getTechID());
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if( item != mNodesByTech.end() && item->second == node )
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{ mNodesByTech.erase(item); }
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delete node;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::Clear(void)
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{
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TechNodeMap::iterator current, end = mNodesByMsg.end();
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for( current = mNodesByMsg.begin(); current != end; ++current )
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{
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delete current->second;
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}
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mNodesByMsg.clear();
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mNodesByTech.clear();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHTechNode* AvHTechTree::GetNode(const AvHMessageID message)
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{
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AvHTechNode* returnVal = NULL;
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TechNodeMap::iterator item = mNodesByMsg.find(message);
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if( item != mNodesByMsg.end() )
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{ returnVal = item->second; }
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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const AvHTechNode* AvHTechTree::GetNode(const AvHMessageID message) const
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{
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const AvHTechNode* returnVal = NULL;
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TechNodeMap::const_iterator item = mNodesByMsg.find(message);
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if( item != mNodesByMsg.end() )
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{ returnVal = item->second; }
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHTechNode* AvHTechTree::GetNodeByTech(const AvHTechID inTech)
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{
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AvHTechNode* returnVal = NULL;
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TechIDMap::iterator item = mNodesByTech.find(inTech);
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if( item != mNodesByTech.end() )
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{ returnVal = item->second; }
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else
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{
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TechNodeMap::iterator current, end = mNodesByMsg.end();
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for( current = mNodesByMsg.begin(); current != end; ++current )
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{
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if( current->second->getTechID() == inTech )
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{
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mNodesByTech[inTech] = current->second;
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returnVal = current->second;
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break;
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}
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}
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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const AvHTechNode* AvHTechTree::GetNodeByTech(const AvHTechID inTech) const
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{
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const AvHTechNode* returnVal = NULL;
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TechIDMap::const_iterator item = mNodesByTech.find(inTech);
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if( item != mNodesByTech.end() )
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{ returnVal = item->second; }
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else
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{
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TechNodeMap::const_iterator current, end = mNodesByMsg.end();
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for( current = mNodesByMsg.begin(); current != end; ++current )
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{
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if( current->second->getTechID() == inTech )
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{
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mNodesByTech[inTech] = current->second;
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returnVal = current->second;
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break;
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}
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}
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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const int AvHTechTree::GetSize(void) const
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{
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return (int)mNodesByTech.size();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetAllowMultiples(const AvHMessageID inMessageID) const
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{
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const AvHTechNode* Node = GetNode(inMessageID);
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return (Node != NULL) && Node->getAllowMultiples();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetIsMessageInTechTree(const AvHMessageID inMessageID) const
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{
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const AvHTechNode* Node = GetNode(inMessageID);
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return (Node != NULL);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetIsMessageAvailable(const AvHMessageID inMessageID) const
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{
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bool returnVal = true;
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const AvHTechNode* Subnode;
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const AvHTechNode* Node = GetNode(inMessageID);
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// : 73
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// HACK to bypass the node checks when issuing one of the CC UI impulses
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// Could probably be reworked prettier by assigning nodes to each of these
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// messages, but this will have to do for now
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if (inMessageID == COMMANDER_SELECTALL ||
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inMessageID == COMMANDER_NEXTAMMO ||
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inMessageID == COMMANDER_NEXTHEALTH ||
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inMessageID == COMMANDER_NEXTIDLE ||
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inMessageID == GROUP_SELECT_1 ||
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inMessageID == GROUP_SELECT_2 ||
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inMessageID == GROUP_SELECT_3 ||
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inMessageID == GROUP_SELECT_4 ||
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inMessageID == GROUP_SELECT_5)
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return true;
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// :
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if( Node == NULL ) //not found
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{ returnVal = false; }
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else if( Node->getIsResearched() && !Node->getAllowMultiples() ) //can only research once?
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{ returnVal = false; }
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else
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{
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AvHTechID prereq = Node->getPrereqTechID1();
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if( prereq != TECH_NULL && ( (Subnode = GetNodeByTech(prereq)) == NULL || !Subnode->getIsResearched() ) )
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{ returnVal = false; }
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else
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{
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prereq = Node->getPrereqTechID2();
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if( prereq != TECH_NULL && ( (Subnode = GetNodeByTech(prereq)) == NULL || !Subnode->getIsResearched() ) )
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{ returnVal = false; }
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}
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetIsMessageAvailableForSelection(const AvHMessageID inMessageID, const EntityListType& inSelection) const
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{
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return GetIsMessageAvailable(inMessageID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetIsTechResearched(AvHTechID inTech) const
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{
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const AvHTechNode* Node = GetNodeByTech(inTech);
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return (Node != NULL) && Node->getIsResearched();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::SetFirstNodeWithTechResearchState(const AvHTechID inTech, bool inState)
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{
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bool returnVal = false;
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AvHTechNode* Node = GetNodeByTech(inTech);
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if( Node != NULL )
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{
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Node->setResearchState(inState);
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returnVal = true;
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetMessageForTech(const AvHTechID inTech, AvHMessageID& outMessageID) const
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{
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bool returnVal = false;
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const AvHTechNode* Node = GetNodeByTech(inTech);
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if( Node != NULL )
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{
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outMessageID = Node->getMessageID();
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returnVal = true;
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHMessageID AvHTechTree::GetNextMessageNeededFor(const AvHMessageID inMessageID) const
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{
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//perform depth first search for item that hasn't been researched but can be; returns
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//original ID if no match is found... would be better to return boolean false with an
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//output AvHMessageID specified as a parameter.
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AvHMessageID returnVal = inMessageID;
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const AvHTechNode* Node = GetNode(inMessageID);
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bool prereq1_researched = false;
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if( Node != NULL && !Node->getIsResearched() )
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{
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vector<const AvHTechNode*> ParentStack;
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ParentStack.push_back(Node);
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const AvHTechNode* Child;
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AvHTechID prereq;
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while(!ParentStack.empty())
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{
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Node = ParentStack.back();
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ParentStack.pop_back();
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//First child
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prereq1_researched = false;
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prereq = Node->getPrereqTechID1();
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if( prereq == TECH_NULL )
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{ prereq1_researched = true; }
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else
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{
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Child = GetNodeByTech(prereq);
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if( Child != NULL )
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{
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if( Child->getIsResearched() )
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{ prereq1_researched = true; }
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else
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{ ParentStack.push_back(Child); }
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}
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}
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//Second child
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prereq = Node->getPrereqTechID2();
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if( prereq == TECH_NULL && prereq1_researched )
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{
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returnVal = Node->getMessageID();
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break;
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}
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else
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{
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Child = GetNodeByTech(prereq);
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if( Child != NULL )
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{
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if( Child->getIsResearched() )
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{
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if( prereq1_researched )
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{
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returnVal = Node->getMessageID();
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break;
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}
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}
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else
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{ ParentStack.push_back(Child); }
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}
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}
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}
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::GetResearchNodesDependentOn(AvHTechID inTechID, TechNodeMap& outTechNodes) const
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{
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//move up tree from supplied base tech; this won't be a cheap operation - worst case is (tree size)^2
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if(inTechID != TECH_NULL)
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{
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TechNodeMap::const_iterator current, end = mNodesByMsg.end();
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for( current = mNodesByMsg.begin(); current != end; ++current )
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{
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if( !AvHSHUGetIsResearchTech(current->first) || current->second->getTechID() == TECH_NULL )
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{ continue; }
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if( current->second->getPrereqTechID1() == inTechID || current->second->getPrereqTechID2() == inTechID )
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{
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outTechNodes[current->first] = current->second; //don't clone here, caller not responsible for deletion
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GetResearchNodesDependentOn(current->second->getTechID(), outTechNodes); //recurse
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}
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetTechForMessage(const AvHMessageID inMessageID, AvHTechID& outTechID) const
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{
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bool returnVal = false;
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const AvHTechNode* Node = GetNode(inMessageID);
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if( Node != NULL )
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{
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outTechID = Node->getTechID();
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returnVal = true;
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetPrequisitesForMessage(const AvHMessageID inMessageID, AvHTechID& outTech1, AvHTechID& outTech2) const
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{
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bool returnVal = false;
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const AvHTechNode* Node = GetNode(inMessageID);
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if( Node != NULL )
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{
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outTech1 = Node->getPrereqTechID1();
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outTech2 = Node->getPrereqTechID2();
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returnVal = (outTech1 != TECH_NULL) || (outTech2 != TECH_NULL);
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::GetResearchInfo(AvHMessageID inMessageID, bool& outIsResearchable, int& outCost, float& outTime) const
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{
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bool returnVal = false;
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const AvHTechNode* Node = GetNode(inMessageID);
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if( Node != NULL )
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{
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outIsResearchable = Node->getIsResearchable();
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outCost = Node->getCost();
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outTime = Node->getBuildTime();
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returnVal = true;
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}
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else
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{
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outIsResearchable = false;
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outCost = -1;
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outTime = -1;
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::SetIsResearchable(AvHMessageID inMessageID, bool inState)
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{
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bool returnVal = false;
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AvHTechNode* Node = GetNode(inMessageID);
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if( Node != NULL )
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{
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Node->setResearchable(inState);
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returnVal = true;
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::SetResearchDone(AvHMessageID inMessageID, bool inState)
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{
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bool returnVal = false;
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AvHTechNode* Node = GetNode(inMessageID);
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if( Node != NULL )
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{
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Node->setResearchState(inState);
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returnVal = true;
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}
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return returnVal;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::TriggerAddTech(AvHTechID inTechID)
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{
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AvHTechNode* Node = GetNodeByTech(inTechID);
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if( Node != NULL )
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{
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Node->setResearchState(true);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::TriggerRemoveTech(AvHTechID inTechID)
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{
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AvHTechNode* Node = GetNodeByTech(inTechID);
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if( Node != NULL )
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{
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Node->setResearchState(false);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHTechTree::GetDelta(const AvHTechTree& other, MessageIDListType& delta) const
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{
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delta.clear();
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TechNodeMap::const_iterator current = mNodesByMsg.begin();
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TechNodeMap::const_iterator end = mNodesByMsg.end();
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TechNodeMap::const_iterator other_current = other.mNodesByMsg.begin();
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TechNodeMap::const_iterator other_end = other.mNodesByMsg.end();
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while( current != end && other_current != other_end )
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{
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if( current->first < other_current->first )
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{
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delta.push_back(current->first);
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++current;
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continue;
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}
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if( current->first > other_current->first )
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{
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delta.push_back(current->first);
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++other_current;
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continue;
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}
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if( *current->second != *other_current->second )
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{
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delta.push_back(current->first);
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}
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++current;
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++other_current;
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}
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while( current != end )
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{
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delta.push_back(current->first);
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++current;
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}
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while( other_current != other_end )
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{
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delta.push_back(other_current->first);
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++other_current;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::operator!=(const AvHTechTree& inTree) const
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{
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return !this->operator==(inTree);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHTechTree::operator==(const AvHTechTree& inTree) const
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{
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return mNodesByMsg == inTree.mNodesByMsg;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHTechTree& AvHTechTree::operator=(const AvHTechTree& inTree)
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{
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AvHTechTree temp(inTree);
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swap(temp);
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#ifdef AVH_SERVER
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bool AvHTechTree::shouldNotify(const string& name, const BalanceValueType type) const { return true; }
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void AvHTechTree::balanceCleared(void) const {}
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void AvHTechTree::balanceValueInserted(const string& name, const float value) const
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{
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if( !compoundChangeInProgress )
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{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
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}
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void AvHTechTree::balanceValueInserted(const string& name, const int value) const
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{
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if( !compoundChangeInProgress )
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{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
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}
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void AvHTechTree::balanceValueInserted(const string& name, const string& value) const
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{
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if( !compoundChangeInProgress )
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{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
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}
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|
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void AvHTechTree::balanceValueRemoved(const string& name, const float old_value) const
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|
{
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|
if( !compoundChangeInProgress )
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|
{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
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|
}
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|
|
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void AvHTechTree::balanceValueRemoved(const string& name, const int old_value) const
|
|
{
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|
if( !compoundChangeInProgress )
|
|
{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
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|
}
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|
|
|
void AvHTechTree::balanceValueRemoved(const string& name, const string& old_value) const
|
|
{
|
|
if( !compoundChangeInProgress )
|
|
{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
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|
}
|
|
|
|
void AvHTechTree::balanceValueChanged(const string& name, const float old_value, const float new_value) const
|
|
{
|
|
if( !compoundChangeInProgress )
|
|
{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
|
|
}
|
|
|
|
void AvHTechTree::balanceValueChanged(const string& name, const int old_value, const int new_value) const
|
|
{
|
|
if( !compoundChangeInProgress )
|
|
{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
|
|
}
|
|
|
|
void AvHTechTree::balanceValueChanged(const string& name, const string& old_value, const string& default_value) const
|
|
{
|
|
if( !compoundChangeInProgress )
|
|
{ const_cast<AvHTechTree*>(this)->processBalanceChange(); }
|
|
}
|
|
|
|
void AvHTechTree::balanceStartCompoundChange(void) const
|
|
{ compoundChangeInProgress = true; }
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|
|
|
void AvHTechTree::balanceEndCompoundChange(void) const
|
|
{ compoundChangeInProgress = false; }
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|
|
|
#include "../dlls/extdll.h"
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|
#include "../dlls/util.h"
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|
#include "AvHGamerules.h"
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|
void AvHTechTree::processBalanceChange(void)
|
|
{
|
|
// Run through our tech nodes and update cost and build time
|
|
TechNodeMap::iterator current, end = mNodesByMsg.end();
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|
for( current = mNodesByMsg.begin(); current != end; ++current )
|
|
{
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|
current->second->setBuildTime(GetGameRules()->GetBuildTimeForMessageID(current->first));
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|
current->second->setCost(GetGameRules()->GetCostForMessageID(current->first));
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|
}
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|
}
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|
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#endif |