mirror of
https://github.com/ENSL/NS.git
synced 2024-11-25 14:01:03 +00:00
4f13237895
Change CRLF to LF in repo.
158 lines
4 KiB
C++
158 lines
4 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHCocoon.cpp $
|
|
// $Date: 2002/07/24 19:09:16 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHCocoon.cpp,v $
|
|
// Revision 1.6 2002/07/24 19:09:16 Flayra
|
|
// - Linux issues
|
|
//
|
|
// Revision 1.5 2002/07/24 18:55:51 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.4 2002/07/24 18:45:41 Flayra
|
|
// - Linux and scripting changes
|
|
//
|
|
// Revision 1.3 2002/06/03 16:39:09 Flayra
|
|
// - Added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.2 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "AvHAlienWeapons.h"
|
|
#include "AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "../common/hldm.h"
|
|
#include "../common/event_api.h"
|
|
#include "../common/event_args.h"
|
|
#include "../common/vector_util.h"
|
|
#include "AvHAlienEquipmentConstants.h"
|
|
#include "AvHAlienWeaponConstants.h"
|
|
#include "AvHPlayerUpgrade.h"
|
|
#include "AvHGamerules.h"
|
|
#include "AvHServerUtil.h"
|
|
#include "AvHConstants.h"
|
|
|
|
#ifdef AVH_SERVER
|
|
#include "AvHEntities.h"
|
|
#include "AvHGamerules.h"
|
|
#endif
|
|
|
|
LINK_ENTITY_TO_CLASS(kwCocoon, AvHCocoon);
|
|
|
|
BOOL AvHCocoon::Deploy()
|
|
{
|
|
return DefaultDeploy(kCocoonVModel, kCocoonPModel, this->GetDeployAnimation(), kCocoonAnimExt);
|
|
}
|
|
|
|
int AvHCocoon::GetBarrelLength() const
|
|
{
|
|
return kCocoonBarrelLength;
|
|
}
|
|
|
|
bool AvHCocoon::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AvHCocoon::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHCocoon::Init()
|
|
{
|
|
this->mRange = kCocoonRange;
|
|
this->mROF = kCocoonROF;
|
|
}
|
|
|
|
void AvHCocoon::Precache(void)
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
PRECACHE_MODEL(kCocoonVModel);
|
|
PRECACHE_MODEL(kCocoonPModel);
|
|
PRECACHE_MODEL(kAlienGunWModel);
|
|
|
|
PRECACHE_SOUND(kCocoonSound1);
|
|
PRECACHE_SOUND(kCocoonSound2);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kCocoonShootEventName);
|
|
}
|
|
|
|
void AvHCocoon::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
this->m_iId = -1;//AVH_WEAPON_COCOON;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsCocoon);
|
|
|
|
SET_MODEL(ENT(this->pev), kAlienGunWModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
|
|
}
|
|
|
|
bool AvHCocoon::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHCocoon::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
|
|
// Make sure we have enough points to shoot this thing
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(this->m_pPlayer);
|
|
ASSERT(thePlayer);
|
|
|
|
vec3_t theNewPoint = this->pev->origin;
|
|
TraceResult tr;
|
|
|
|
// Do a traceline to see who to cocoon
|
|
UTIL_MakeVectors(this->pev->angles);
|
|
|
|
Vector theForwardDir = (gpGlobals->v_forward + gpGlobals->v_right + gpGlobals->v_up);
|
|
UTIL_TraceLine(this->pev->origin + this->pev->view_ofs, this->pev->origin + this->pev->view_ofs + theForwardDir*128, dont_ignore_monsters, ENT(this->m_pPlayer->pev), &tr);
|
|
if(tr.flFraction != 1.0)
|
|
{
|
|
CBaseEntity* theEntity = CBaseEntity::Instance(tr.pHit);
|
|
if(theEntity)
|
|
{
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theEntity);
|
|
if(thePlayer /*&& (thePlayer->pev->team != this->pev->team)*/ && (thePlayer->GetRole() != ROLE_GESTATING) && (thePlayer->GetRole() != ROLE_COCOONED))
|
|
{
|
|
GetGameRules()->MarkDramaticEvent(kCocoonPriority, thePlayer, this->m_pPlayer);
|
|
|
|
// Play successful cocoon sound!
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, kCocoonSound2, 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-3,3) );
|
|
|
|
// Yes!
|
|
thePlayer->StartCocooning();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|