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4f13237895
Change CRLF to LF in repo.
151 lines
4.3 KiB
C++
151 lines
4.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHActionButtons.h $
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// $Date: 2002/05/23 02:34:00 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHActionButtons.h,v $
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// Revision 1.4 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVHACTIONBUTTONS_H
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#define AVHACTIONBUTTONS_H
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#include "VGUI_Panel.h"
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#include "ui/UIComponents.h"
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#include "AvHTechTree.h"
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#include "ui/StaticLabel.h"
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const int kNumActionButtonRows = 3;
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const int kNumActionButtonCols = 4;
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class ActionButton : public StaticLabel //public vgui::Button
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{
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public:
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ActionButton(const char* text,int x,int y);
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bool GetBusy() const;
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bool GetMouseOver() const;
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bool GetCostMet() const;
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string GetHelpText() const;
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bool GetTechEnabled() const;
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AvHMessageID GetMessageID() const;
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void Localize(const AvHTechTree& inTechNodes);
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void SetBusy(bool inBusy);
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void SetButtonIndex(int inButtonIndex);
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void SetEnabledState(bool inEnabledState);
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void SetMessageID(AvHMessageID inMessageID);
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void UpdateEnabledState(int inCurrentPoints, int inEnergy);
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void UpdateEnabledAndResearchState(const AvHTechTree& inTechNodes);
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static bool GetLabelForMessage(AvHMessageID inMessageID, string& outLabel);
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void cursorEntered();
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void cursorExited();
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virtual void getPos(int& x, int& y);
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protected:
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virtual void paint();
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virtual void paintBackground();
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private:
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bool mTechEnabled;
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bool mCostMet;
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bool mResearched;
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AvHMessageID mMessageID;
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int mCost;
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string mHelpText;
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bool mBusy;
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bool mMouseOver;
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int mButtonIndex;
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};
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class AvHActionButtons : public vgui::Panel
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{
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public:
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static const char* GetHotKeyAKA();
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static bool ButtonIndexToHotKey(int inCol, int inRow, char& outChar);
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static bool HotKeyToButtonIndex(char inChar, int& outCol, int& outRow);
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AvHActionButtons();
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~AvHActionButtons();
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void ClearButtons();
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void Localize();
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bool SetButton(int inButtonOffset, AvHMessageID inTechID);
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//bool SetResearchButton(int inButtonOffset, AvHMessageID inTechID);
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//bool SetTechIfOtherTechResearched(int inButtonOffset, AvHTechID inTechID, AvHTechID inResearchedTech);
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int GetNumCols() const;
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int GetNumRows() const;
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ActionButton* GetActionButtonAtPos(int inCol, int inRow);
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virtual void addInputSignal(InputSignal* s);
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void setFont(Font* inFont);
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void setFont(Scheme::SchemeFont schemeFont);
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virtual void setFgColor(int r,int g,int b,int a);
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virtual void setBgColor(int r,int g,int b,int a);
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virtual void setPos(int inX, int inY);
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virtual void setSize(int inWidth, int inHeight);
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virtual void setVisible(bool inState);
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void SetBusy(bool inBusy);
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void SetEnabledState(int inButtonOffset, bool inEnabledState);
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void SetTechNodes(const AvHTechTree& inTechNodes);
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void SetResources(int inResources);
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void SetEnergy(int inEnergy);
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void UpdateEnabledState();
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void UpdateEnabledAndResearchState();
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protected:
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virtual void paint();
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virtual void paintBackground();
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void SetButtonsToGrid();
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TextImage mTextImage;
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Font* mTechFont;
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ActionButton** mButtonArray;
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AvHTechTree mTechNodes;
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int mResources;
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int mEnergy;
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bool mBusy;
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};
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class AvHUIActionButtons : public UIPanel
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{
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public:
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AvHUIActionButtons(void);
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// Destructor automatically removes component from the engine
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virtual ~AvHUIActionButtons(void);
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virtual Panel* GetComponentPointer(void);
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virtual const string& GetType(void) const;
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virtual bool SetClassProperties(const TRDescription& inDescription, Panel* inComponent, CSchemeManager* inSchemeManager);
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private:
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void AllocateComponent(const TRDescription& inDescription);
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AvHActionButtons* mActionButtonsComponent;
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string mType;
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};
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#endif
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