mirror of
https://github.com/ENSL/NS.git
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60007652a3
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
290 lines
11 KiB
C++
290 lines
11 KiB
C++
//
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// HPB bot - botman's High Ping Bastard bot
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//
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// (http://planethalflife.com/botman/)
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//
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// h_export.cpp
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//
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#include "dlls/extdll.h"
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#include "dlls/enginecallback.h"
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#include "dlls/util.h"
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#include "dlls/cbase.h"
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#include "mod/AvHConstants.h"
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#include "bot.h"
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#include "HPB_bot/engine/engine.h"
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#include "types.h"
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#ifndef __linux__
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HINSTANCE h_Library = NULL;
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HGLOBAL h_global_argv = NULL;
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#else
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void *h_Library = NULL;
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char h_global_argv[1024];
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#endif
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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char *g_argv;
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static FILE *fp;
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GETENTITYAPI other_GetEntityAPI = NULL;
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GETNEWDLLFUNCTIONS other_GetNewDLLFunctions = NULL;
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GIVEFNPTRSTODLL other_GiveFnptrsToDll = NULL;
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extern int mod_id;
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#ifndef __linux__
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// Required DLL entry point
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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if (fdwReason == DLL_PROCESS_ATTACH)
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{
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}
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else if (fdwReason == DLL_PROCESS_DETACH)
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{
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if (h_Library)
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FreeLibrary(h_Library);
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if (h_global_argv)
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{
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GlobalUnlock(h_global_argv);
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GlobalFree(h_global_argv);
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}
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}
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return TRUE;
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}
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#endif
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#ifndef __linux__
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#ifdef __BORLANDC__
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extern "C" DLLEXPORT void EXPORT GiveFnptrsToDll(enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals)
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#else
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void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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#endif
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#else
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extern "C" DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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#endif
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{
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int pos;
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char game_dir[256];
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char mod_name[32];
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//#ifdef AVH_MAPPER_BUILD
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//strcpy(mod_name, kModDirectory);
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//#endif
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// get the engine functions from the engine...
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memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
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gpGlobals = pGlobals;
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// find the directory name of the currently running MOD...
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(*g_engfuncs.pfnGetGameDir)(game_dir);
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pos = strlen(game_dir) - 1;
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// scan backwards till first directory separator...
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while ((pos) && (game_dir[pos] != '/'))
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pos--;
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if (pos == 0)
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{
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// Error getting directory name!
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ALERT( at_error, "HPB_bot - Error determining MOD directory name!" );
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}
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pos++;
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strcpy(mod_name, &game_dir[pos]);
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mod_id = AVH_DLL;
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#ifdef WIN32
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string theTempName = string(getModDirectory()) + "\\dlls\\ns.dll";
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h_Library = LoadLibrary(theTempName.c_str());
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// TODO: Add this in when supporting linux again
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#else
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printf("DLopening ns/dlls/HPB_bot_i386.so...");
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h_Library = dlopen("ns/dlls/HPB_bot_i386.so", RTLD_NOW);
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#endif
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if (h_Library == NULL)
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{
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// Directory error or Unsupported MOD!
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ALERT( at_error, "HPB_bot - MOD dll not found (or unsupported MOD)!" );
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}
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#ifndef __linux__
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h_global_argv = GlobalAlloc(GMEM_SHARE, 1024);
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g_argv = (char *)GlobalLock(h_global_argv);
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#else
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g_argv = (char *)h_global_argv;
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#endif
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other_GetEntityAPI = (GETENTITYAPI)GetProcAddress(h_Library, "GetEntityAPI");
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if (other_GetEntityAPI == NULL)
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{
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// Can't find GetEntityAPI!
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ALERT( at_error, "HPB_bot - Can't get MOD's GetEntityAPI!" );
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}
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other_GetNewDLLFunctions = (GETNEWDLLFUNCTIONS)GetProcAddress(h_Library, "GetNewDLLFunctions");
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// if (other_GetNewDLLFunctions == NULL)
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// {
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// // Can't find GetNewDLLFunctions!
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//
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// ALERT( at_error, "HPB_bot - Can't get MOD's GetNewDLLFunctions!" );
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// }
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other_GiveFnptrsToDll = (GIVEFNPTRSTODLL)GetProcAddress(h_Library, "GiveFnptrsToDll");
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if (other_GiveFnptrsToDll == NULL)
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{
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// Can't find GiveFnptrsToDll!
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ALERT( at_error, "HPB_bot - Can't get MOD's GiveFnptrsToDll!" );
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}
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pengfuncsFromEngine->pfnCmd_Args = Cmd_Args;
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pengfuncsFromEngine->pfnCmd_Argv = Cmd_Argv;
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pengfuncsFromEngine->pfnCmd_Argc = Cmd_Argc;
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pengfuncsFromEngine->pfnPrecacheModel = pfnPrecacheModel;
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pengfuncsFromEngine->pfnPrecacheSound = pfnPrecacheSound;
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pengfuncsFromEngine->pfnSetModel = pfnSetModel;
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pengfuncsFromEngine->pfnModelIndex = pfnModelIndex;
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pengfuncsFromEngine->pfnModelFrames = pfnModelFrames;
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pengfuncsFromEngine->pfnSetSize = pfnSetSize;
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pengfuncsFromEngine->pfnChangeLevel = pfnChangeLevel;
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pengfuncsFromEngine->pfnGetSpawnParms = pfnGetSpawnParms;
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pengfuncsFromEngine->pfnSaveSpawnParms = pfnSaveSpawnParms;
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pengfuncsFromEngine->pfnVecToYaw = pfnVecToYaw;
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pengfuncsFromEngine->pfnVecToAngles = pfnVecToAngles;
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pengfuncsFromEngine->pfnMoveToOrigin = pfnMoveToOrigin;
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pengfuncsFromEngine->pfnChangeYaw = pfnChangeYaw;
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pengfuncsFromEngine->pfnChangePitch = pfnChangePitch;
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pengfuncsFromEngine->pfnFindEntityByString = pfnFindEntityByString;
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pengfuncsFromEngine->pfnGetEntityIllum = pfnGetEntityIllum;
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pengfuncsFromEngine->pfnFindEntityInSphere = pfnFindEntityInSphere;
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pengfuncsFromEngine->pfnFindClientInPVS = pfnFindClientInPVS;
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pengfuncsFromEngine->pfnEntitiesInPVS = pfnEntitiesInPVS;
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pengfuncsFromEngine->pfnMakeVectors = pfnMakeVectors;
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pengfuncsFromEngine->pfnAngleVectors = pfnAngleVectors;
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pengfuncsFromEngine->pfnCreateEntity = pfnCreateEntity;
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pengfuncsFromEngine->pfnRemoveEntity = pfnRemoveEntity;
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pengfuncsFromEngine->pfnCreateNamedEntity = pfnCreateNamedEntity;
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pengfuncsFromEngine->pfnMakeStatic = pfnMakeStatic;
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pengfuncsFromEngine->pfnEntIsOnFloor = pfnEntIsOnFloor;
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pengfuncsFromEngine->pfnDropToFloor = pfnDropToFloor;
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pengfuncsFromEngine->pfnWalkMove = pfnWalkMove;
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pengfuncsFromEngine->pfnSetOrigin = pfnSetOrigin;
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pengfuncsFromEngine->pfnEmitSound = pfnEmitSound;
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pengfuncsFromEngine->pfnEmitAmbientSound = pfnEmitAmbientSound;
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pengfuncsFromEngine->pfnTraceLine = pfnTraceLine;
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pengfuncsFromEngine->pfnTraceToss = pfnTraceToss;
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pengfuncsFromEngine->pfnTraceMonsterHull = pfnTraceMonsterHull;
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pengfuncsFromEngine->pfnTraceHull = pfnTraceHull;
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pengfuncsFromEngine->pfnTraceModel = pfnTraceModel;
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pengfuncsFromEngine->pfnTraceTexture = pfnTraceTexture;
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pengfuncsFromEngine->pfnTraceSphere = pfnTraceSphere;
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pengfuncsFromEngine->pfnGetAimVector = pfnGetAimVector;
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pengfuncsFromEngine->pfnServerCommand = pfnServerCommand;
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pengfuncsFromEngine->pfnServerExecute = pfnServerExecute;
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pengfuncsFromEngine->pfnClientCommand = pfnClientCommand;
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pengfuncsFromEngine->pfnParticleEffect = pfnParticleEffect;
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pengfuncsFromEngine->pfnLightStyle = pfnLightStyle;
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pengfuncsFromEngine->pfnDecalIndex = pfnDecalIndex;
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pengfuncsFromEngine->pfnPointContents = pfnPointContents;
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pengfuncsFromEngine->pfnMessageBegin = pfnMessageBegin;
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pengfuncsFromEngine->pfnMessageEnd = pfnMessageEnd;
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pengfuncsFromEngine->pfnWriteByte = pfnWriteByte;
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pengfuncsFromEngine->pfnWriteChar = pfnWriteChar;
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pengfuncsFromEngine->pfnWriteShort = pfnWriteShort;
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pengfuncsFromEngine->pfnWriteLong = pfnWriteLong;
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pengfuncsFromEngine->pfnWriteAngle = pfnWriteAngle;
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pengfuncsFromEngine->pfnWriteCoord = pfnWriteCoord;
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pengfuncsFromEngine->pfnWriteString = pfnWriteString;
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pengfuncsFromEngine->pfnWriteEntity = pfnWriteEntity;
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pengfuncsFromEngine->pfnCVarRegister = pfnCVarRegister;
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pengfuncsFromEngine->pfnCVarGetFloat = pfnCVarGetFloat;
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pengfuncsFromEngine->pfnCVarGetString = pfnCVarGetString;
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pengfuncsFromEngine->pfnCVarSetFloat = pfnCVarSetFloat;
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pengfuncsFromEngine->pfnCVarSetString = pfnCVarSetString;
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pengfuncsFromEngine->pfnPvAllocEntPrivateData = pfnPvAllocEntPrivateData;
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pengfuncsFromEngine->pfnPvEntPrivateData = pfnPvEntPrivateData;
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pengfuncsFromEngine->pfnFreeEntPrivateData = pfnFreeEntPrivateData;
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pengfuncsFromEngine->pfnSzFromIndex = pfnSzFromIndex;
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pengfuncsFromEngine->pfnAllocString = pfnAllocString;
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pengfuncsFromEngine->pfnGetVarsOfEnt = pfnGetVarsOfEnt;
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pengfuncsFromEngine->pfnPEntityOfEntOffset = pfnPEntityOfEntOffset;
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pengfuncsFromEngine->pfnEntOffsetOfPEntity = pfnEntOffsetOfPEntity;
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pengfuncsFromEngine->pfnIndexOfEdict = pfnIndexOfEdict;
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pengfuncsFromEngine->pfnPEntityOfEntIndex = pfnPEntityOfEntIndex;
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pengfuncsFromEngine->pfnFindEntityByVars = pfnFindEntityByVars;
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pengfuncsFromEngine->pfnGetModelPtr = pfnGetModelPtr;
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pengfuncsFromEngine->pfnRegUserMsg = pfnRegUserMsg;
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pengfuncsFromEngine->pfnAnimationAutomove = pfnAnimationAutomove;
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pengfuncsFromEngine->pfnGetBonePosition = pfnGetBonePosition;
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pengfuncsFromEngine->pfnFunctionFromName = pfnFunctionFromName;
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pengfuncsFromEngine->pfnNameForFunction = pfnNameForFunction;
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pengfuncsFromEngine->pfnClientPrintf = pfnClientPrintf;
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pengfuncsFromEngine->pfnServerPrint = pfnServerPrint;
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pengfuncsFromEngine->pfnGetAttachment = pfnGetAttachment;
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pengfuncsFromEngine->pfnCRC32_Init = pfnCRC32_Init;
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pengfuncsFromEngine->pfnCRC32_ProcessBuffer = pfnCRC32_ProcessBuffer;
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pengfuncsFromEngine->pfnCRC32_ProcessByte = pfnCRC32_ProcessByte;
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pengfuncsFromEngine->pfnCRC32_Final = pfnCRC32_Final;
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pengfuncsFromEngine->pfnRandomLong = pfnRandomLong;
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pengfuncsFromEngine->pfnRandomFloat = pfnRandomFloat;
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pengfuncsFromEngine->pfnSetView = pfnSetView;
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pengfuncsFromEngine->pfnTime = pfnTime;
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pengfuncsFromEngine->pfnCrosshairAngle = pfnCrosshairAngle;
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pengfuncsFromEngine->pfnLoadFileForMe = pfnLoadFileForMe;
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pengfuncsFromEngine->pfnFreeFile = pfnFreeFile;
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pengfuncsFromEngine->pfnEndSection = pfnEndSection;
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pengfuncsFromEngine->pfnCompareFileTime = pfnCompareFileTime;
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pengfuncsFromEngine->pfnGetGameDir = pfnGetGameDir;
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pengfuncsFromEngine->pfnCvar_RegisterVariable = pfnCvar_RegisterVariable;
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pengfuncsFromEngine->pfnFadeClientVolume = pfnFadeClientVolume;
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pengfuncsFromEngine->pfnSetClientMaxspeed = pfnSetClientMaxspeed;
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pengfuncsFromEngine->pfnCreateFakeClient = pfnCreateFakeClient;
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pengfuncsFromEngine->pfnRunPlayerMove = pfnRunPlayerMove;
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pengfuncsFromEngine->pfnNumberOfEntities = pfnNumberOfEntities;
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pengfuncsFromEngine->pfnGetInfoKeyBuffer = pfnGetInfoKeyBuffer;
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pengfuncsFromEngine->pfnInfoKeyValue = pfnInfoKeyValue;
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pengfuncsFromEngine->pfnSetKeyValue = pfnSetKeyValue;
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pengfuncsFromEngine->pfnSetClientKeyValue = pfnSetClientKeyValue;
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pengfuncsFromEngine->pfnIsMapValid = pfnIsMapValid;
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pengfuncsFromEngine->pfnStaticDecal = pfnStaticDecal;
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pengfuncsFromEngine->pfnPrecacheGeneric = pfnPrecacheGeneric;
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pengfuncsFromEngine->pfnGetPlayerUserId = pfnGetPlayerUserId;
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pengfuncsFromEngine->pfnBuildSoundMsg = pfnBuildSoundMsg;
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pengfuncsFromEngine->pfnIsDedicatedServer = pfnIsDedicatedServer;
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pengfuncsFromEngine->pfnCVarGetPointer = pfnCVarGetPointer;
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pengfuncsFromEngine->pfnGetPlayerWONId = pfnGetPlayerWONId;
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// give the engine functions to the other DLL...
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(*other_GiveFnptrsToDll)(pengfuncsFromEngine, pGlobals);
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}
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