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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@219 67975925-1194-0748-b3d5-c16f83f1a3a1
195 lines
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11 KiB
HTML
195 lines
No EOL
11 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<link rel="stylesheet" href="css/alien.css" type="text/css">
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif','images/images/alien_bacterium_s.gif','images/images/alien_hive_s.gif','images/images/alien_chambers_s.gif','images/images/alien_species_s.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/red/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/red/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
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Data</a>: Chambers</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/red/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/red/surround_w.gif"><img src="images/design/red/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/red/background.gif" valign="top">
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<p><img src="images/design/red/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/alien_chambers.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#330000" align="center" bordercolor="#CC0000">
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<tr>
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<td>
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<p><b>Summary:</b> The <a href="alien_gorge.html">Gorge</a>
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creates these chambers to serve many purposes.
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Some enable new <a href="alien_evolutions.html">evolutions</a>,
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while others serve tactical, defensive, or resource
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gathering purposes. Each hive allows for one kind
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of evolution chamber. Resource chambers and
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offensive chambers have no hive requirements.</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p> <img src="images/images/10red_data.gif" width="13" height="10">
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Each of these chambers serve a purpose in the
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field, but defensive, movement, and sensory chambers
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play another important role. They act as supplements
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to the knowledge contained in hives, allowing
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the Kharaa to specialize themselves even further
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with entirely new abilities. Each hive can support
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one kind of upgrade chamber – though which type
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of chamber is chosen first, second, and third
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has varied from battle to battle. See the <a href="alien_evolutions.html">evolutions</a>
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section for descriptions of these powerful biological
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upgrades.</p>
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</td>
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</tr>
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</table>
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<table width="628" border="1" cellspacing="0" cellpadding="0" bgcolor="#330000" align="center" bordercolor="#CC0000">
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td width="50%"> <img src="images/tech_10/movement.gif" width="15" height="15">
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<a href="alien_chambers_m.html">Movement</a>
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</td>
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<td width="50%"><img src="images/tech_10/sensory.gif" width="15" height="15">
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<a href="alien_chambers_s.html">Sensory</a></td>
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</tr>
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<tr>
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<td width="50%"><img src="images/tech_10/defence.gif" width="15" height="15">
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<a href="alien_chambers_d.html">Defensive</a></td>
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<td width="50%"><img src="images/tech_10/offense.gif" width="15" height="15">
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<a href="alien_chambers_o.html">Offensive</a></td>
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</tr>
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<tr>
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<td width="50%"><img src="images/tech_10/resource.gif" width="15" height="15">
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<a href="alien_chambers_r.html">Resource Chambers</a></td>
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<td width="50%"> </td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<td background="images/design/red/surround_e.gif"><img src="images/design/red/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/red/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</table>
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</HTML> |