NS/main/source/ui/SpritePanel.h

37 lines
791 B
C++

#ifndef SPRITEPANEL_H
#define SPRITEPANEL_H
#include "VGUI_Panel.h"
#include "ui/GammaAwareComponent.h"
#include "ui/ReloadableComponent.h"
#include "../types.h"
typedef int AVHHSPRITE;
class SpritePanel : public vgui::Panel, public ReloadableComponent, public GammaAwareComponent
{
public:
SpritePanel(const string& inBaseSpriteName, const string& inRenderMode);
virtual void NotifyGammaChange(float inGammaSlope);
virtual void SetVAlignment(const string& inAlignment);
virtual void VidInit(void);
protected:
int GetNumSpritesAcross();
int GetNumSpritesDown();
virtual void paint();
virtual void paintBackground();
private:
string mBaseSpriteName;
string mRenderMode;
string mVAlignment;
AVHHSPRITE mSpriteHandle;
float mGammaSlope;
};
#endif