mirror of
https://github.com/ENSL/NS.git
synced 2024-11-14 17:01:29 +00:00
4f13237895
Change CRLF to LF in repo.
107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* This source code contains proprietary and confidential information of
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
*
|
|
****/
|
|
#ifndef SCRIPTED_H
|
|
#define SCRIPTED_H
|
|
|
|
#ifndef SCRIPTEVENT_H
|
|
#include "scriptevent.h"
|
|
#endif
|
|
|
|
#define SF_SCRIPT_WAITTILLSEEN 1
|
|
#define SF_SCRIPT_EXITAGITATED 2
|
|
#define SF_SCRIPT_REPEATABLE 4
|
|
#define SF_SCRIPT_LEAVECORPSE 8
|
|
//#define SF_SCRIPT_INTERPOLATE 16 // don't use, old bug
|
|
#define SF_SCRIPT_NOINTERRUPT 32
|
|
#define SF_SCRIPT_OVERRIDESTATE 64
|
|
#define SF_SCRIPT_NOSCRIPTMOVEMENT 128
|
|
|
|
#define SCRIPT_BREAK_CONDITIONS (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE)
|
|
|
|
enum SS_INTERRUPT
|
|
{
|
|
SS_INTERRUPT_IDLE = 0,
|
|
SS_INTERRUPT_BY_NAME,
|
|
SS_INTERRUPT_AI,
|
|
};
|
|
|
|
// when a monster finishes an AI scripted sequence, we can choose
|
|
// a schedule to place them in. These defines are the aliases to
|
|
// resolve worldcraft input to real schedules (sjb)
|
|
#define SCRIPT_FINISHSCHED_DEFAULT 0
|
|
#define SCRIPT_FINISHSCHED_AMBUSH 1
|
|
|
|
class CCineMonster : public CBaseMonster
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
virtual void KeyValue( KeyValueData *pkvd );
|
|
virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
virtual void Blocked( CBaseEntity *pOther );
|
|
virtual void Touch( CBaseEntity *pOther );
|
|
virtual int ObjectCaps( void ) { return (CBaseMonster :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
|
|
virtual void Activate( void );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
// void EXPORT CineSpawnThink( void );
|
|
void EXPORT CineThink( void );
|
|
void Pain( void );
|
|
void Die( void );
|
|
void DelayStart( int state );
|
|
BOOL FindEntity( void );
|
|
virtual void PossessEntity( void );
|
|
|
|
void ReleaseEntity( CBaseMonster *pEntity );
|
|
void CancelScript( void );
|
|
virtual BOOL StartSequence( CBaseMonster *pTarget, int iszSeq, BOOL completeOnEmpty );
|
|
virtual BOOL FCanOverrideState ( void );
|
|
void SequenceDone ( CBaseMonster *pMonster );
|
|
virtual void FixScriptMonsterSchedule( CBaseMonster *pMonster );
|
|
BOOL CanInterrupt( void );
|
|
void AllowInterrupt( BOOL fAllow );
|
|
int IgnoreConditions( void );
|
|
|
|
int m_iszIdle; // string index for idle animation
|
|
int m_iszPlay; // string index for scripted animation
|
|
int m_iszEntity; // entity that is wanted for this script
|
|
int m_fMoveTo;
|
|
int m_iFinishSchedule;
|
|
float m_flRadius; // range to search
|
|
float m_flRepeat; // repeat rate
|
|
|
|
int m_iDelay;
|
|
float m_startTime;
|
|
|
|
int m_saved_movetype;
|
|
int m_saved_solid;
|
|
int m_saved_effects;
|
|
// Vector m_vecOrigOrigin;
|
|
BOOL m_interruptable;
|
|
};
|
|
|
|
class CCineAI : public CCineMonster
|
|
{
|
|
BOOL StartSequence( CBaseMonster *pTarget, int iszSeq, BOOL completeOnEmpty );
|
|
void PossessEntity( void );
|
|
BOOL FCanOverrideState ( void );
|
|
virtual void FixScriptMonsterSchedule( CBaseMonster *pMonster );
|
|
};
|
|
|
|
|
|
#endif //SCRIPTED_H
|