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ba163d233e
+ Colored Players + Colored Structures / Different colors for unbuild/build structures
73 lines
3.2 KiB
C
73 lines
3.2 KiB
C
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CLIENT_H
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#define CLIENT_H
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extern void respawn( entvars_t* pev, BOOL fCopyCorpse );
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extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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extern void ClientDisconnect( edict_t *pEntity );
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extern void ClientKill( edict_t *pEntity );
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extern void ClientPutInServer( edict_t *pEntity );
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extern void ClientCommand( edict_t *pEntity );
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extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer );
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extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
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extern void ServerDeactivate( void );
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extern void StartFrame( void );
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extern void PlayerPostThink( edict_t *pEntity );
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extern void PlayerPreThink( edict_t *pEntity );
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extern void ParmsNewLevel( void );
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extern void ParmsChangeLevel( void );
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extern void ClientPrecache( void );
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extern const char *GetGameDescription( void );
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extern void PlayerCustomization( edict_t *pEntity, customization_t *pCust );
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extern void ShowMenu(entvars_s *pev, int ValidSlots, int DisplayTime, BOOL ShowLater, char Menu[500]);
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extern void SpectatorConnect ( edict_t *pEntity );
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extern void SpectatorDisconnect ( edict_t *pEntity );
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extern void SpectatorThink ( edict_t *pEntity );
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extern void Sys_Error( const char *error_string );
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extern void SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas );
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extern void UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
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extern int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
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extern void CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
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extern void RegisterEncoders( void );
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extern int GetWeaponData( struct edict_s *player, struct weapon_data_s *info );
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extern void CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
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extern void CmdEnd ( const edict_t *player );
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extern int ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
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extern int GetHullBounds( int hullnumber, float *mins, float *maxs );
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extern void CreateInstancedBaselines ( void );
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extern int InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message );
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extern int AllowLagCompensation( void );
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extern void Player_Ready(edict_t* pEntity, bool ready);
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extern vector<int> playerReadyList;
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extern vector<int> alienPlayersList;
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extern vector<int> marinePlayersList;
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//extern bool AvHClientCommand( edict_t *pEntity );
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#endif // CLIENT_H
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