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https://github.com/ENSL/NS.git
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156 lines
5.2 KiB
C
156 lines
5.2 KiB
C
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHServerVariables.h $
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// $Date: 2002/11/22 21:26:57 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHServerVariables.h,v $
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// Revision 1.24 2002/11/22 21:26:57 Flayra
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// - Added mp_version for All-Seeing Eye
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//
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// Revision 1.23 2002/11/12 18:52:16 Flayra
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// - Renamed ns_ variables to mp_
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//
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// Revision 1.22 2002/11/12 18:45:02 Flayra
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// - Added mp_logdetail
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//
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// Revision 1.21 2002/11/03 04:52:10 Flayra
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// - Removed server variables, hard-coded them
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//
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// Revision 1.20 2002/10/24 21:42:19 Flayra
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// - Regular update
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//
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// Revision 1.19 2002/10/18 22:22:29 Flayra
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// - Added easter egg server variable
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//
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// Revision 1.18 2002/10/16 01:06:52 Flayra
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// - Removed demoing variable, added serverops variable
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//
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// Revision 1.17 2002/10/03 19:07:27 Flayra
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// - Regular update
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//
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// Revision 1.16 2002/09/23 22:30:16 Flayra
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// - Added mp_weaponstaytime
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//
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// Revision 1.15 2002/09/09 20:06:07 Flayra
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// - Voting variables
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//
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// Revision 1.14 2002/07/26 23:08:05 Flayra
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// - Added mp_drawdamage variable
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//
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// Revision 1.13 2002/07/24 18:45:43 Flayra
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// - Linux and scripting changes
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//
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// Revision 1.12 2002/07/23 17:24:54 Flayra
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// - Regular update
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//
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// Revision 1.11 2002/07/08 17:16:58 Flayra
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// - Regular update
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//
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// Revision 1.10 2002/07/01 21:45:28 Flayra
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// - Removed turret range from skill.cfg (for visible building placement ranges)
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//
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// Revision 1.9 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_SERVERVARIABLES_H
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#define AVH_SERVERVARIABLES_H
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#include "../common/cvardef.h"
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extern cvar_t avh_blockscripts;
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extern cvar_t avh_jumpmode;
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extern cvar_t avh_combattime;
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extern cvar_t *avh_cheats;
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extern cvar_t avh_defaultteam;
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extern cvar_t avh_drawdamage;
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extern cvar_t avh_footsteps;
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extern cvar_t avh_gravity;
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extern cvar_t avh_ironman;
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extern cvar_t avh_ironmantime;
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extern cvar_t avh_networkdebug;
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extern cvar_t avh_team1damagepercent;
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extern cvar_t avh_team2damagepercent;
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extern cvar_t avh_team3damagepercent;
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extern cvar_t avh_team4damagepercent;
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extern cvar_t avh_testing;
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extern cvar_t timelimit;
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extern cvar_t avh_tournamentmode;
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extern cvar_t avh_trainingmode;
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extern cvar_t avh_structurelimit;
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extern cvar_t avh_latejointime;
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extern cvar_t avh_bulletcam;
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extern cvar_t avh_logdetail;
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extern cvar_t *violence_hblood;
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extern cvar_t *violence_ablood;
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extern cvar_t *violence_hgibs;
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extern cvar_t *violence_agibs;
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extern cvar_t avh_killdelay;
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extern cvar_t *showtriggers;
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extern cvar_t avh_version;
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//playtest cvars
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extern cvar_t avh_fastjp;
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extern cvar_t avh_randomrfk;
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extern cvar_t avh_parasiteonmap;
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char *ns_cvar_string(const cvar_t *cvar);
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int ns_cvar_int(const cvar_t *cvar);
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float ns_cvar_float(const cvar_t *cvar);
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// Variables
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#define kvTournamentMode "mp_tournamentmode"
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#define kvTrainingMode "mp_trainingmode"
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#define kvDrawDamage "mp_drawdamage"
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#define kvDeathMatchMode "mp_deathmatchmode"
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#define kvCountDownTime "mp_countdowntime"
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#define kvDrawInvisible "mp_drawinvisibleentities"
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#define kvAssert "mp_assert"
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#define kvNetworkMeterRate "mp_networkmeterrate"
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#define kvNetworkDebug "mp_networkdebug"
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#define kvLateJoinTime "mp_latejointime"
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#define kvLogDetail "mp_logdetail"
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#define kvServerScripts "mp_serverscripts"
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#define kvTeamSizeHandicapping "mp_teamsizehandicapping"
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#define kvTeam1DamagePercent "mp_team1damagepercent"
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#define kvTeam2DamagePercent "mp_team2damagepercent"
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#define kvTeam3DamagePercent "mp_team3damagepercent"
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#define kvTeam4DamagePercent "mp_team4damagepercent"
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#define kvStructureLimit "sv_structurelimit"
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#define kvSpawnInvulnerableTime "mp_spawninvulnerabletime"
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#define kvVoteCastTime "mp_votecasttime"
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#define kvVoteDownTime "mp_votedowntime"
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#define kvMinVotesNeeded "mp_minvotesneeded"
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#define kvServerOps "mp_serverops"
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#define kvLimitTeams "mp_limitteams"
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#define kvVotePercentNeeded "mp_votepercentneeded"
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#define kvAutoConcede "mp_autoconcede"
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#define kvCombatTime "mp_combattime"
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#define kvBulletCam "mp_bulletcam"
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#define kvTesting "mp_testing"
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#define kvKillDelay "mp_killdelay"
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#define kvPerformance "mp_performance"
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#define kvIronMan "mp_ironman"
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#define kvIronManTime "mp_ironmantime"
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#define kvEasterEggChance "mp_eastereggchance"
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#define kvUplink "mp_uplink"
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#define kvMapVoteRatio "mp_mapvoteratio"
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#define kvBlockScripts "mp_blockscripts"
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#define kvJumpMode "sv_jumpmode"
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#define kvVersion "sv_nsversion"
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//playtest cvars
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#define kvfastjp "sv_fastjp"
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#define kvRandomRfk "mp_randomresfromkill"
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#define kvParasiteOnMap "mp_parasiteonmap"
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#endif
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