mirror of
https://github.com/ENSL/NS.git
synced 2024-11-27 06:42:54 +00:00
99c40ae09e
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server. -- Shotgun reload can now be interrupted with a pump animation -- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency - Networked ammo - Client and server dll consistency checks added - Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand) - Players can change lifeform and use popupmenu in pregame warmup - Fixed guns getting stuck in the air - Reverted max speed to not be client cvar adjustable, fixing walk speed issues - Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode - Removed default_fov as it did nothing but change sensitivty - Fixed commander view scrolling keybinds - cl_showspeed now works in readyroom and spectate
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#ifndef AVHSCROLLHANDLER_H
|
|
#define AVHSCROLLHANDLER_H
|
|
//@2014 added these two headers
|
|
#include <VGUI_KeyCode.h>
|
|
#include <VGUI_MouseCode.h>
|
|
#include <VGUI_InputSignal.h>
|
|
|
|
using namespace vgui;
|
|
|
|
class AvHScrollHandler : public InputSignal
|
|
{
|
|
public:
|
|
AvHScrollHandler();
|
|
|
|
int GetXScroll() const;
|
|
int GetYScroll() const;
|
|
int GetZScroll() const;
|
|
int GetMouseX() const;
|
|
int GetMouseY() const;
|
|
bool GetMouseOneDown() const;
|
|
bool GetMouseTwoDown() const;
|
|
|
|
static void ClearScrollHeight();
|
|
////Key scrolling now handled in input.cpp
|
|
//static void KeyScrollLeft();
|
|
//static void KeyScrollRight();
|
|
//static void KeyScrollUp();
|
|
//static void KeyScrollDown();
|
|
//static void KeyScrollLeftStop();
|
|
//static void KeyScrollRightStop();
|
|
//static void KeyScrollUpStop();
|
|
//static void KeyScrollDownStop();
|
|
static void ScrollLeft();
|
|
static void ScrollRight();
|
|
static void ScrollUp();
|
|
static void ScrollDown();
|
|
static void ScrollHeightUp();
|
|
static void ScrollHeightDown();
|
|
static void StopScroll();
|
|
|
|
virtual void cursorMoved(int x,int y,Panel* panel);
|
|
virtual void cursorEntered(Panel* panel) {}
|
|
virtual void cursorExited(Panel* panel) {}
|
|
virtual void mousePressed(MouseCode code,Panel* panel);
|
|
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
|
|
virtual void mouseReleased(MouseCode code,Panel* panel);
|
|
virtual void mouseWheeled(int delta,Panel* panel);
|
|
virtual void keyPressed(KeyCode code,Panel* panel);
|
|
virtual void keyTyped(KeyCode code,Panel* panel) {}
|
|
virtual void keyReleased(KeyCode code,Panel* panel) {}
|
|
virtual void keyFocusTicked(Panel* panel) {}
|
|
|
|
private:
|
|
|
|
static int sScrollX;
|
|
static int sScrollY;
|
|
static int sScrollZ;
|
|
static int sLastMouseX;
|
|
static int sLastMouseY;
|
|
static int sLastMouseDownX;
|
|
static int sLastMouseDownY;
|
|
static int sLastMouseUpX;
|
|
static int sLastMouseUpY;
|
|
static bool sMouseOneDown;
|
|
static bool sMouseTwoDown;
|
|
static int sKeyDown;
|
|
};
|
|
|
|
#endif
|