NS/main/source/cl_dll/hud_servers_priv.h
XP-Cagey 60007652a3 The big merge...
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-01 03:04:57 +00:00

91 lines
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2 KiB
C++

#if !defined( HUD_SERVERS_PRIVH )
#define HUD_SERVERS_PRIVH
#pragma once
#include "common/netadr.h"
class CHudServers
{
public:
typedef struct request_s
{
struct request_s *next;
netadr_t remote_address;
int context;
} request_t;
typedef struct server_s
{
struct server_s *next;
netadr_t remote_address;
char *info;
int ping;
} server_t;
CHudServers();
~CHudServers();
void Think( double time );
void QueryThink( void );
int isQuerying( void );
int LoadMasterAddresses( int maxservers, int *count, netadr_t *padr );
void RequestList( void );
void RequestBroadcastList( int clearpending );
void ServerPing( int server );
void ServerRules( int server );
void ServerPlayers( int server );
void CancelRequest( void );
int CompareServers( server_t *p1, server_t *p2 );
void ClearServerList( server_t **ppList );
void ClearRequestList( request_t **ppList );
void AddServer( server_t **ppList, server_t *p );
void RemoveServerFromList( request_t **ppList, request_t *item );
request_t *FindRequest( int context, request_t *pList );
int ServerListSize( void );
char *GetServerInfo( int server );
int GetServerCount( void );
void SortServers( const char *fieldname );
void ListResponse( struct net_response_s *response );
void ServerResponse( struct net_response_s *response );
void PingResponse( struct net_response_s *response );
void RulesResponse( struct net_response_s *response );
void PlayersResponse( struct net_response_s *response );
private:
server_t *GetServer( int server );
//
char m_szToken[ 1024 ];
int m_nRequesting;
int m_nDone;
double m_dStarted;
request_t *m_pServerList;
request_t *m_pActiveList;
server_t *m_pServers;
int m_nServerCount;
int m_nActiveQueries;
int m_nQuerying;
double m_fElapsed;
request_t *m_pPingRequest;
request_t *m_pRulesRequest;
request_t *m_pPlayersRequest;
};
#endif // HUD_SERVERS_PRIVH