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718 lines
18 KiB
C++
718 lines
18 KiB
C++
#include "ui/UIHud.h"
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#include "textrep/TRFactory.h"
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#include "cl_dll/cl_util.h"
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#include "cl_dll/hud.h"
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#include "VGUI_Scheme.h"
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#include "VGUI_Panel.h"
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#include "mod/AvHClientVariables.h"
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#include "VGUI_App.h"
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#include <stdio.h>
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//@linux support
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#include "../util/LinuxSupport.h"
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#ifdef _WIN32
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#include "winsani_in.h"
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#include <windows.h>
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#include "winsani_out.h"
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#endif
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#pragma warning(push)
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#pragma warning(disable: 311)
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//#include <fmoddyn.h>
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#include "winsani_in.h"
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#include <fmoddyn.h>
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#include <fmod_errors.h>
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#include "winsani_out.h"
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#pragma warning(pop)
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using namespace vgui;
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extern BitmapTGA* LoadTGA( const char* pImageName );
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// Initialize hud from specified input file
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UIHud::UIHud(const string& inFilename, UIFactory* inFactory) : CHud(), mFilename(inFilename), mManager(inFactory)
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{
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this->mFMOD = NULL;
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// Set flag false so we load the first time
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this->mInitted = false;
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this->mSoundInitialized = false;
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this->mMusicEnabled = false;
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this->mMusicAllowed = false;
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this->mCurrentSongStream = NULL;
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this->mCurrentInternetStream = NULL;
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this->mBytesInCurrentSong = 0;
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this->mTimeSongEnded = -1;
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this->mSongIsPlaying = false;
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this->mRandomSecondsBetweenSongs = 0;
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this->mCurrentVolume = 0;
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this->mCurrentChannel = -1;
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this->mInternetStreamChannel = -1;
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// Init cursor variables
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this->mArrowBitmap = NULL;
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this->mArrowCursor = NULL;
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if(TRFactory::ReadDescriptions(mFilename, this->mDescriptionList))
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{
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}
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else
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{
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// TODO: Emit error
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}
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this->mSchemeManager = NULL;
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}
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UIHud::~UIHud(void)
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{
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this->ShutdownMusic();
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}
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bool UIHud::GetIsTimeForSong(float inCurrentTime) const
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{
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bool theTimeForNewSong = false;
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if(this->mMusicEnabled && this->mMusicAllowed && !this->mSongIsPlaying)
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{
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float theTimeElapsedSinceSongStopped = inCurrentTime - this->mTimeSongEnded;
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if((this->mTimeSongEnded == -1) || (theTimeElapsedSinceSongStopped > this->mRandomSecondsBetweenSongs && cl_musicdelay->value != -1.0f))
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{
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theTimeForNewSong = true;
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}
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}
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return theTimeForNewSong;
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}
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UIManager& UIHud::GetManager(void)
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{
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return this->mManager;
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}
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const UIManager& UIHud::GetManager(void) const
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{
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return this->mManager;
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}
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string UIHud::GetTextHeader(void) const
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{
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return "Default header\r\n";
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}
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void UIHud::Init(void)
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{
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CHud::Init();
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}
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void UIHud::InitializeSound(void)
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{
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#ifdef _WIN32
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char theFileName[2][_MAX_PATH]; // _MAX_PATH is evil
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sprintf(theFileName[0], "%s/fmod.dll", getModDirectory());
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sprintf(theFileName[1], "fmod.dll");
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#else
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char theFileName[2][PATH_MAX];
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sprintf(theFileName[0], "%s/libfmod-3.75.so", getModDirectory());
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sprintf(theFileName[1], "libfmod-3.75.so");
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#endif
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for (int i = 0; i < 2 && mFMOD == NULL; ++i)
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{
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mFMOD = FMOD_CreateInstance(theFileName[i]);
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// Check sound version
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if (mFMOD != NULL && mFMOD->FSOUND_GetVersion() == FMOD_VERSION)
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{
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// Init sound
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if (mFMOD->FSOUND_Init(44100, 32, 0))
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{
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this->mSoundInitialized = true;
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//this->PlayRandomSong();
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}
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else
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{
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char theErrorMessage[512];
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sprintf(theErrorMessage, "say %s", FMOD_ErrorString(mFMOD->FSOUND_GetError()));
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ClientCmd(theErrorMessage); // to fix
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}
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}
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else
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{
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FMOD_FreeInstance(mFMOD);
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mFMOD = NULL;
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}
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}
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}
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bool UIHud::InitializeScheme(const char* inName, Scheme* inScheme)
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{
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bool theSuccess = false;
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// TODO: How to detect if invalid scheme handle?
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SchemeHandle_t hPrimaryScheme = this->mSchemeManager->getSchemeHandle( inName );
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{
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int r, g, b, a;
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// font
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inScheme->setFont( Scheme::sf_primary1, this->mSchemeManager->getFont(hPrimaryScheme) );
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// text color
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this->mSchemeManager->getFgColor( hPrimaryScheme, r, g, b, a );
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inScheme->setColor(Scheme::sc_primary1, r, g, b, a ); // sc_primary1 is non-transparent orange
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// background color (transparent black)
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this->mSchemeManager->getBgColor( hPrimaryScheme, r, g, b, a );
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inScheme->setColor(Scheme::sc_primary3, r, g, b, a );
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// armed foreground color
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this->mSchemeManager->getFgArmedColor( hPrimaryScheme, r, g, b, a );
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inScheme->setColor(Scheme::sc_secondary2, r, g, b, a );
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// armed background color
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this->mSchemeManager->getBgArmedColor( hPrimaryScheme, r, g, b, a );
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inScheme->setColor(Scheme::sc_primary2, r, g, b, a );
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//!! need to get this color from scheme file
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// used for orange borders around buttons
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this->mSchemeManager->getBorderColor( hPrimaryScheme, r, g, b, a );
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inScheme->setColor(Scheme::sc_secondary1, r, g, b, a );
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theSuccess = true;
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}
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return theSuccess;
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}
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void UIHud::LoadSchemes(void)
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{
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// Create scheme manager, we have screen dimensions by now
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this->mSchemeManager = new CSchemeManager(ScreenWidth(), ScreenHeight());
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Scheme* pScheme = App::getInstance()->getScheme();
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this->InitializeScheme("PieMenuScheme", pScheme);
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// this->InitializeScheme("TechButtonScheme", pScheme);
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// this->InitializeScheme("ChainOfCommandScheme", pScheme);
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// this->InitializeScheme("TitleFont", pScheme);
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// this->InitializeScheme("Heading1", pScheme);
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}
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// @linux needs to be reinplementet for linux
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bool UIHud::PickRandomSong(string& outRelativeSongName) const
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{
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#ifdef WIN32
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const string kDelimiter("\\");
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#else
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const string kDelimiter("/");
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#endif
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StringList theSongList;
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bool theFoundSong = false;
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size_t theNumSongs;
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// Find random song in directory
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string thePath;
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if(strcmp(cl_musicdir->string, ""))
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{
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thePath = cl_musicdir->string;
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}
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else
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{
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thePath = string(getModDirectory()) + kDelimiter + string(kMusicDirectory);
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}
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string theFileQualifier = thePath + kDelimiter +string("*.mp3");
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#ifdef WIN32
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WIN32_FIND_DATA theFindData;
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HANDLE theFileHandle;
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theFileHandle = FindFirstFile(theFileQualifier.c_str(), &theFindData);
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if (theFileHandle != INVALID_HANDLE_VALUE)
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{
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do
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{
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// Remove title track from in-game music here so people updating don't have to remove the file.
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if (string(theFindData.cFileName) != string("ns_titlescreen.mp3"))
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{
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theSongList.push_back(thePath + kDelimiter + string(theFindData.cFileName));
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}
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}
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while(FindNextFile(theFileHandle, &theFindData));
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FindClose(theFileHandle);
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theFileHandle = INVALID_HANDLE_VALUE;
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}
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#else
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string theFoundFilename;
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FIND_DATA theFindData;
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int theRC = FindFirstFile(theFileQualifier.c_str(), &theFindData);
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if(theRC != -1)
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{
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do
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{
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theSongList.push_back(thePath + kDelimiter + string(theFindData.cFileName));
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}
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while(FindNextFile(0, &theFindData));
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}
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#endif
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// Pick a random song in the list
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theNumSongs = theSongList.size();
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if(theNumSongs > 0)
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{
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int theSongOffset = gEngfuncs.pfnRandomLong( 0, (long)theNumSongs -1 );
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outRelativeSongName = string(theSongList[theSongOffset]);
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theFoundSong = true;
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}
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return theFoundSong;
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}
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void UIHud::ClearStream(FSOUND_STREAM*& ioStream)
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{
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// TODO: Check error codes to make sure we don't leak?
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if (mSoundInitialized)
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{
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mFMOD->FSOUND_Stream_Stop(ioStream);
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mFMOD->FSOUND_Stream_Close(ioStream);
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}
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ioStream = NULL;
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}
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bool UIHud::PlaySong(string& inSongName, int& ioVolume, bool inLooping, FSOUND_STREAM*& outStream, int& outChannel, int& outBytesInSong, float inTimeElapsed)
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{
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bool theSuccess = false;
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// Replace '/' with '\\'
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std::replace(inSongName.begin(), inSongName.end(), '/', '\\');
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// Load song
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char theSongName[255];
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strcpy(theSongName, inSongName.c_str());
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// Open
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unsigned int thePlayMode = FSOUND_STEREO;//FSOUND_NORMAL;
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thePlayMode |= (inLooping ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF);
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if(!this->mSoundInitialized)
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{
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this->InitializeSound();
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}
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if (mSoundInitialized)
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{
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// If alt-tabbing away at exactly the wrong time, music initialization can fail, don't crash
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//ASSERT(this->mSoundInitialized);
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outStream = mFMOD->FSOUND_Stream_Open(theSongName, thePlayMode, /*FSOUND_NONBLOCKING*/ 0, 0);
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if(outStream)
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{
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outChannel = mFMOD->FSOUND_Stream_Play(FSOUND_FREE, outStream);
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if (outChannel >= 0)
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{
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// Set song progress
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if(inTimeElapsed != -1)
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{
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int theOffsetInMS = inTimeElapsed*1000;
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int theSongTimeInMS = mFMOD->FSOUND_Stream_GetLengthMs(outStream);
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if((theOffsetInMS > theSongTimeInMS) && inLooping)
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{
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theOffsetInMS %= theSongTimeInMS;
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}
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mFMOD->FSOUND_Stream_SetTime(outStream, theOffsetInMS);
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}
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// Set volume to half way. TODO: This should use a real music volume variable
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mFMOD->FSOUND_SetPan(outChannel, FSOUND_STEREOPAN);
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ioVolume = min(max(0, ioVolume), 255);
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mFMOD->FSOUND_SetVolume(outChannel, ioVolume);
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outBytesInSong = mFMOD->FSOUND_Stream_GetLength(outStream);
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theSuccess = true;
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}
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else
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{
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}
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}
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else
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{
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// TODO: Print out this error message somewhere
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char theErrorMessage[512];
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sprintf(theErrorMessage, "say %s", FMOD_ErrorString(mFMOD->FSOUND_GetError()));
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}
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}
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return theSuccess;
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}
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bool UIHud::PlayInternetStream(const string& inStreamName, string& outError)
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{
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bool theSuccess = false;
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// Initialize sound system
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if(!this->mSoundInitialized)
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{
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this->InitializeSound();
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}
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// If initialized
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if(this->mSoundInitialized)
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{
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// If steam is currently playing, clear/stop it
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// Reset stream channel
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if(this->mInternetStreamChannel != -1)
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gHUD.StopInternetStream();
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// If stream channel is reset
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if(this->mInternetStreamChannel == -1)
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{
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// Set buffer size and properties
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mFMOD->FSOUND_Stream_SetBufferSize(100);
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mFMOD->FSOUND_Stream_Net_SetBufferProperties(64000, 60, 80);
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// Open stream for playing
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this->mCurrentInternetStream = mFMOD->FSOUND_Stream_Open(inStreamName.c_str(), FSOUND_NORMAL | FSOUND_NONBLOCKING, 0, 0);
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if(!this->mCurrentInternetStream)
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{
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outError = FMOD_ErrorString(mFMOD->FSOUND_GetError());
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}
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else
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{
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theSuccess = true;
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}
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}
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}
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return theSuccess;
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}
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void UIHud::StopInternetStream()
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{
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this->ClearStream(this->mCurrentInternetStream);
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this->mInternetStreamChannel = -1;
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}
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bool UIHud::UpdateInternetStream(float inCurrentTime, string& outError)
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{
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bool theSuccess = true;
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// If we're playing a stream
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if(this->mCurrentInternetStream)
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{
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if(this->mInternetStreamChannel < 0)
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{
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this->mInternetStreamChannel = mFMOD->FSOUND_Stream_PlayEx(FSOUND_FREE, this->mCurrentInternetStream, NULL, TRUE);
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mFMOD->FSOUND_SetPaused(this->mInternetStreamChannel, FALSE);
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//if (channel != -1)
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//{
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// FSOUND_Stream_Net_SetMetadataCallback(this->mCurrentInternetStream, metacallback, 0);
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// }
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}
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// If we get an error, add it as a tooltip
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int theOpenState = mFMOD->FSOUND_Stream_GetOpenState(this->mCurrentInternetStream);
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if((theOpenState == -1) || (theOpenState == -3))
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{
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//printf("\nERROR: failed to open stream!\n");
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//printf("SERVER: %s\n", );
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//break;
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outError = mFMOD->FSOUND_Stream_Net_GetLastServerStatus();
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theSuccess = false;
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gHUD.StopStream();
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}
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int read_percent = 0, driver = 0, channel = -1, status = 0, bitrate;
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unsigned int flags;
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mFMOD->FSOUND_Stream_Net_GetStatus(this->mCurrentInternetStream, &status, &read_percent, &bitrate, &flags);
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}
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return theSuccess;
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}
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void UIHud::PlayRandomSong(void)
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{
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// Pick random song first
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string theRelativeSongName;
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if(this->PickRandomSong(theRelativeSongName))
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{
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// Remove current song if any
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if(this->mCurrentSongStream)
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{
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this->StopMusic();
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}
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// Load song
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// char theSongName[255];
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// strcpy(theSongName, theRelativeSongName.c_str());
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// this->mCurrentSongStream = FSOUND_Stream_OpenMpeg(theSongName, FSOUND_NORMAL | FSOUND_LOOP_OFF);
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// if(this->mCurrentSongStream)
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// {
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// // Play default song
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// //FMUSIC_PlaySong(mod);
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//
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// this->mCurrentChannel = FSOUND_Stream_Play(FSOUND_FREE, this->mCurrentSongStream);
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// if (this->mCurrentChannel < 0)
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// {
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// // MessageBox(hwnd, "Error. Cannot start song", "Playing a song", MB_ICONHAND|MB_OK|MB_SYSTEMMODAL);
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// }
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// else
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// {
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// // Set volume to half way. TODO: This should use a real music volume variable
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// FSOUND_SetPan(this->mCurrentChannel, FSOUND_STEREOPAN);
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//
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//2023 - Making "volume" cvar a master volume. Multiplying by 155 as it was the original default value on the previous 0-255 cvar range.
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int theVolume = min(max(0, cl_musicvolume->value * CVAR_GET_FLOAT("volume") * 155), 255);
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// this->mBytesInCurrentSong = FSOUND_Stream_GetLength(this->mCurrentSongStream);
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if(this->PlaySong(theRelativeSongName, theVolume, false, this->mCurrentSongStream, this->mCurrentChannel, this->mBytesInCurrentSong))
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{
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this->mCurrentVolume = theVolume;
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int theDelay = (int)(cl_musicdelay->value);
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this->mRandomSecondsBetweenSongs = gEngfuncs.pfnRandomLong(0, theDelay);
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//this->mTimeSongEnded = -1.0f;
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this->mSongIsPlaying = true;
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}
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// this->mCurrentVolume = (int)(cl_musicvolume->value);
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// this->mCurrentVolume = min(max(0, this->mCurrentVolume), 255);
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// cl_musicvolume->value = this->mCurrentVolume;
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// FSOUND_SetVolume(this->mCurrentChannel, this->mCurrentVolume);
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//
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// this->mBytesInCurrentSong = FSOUND_Stream_GetLength(this->mCurrentSongStream);
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// this->mRandomSecondsBetweenSongs = gEngfuncs.pfnRandomLong(5, 90);
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// this->mTimeSongEnded = 0.0f;
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// this->mSongIsPlaying = true;
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// }
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// }
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// else
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// {
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// // TODO: Print out this error message somewhere
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// char theErrorMessage[512];
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// sprintf(theErrorMessage, "say %s", FMOD_ErrorString(FSOUND_GetError()));
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// }
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}
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}
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void UIHud::PostUIInit(void)
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{
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}
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int UIHud::Redraw(float flTime, int intermission)
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{
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int rc = 0;
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rc = CHud::Redraw(flTime, intermission);
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// Now that the file has been parsed, pass it off to the UI manager to build everything
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// This has to happen after CHud::VidInit because the components depend on the screen resolution to
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// be sized properly
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if(!this->mInitted)
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{
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this->LoadSchemes();
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if(this->mManager.Initialize(this->mDescriptionList, this->mSchemeManager))
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{
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this->PostUIInit();
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this->mInitted = true;
|
|
}
|
|
else
|
|
{
|
|
// TODO: Emit error
|
|
}
|
|
|
|
// Initialize music the first time through
|
|
if (CVAR_GET_FLOAT("cl_ambientsound") != 0 || CVAR_GET_FLOAT("cl_musicenabled") != 0)
|
|
this->InitializeSound();
|
|
}
|
|
|
|
string theErrorString;
|
|
this->Update(flTime, theErrorString);
|
|
|
|
return rc;
|
|
}
|
|
|
|
void UIHud::ResetGame()
|
|
{
|
|
this->mTimeSongEnded = -1;
|
|
this->mRandomSecondsBetweenSongs = 0;
|
|
}
|
|
|
|
void UIHud::SetMusicAllowed(bool inState)
|
|
{
|
|
this->mMusicAllowed = inState;
|
|
}
|
|
|
|
void UIHud::SetUsingVGUI(bool inState)
|
|
{
|
|
this->mManager.SetUsingVGUI(inState);
|
|
}
|
|
|
|
void UIHud::Shutdown(void)
|
|
{
|
|
this->ShutdownMusic();
|
|
}
|
|
|
|
void UIHud::ShutdownMusic(void)
|
|
{
|
|
if(this->mSoundInitialized)
|
|
{
|
|
this->StopMusic();
|
|
|
|
this->StopInternetStream();
|
|
|
|
////Commented out to fix the dreaded hang on exit! Let HL and the OS take care of it.
|
|
//mFMOD->FSOUND_Close();
|
|
//
|
|
//FMOD_FreeInstance(mFMOD);
|
|
mFMOD = NULL;
|
|
|
|
this->mSoundInitialized = false;
|
|
|
|
}
|
|
}
|
|
|
|
void UIHud::StopMusic()
|
|
{
|
|
if(this->mCurrentSongStream && this->mSoundInitialized)
|
|
{
|
|
this->ClearStream(this->mCurrentSongStream);
|
|
this->mSongIsPlaying = false;
|
|
//this->mMusicEnabled = false;
|
|
//this->mMusicAllowed = false;
|
|
}
|
|
}
|
|
|
|
void UIHud::Think(void)
|
|
{
|
|
CHud::Think();
|
|
}
|
|
|
|
void UIHud::ToggleEditMode(void)
|
|
{
|
|
// For now this also changes us into edit mode
|
|
if(this->mManager.InMouseMode())
|
|
{
|
|
if(this->mManager.ToggleEditMode())
|
|
{
|
|
|
|
// Now save this bad-boy out!
|
|
this->mManager.Save(this->mFilename, this->GetTextHeader());
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIHud::ShowMouse(void)
|
|
{
|
|
// For now this also changes us into edit mode
|
|
if ( this->mManager.InMouseMode() == false )
|
|
this->mManager.ToggleMouse();
|
|
}
|
|
|
|
void UIHud::ToggleMouse(void)
|
|
{
|
|
// For now this also changes us into edit mode
|
|
this->mManager.ToggleMouse();
|
|
}
|
|
|
|
bool UIHud::Update(float inCurrentTime, string& outError)
|
|
{
|
|
this->mManager.Update(inCurrentTime);
|
|
|
|
bool theSuccess = true;
|
|
if (CVAR_GET_FLOAT("cl_ambientsound") != 0 || CVAR_GET_FLOAT("cl_musicenabled") != 0) {
|
|
this->UpdateMusic(inCurrentTime);
|
|
|
|
//bool theSuccess = this->UpdateInternetStream(inCurrentTime, outError);
|
|
theSuccess = this->UpdateInternetStream(inCurrentTime, outError);
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
int UIHud::UpdateClientData(client_data_t *cdata, float time)
|
|
{
|
|
return CHud::UpdateClientData(cdata, time);
|
|
}
|
|
|
|
void UIHud::UpdateMusic(float inCurrentTime)
|
|
{
|
|
bool theJustTurnedOnMusic = false;
|
|
|
|
// When song is done, wait a time, then pick another song
|
|
if(this->mSoundInitialized)
|
|
{
|
|
if(!this->mMusicEnabled && this->mMusicAllowed)
|
|
{
|
|
this->mMusicEnabled = true;
|
|
theJustTurnedOnMusic = true;
|
|
}
|
|
else if(this->mMusicEnabled && !this->mMusicAllowed)
|
|
{
|
|
this->StopMusic();
|
|
}
|
|
|
|
//2023 - Making "volume" cvar a master volume. Multiplying by 155 as it was the original default value on the previous 0-255 cvar range.
|
|
int musicVol = min(max(0, cl_musicvolume->value * CVAR_GET_FLOAT("volume") * 155), 255);;
|
|
|
|
if (this->mSongIsPlaying && (musicVol != this->mCurrentVolume))
|
|
{
|
|
this->mCurrentVolume = musicVol;
|
|
//this->mCurrentVolume = min(max(0, this->mCurrentVolume), 255);
|
|
//cl_musicvolume->value = this->mCurrentVolume;
|
|
mFMOD->FSOUND_SetVolume(this->mCurrentChannel, this->mCurrentVolume);
|
|
}
|
|
|
|
// If the current song is done and a random time has elapsed since OR
|
|
// we just turned on music
|
|
if(theJustTurnedOnMusic || this->GetIsTimeForSong(inCurrentTime))
|
|
{
|
|
// Play a random song
|
|
this->PlayRandomSong();
|
|
}
|
|
|
|
if(this->mMusicEnabled && (this->mCurrentSongStream != NULL))
|
|
{
|
|
if((int)(mFMOD->FSOUND_Stream_GetPosition(this->mCurrentSongStream)) >= this->mBytesInCurrentSong)
|
|
{
|
|
this->mTimeSongEnded = inCurrentTime;
|
|
this->mSongIsPlaying = false;
|
|
}
|
|
}
|
|
// if(this->mTimeSongEnded != 0.0f && thi)
|
|
// {
|
|
// float theTimeElapsedSinceSongStopped = inCurrentTime - this->mTimeSongEnded;
|
|
// if(theTimeElapsedSinceSongStopped > this->mRandomSecondsBetweenSongs)
|
|
// {
|
|
// this->PlayRandomSong();
|
|
// }
|
|
// }
|
|
}
|
|
}
|
|
|
|
void UIHud::VidInit(void)
|
|
{
|
|
CHud::VidInit();
|
|
|
|
GetManager().VidInit();
|
|
}
|
|
|
|
FMOD_INSTANCE* UIHud::GetFMOD()
|
|
{
|
|
return mFMOD;
|
|
}
|
|
|