NS/releases/3.05/source/dlls/airtank.cpp
tankefugl b5590dd5d9 made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@144 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-29 11:34:28 +00:00

118 lines
2.7 KiB
C++

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
class CAirtank : public CGrenade
{
void Spawn( void );
void Precache( void );
void EXPORT TankThink( void );
void EXPORT TankTouch( CBaseEntity *pOther );
int BloodColor( void ) { return DONT_BLEED; };
void Killed( entvars_t *pevAttacker, int iGib );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
int m_state;
};
LINK_ENTITY_TO_CLASS( item_airtank, CAirtank );
TYPEDESCRIPTION CAirtank::m_SaveData[] =
{
DEFINE_FIELD( CAirtank, m_state, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CAirtank, CGrenade );
void CAirtank :: Spawn( void )
{
Precache( );
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
SET_MODEL(ENT(pev), "models/w_oxygen.mdl");
UTIL_SetSize(pev, Vector( -16, -16, 0), Vector(16, 16, 36));
UTIL_SetOrigin( pev, pev->origin );
SetTouch( TankTouch );
SetThink( TankThink );
pev->flags |= FL_MONSTER;
pev->takedamage = DAMAGE_YES;
pev->health = 20;
pev->dmg = 50;
m_state = 1;
}
void CAirtank::Precache( void )
{
PRECACHE_MODEL("models/w_oxygen.mdl");
PRECACHE_SOUND("doors/aliendoor3.wav");
}
void CAirtank :: Killed( entvars_t *pevAttacker, int iGib )
{
pev->owner = ENT( pevAttacker );
// UNDONE: this should make a big bubble cloud, not an explosion
Explode( pev->origin, Vector( 0, 0, -1 ) );
}
void CAirtank::TankThink( void )
{
// Fire trigger
m_state = 1;
SUB_UseTargets( this, USE_TOGGLE, 0 );
}
void CAirtank::TankTouch( CBaseEntity *pOther )
{
if ( !pOther->IsPlayer() )
return;
if (!m_state)
{
// "no oxygen" sound
EMIT_SOUND( ENT(pev), CHAN_BODY, "player/pl_swim2.wav", 1.0, ATTN_NORM );
return;
}
// give player 12 more seconds of air
pOther->pev->air_finished = gpGlobals->time + 12;
// suit recharge sound
EMIT_SOUND( ENT(pev), CHAN_VOICE, "doors/aliendoor3.wav", 1.0, ATTN_NORM );
// recharge airtank in 30 seconds
pev->nextthink = gpGlobals->time + 30;
m_state = 0;
SUB_UseTargets( this, USE_TOGGLE, 1 );
}