NS/releases/3.05/source/cl_dll/cl_dll.vcproj
tankefugl b5590dd5d9 made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@144 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-29 11:34:28 +00:00

3423 lines
87 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="cl_dll"
RootNamespace="cl_dll"
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
IntermediateDirectory="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
AdditionalIncludeDirectories="$(SolutionDir);$(SolutionDir)engine;$(SolutionDir)common;$(SolutionDir)pm_shared;$(SolutionDir)dlls;$(SolutionDir)game_shared;$(SolutionDir)fmod\inc;$(SolutionDir)utils\vgui\include"
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"
RuntimeLibrary="1"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/cl_dll.pch"
AssemblerListingLocation="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
ObjectFile="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
ProgramDataBaseFileName="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
WarningLevel="3"
WarnAsError="TRUE"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib particles.lib textrep.lib util.lib $(SolutionDir)\utils\vgui\lib\win32_vc6\vgui.lib"
OutputFile="$(SolutionDir)..\cl_dlls\client.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\$(ConfigurationName)"
IgnoreDefaultLibraryNames="libcmt.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(SolutionDir)..\cl_dlls/client.pdb"
GenerateMapFile="FALSE"
MapFileName=""
SubSystem="2"
BaseAddress="0x01900000"
ImportLibrary="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/cl_dll.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/cl_dll.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
IntermediateDirectory="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="$(SolutionDir);$(SolutionDir)engine;$(SolutionDir)common;$(SolutionDir)pm_shared;$(SolutionDir)dlls;$(SolutionDir)game_shared;$(SolutionDir)fmod\inc;$(SolutionDir)utils\vgui\include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NOINHERIT)"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerListingLocation="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
ObjectFile="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
ProgramDataBaseFileName="$(SolutionDir)temp\$(ProjectName)\$(ConfigurationName)/"
WarningLevel="3"
WarnAsError="TRUE"
SuppressStartupBanner="TRUE"
DebugInformationFormat="0"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib particles.lib textrep.lib util.lib $(SolutionDir)\utils\vgui\lib\win32_vc6\vgui.lib"
OutputFile="$(SolutionDir)..\cl_dlls\client.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\$(ConfigurationName)"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="FALSE"
ProgramDatabaseFile=""
GenerateMapFile="FALSE"
MapFileName=""
SubSystem="2"
ImportLibrary="$(SolutionDir)\temp\$(ProjectName)\$(ConfigurationName)/cl_dll.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/cl_dll.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
<File
RelativePath="ammo.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="ammo_secondary.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="ammohistory.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="battery.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="cdll_int.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="com_weapons.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="death.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="demo.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="entity.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="ev_common.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="events.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="flashlight.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="GameStudioModelRenderer.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="geiger.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="health.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hud.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hud_msg.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hud_redraw.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hud_servers.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hud_spectator.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hud_update.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="in_camera.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="input.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="inputw32.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\common\interface.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="menu.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="message.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="overview.cpp">
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="parsemsg.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\pm_shared\pm_debug.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\pm_shared\pm_math.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\pm_shared\pm_shared.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="saytext.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="status_icons.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="statusbar.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="studio_util.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="StudioModelRenderer.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="text_message.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="train.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="tri.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="util.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\vgui_checkbutton2.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_ClassMenu.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_ConsolePanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_ControlConfigPanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_CustomObjects.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\vgui_grid.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\vgui_helpers.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_int.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\vgui_listbox.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\vgui_loadtga.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_MOTDWindow.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_SchemeManager.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_ScorePanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\vgui_scrollbar2.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_ServerBrowser.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\vgui_slider2.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_SpectatorPanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_TeamFortressViewport.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="vgui_teammenu.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="view.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\voice_banmgr.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\voice_status.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\game_shared\voice_vgui_tweakdlg.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<Filter
Name="hl"
Filter="*.CPP">
<File
RelativePath="cl_util.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="ev_hldm.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hl\hl_baseentity.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hl\hl_objects.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="hl\hl_weapons.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\dlls\wpn_shared\hl_wpn_glock.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="client-side weapons"
Filter="">
<File
RelativePath="..\mod\AvHAcidRocketGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHAlienAbilities.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHAlienAbilities.h">
</File>
<File
RelativePath="..\mod\AvHAlienWeaponConstants.h">
</File>
<File
RelativePath="..\mod\AvHAlienWeapons.h">
</File>
<File
RelativePath="..\mod\AvHBasePlayerWeapon.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBasePlayerWeaponConstants.h">
</File>
<File
RelativePath="..\mod\AvHBileBombGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBite.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBite2.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBlink.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHClaws.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHDevour.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHDivineWind.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHGrenade.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHGrenadeGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHHealingSpray.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHHeavyMachineGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHItemInfo.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHKnife.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHMachineGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHMarineWeapon.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHMarineWeapon.h">
</File>
<File
RelativePath="..\mod\AvHMarineWeaponConstants.h">
</File>
<File
RelativePath="..\mod\AvHMarineWeapons.h">
</File>
<File
RelativePath="..\mod\AvHMetabolize.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHMine.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHParasiteGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHPistol.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHPrimalScream.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSonicGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSpikeGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSpitGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSpores.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHStomp.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSwipe.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHUmbraGun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHWebSpinner.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHWelder.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd">
<File
RelativePath="ammo.h">
</File>
<File
RelativePath="ammohistory.h">
</File>
<File
RelativePath="..\game_shared\bitvec.h">
</File>
<File
RelativePath="camera.h">
</File>
<File
RelativePath="cl_dll.h">
</File>
<File
RelativePath="com_weapons.h">
</File>
<File
RelativePath="demo.h">
</File>
<File
RelativePath="ev_hldm.h">
</File>
<File
RelativePath="eventscripts.h">
</File>
<File
RelativePath="GameStudioModelRenderer.h">
</File>
<File
RelativePath="health.h">
</File>
<File
RelativePath="hud.h">
</File>
<File
RelativePath="hud_iface.h">
</File>
<File
RelativePath="hud_servers.h">
</File>
<File
RelativePath="hud_servers_priv.h">
</File>
<File
RelativePath="hud_spectator.h">
</File>
<File
RelativePath="in_defs.h">
</File>
<File
RelativePath="..\common\itrackeruser.h">
</File>
<File
RelativePath="kbutton.h">
</File>
<File
RelativePath="overview.h">
</File>
<File
RelativePath="parsemsg.h">
</File>
<File
RelativePath="..\pm_shared\pm_debug.h">
</File>
<File
RelativePath="..\pm_shared\pm_defs.h">
</File>
<File
RelativePath="..\pm_shared\pm_info.h">
</File>
<File
RelativePath="..\pm_shared\pm_materials.h">
</File>
<File
RelativePath="..\pm_shared\pm_movevars.h">
</File>
<File
RelativePath="..\pm_shared\pm_shared.h">
</File>
<File
RelativePath="studio_util.h">
</File>
<File
RelativePath="StudioModelRenderer.h">
</File>
<File
RelativePath="..\upp\UPPClientInterface.h">
</File>
<File
RelativePath="..\upp\UPPCommonInterface.h">
</File>
<File
RelativePath="..\upp\UPPTypes.h">
</File>
<File
RelativePath="util.h">
</File>
<File
RelativePath="util_vector.h">
</File>
<File
RelativePath="..\game_shared\vgui_checkbutton2.h">
</File>
<File
RelativePath="vgui_ConsolePanel.h">
</File>
<File
RelativePath="vgui_ControlConfigPanel.h">
</File>
<File
RelativePath="..\game_shared\vgui_defaultinputsignal.h">
</File>
<File
RelativePath="..\game_shared\vgui_grid.h">
</File>
<File
RelativePath="..\game_shared\vgui_helpers.h">
</File>
<File
RelativePath="vgui_int.h">
</File>
<File
RelativePath="..\game_shared\vgui_listbox.h">
</File>
<File
RelativePath="..\game_shared\vgui_loadtga.h">
</File>
<File
RelativePath="vgui_SchemeManager.h">
</File>
<File
RelativePath="vgui_ScorePanel.h">
</File>
<File
RelativePath="..\game_shared\vgui_scrollbar2.h">
</File>
<File
RelativePath="vgui_ServerBrowser.h">
</File>
<File
RelativePath="..\game_shared\vgui_slider2.h">
</File>
<File
RelativePath="vgui_TeamFortressViewport.h">
</File>
<File
RelativePath="view.h">
</File>
<File
RelativePath="..\game_shared\voice_common.h">
</File>
<File
RelativePath="..\game_shared\voice_status.h">
</File>
<File
RelativePath="..\game_shared\voice_vgui_tweakdlg.h">
</File>
<File
RelativePath="wrect.h">
</File>
</Filter>
<Filter
Name="ui"
Filter="">
<File
RelativePath="..\ui\ColoredPanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ColoredPanel.h">
</File>
<File
RelativePath="..\ui\DummyPanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\FadingImageLabel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\FadingImageLabel.h">
</File>
<File
RelativePath="..\ui\MarqueeComponent.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\MarqueeComponent.h">
</File>
<File
RelativePath="..\ui\PieMenu.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\PieMenu.h">
</File>
<File
RelativePath="..\ui\PieNode.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\PieNode.h">
</File>
<File
RelativePath="..\ui\ReloadableComponent.h">
</File>
<File
RelativePath="..\ui\SliderPlus.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\SliderPlus.h">
</File>
<File
RelativePath="..\ui\SpritePanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\SpritePanel.h">
</File>
<File
RelativePath="..\ui\StaticLabel.h">
</File>
<File
RelativePath="..\ui\UIComponent.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\UIComponent.h">
</File>
<File
RelativePath="..\ui\UIComponents.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\UIComponents.h">
</File>
<File
RelativePath="..\ui\UIFactory.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\UIFactory.h">
</File>
<File
RelativePath="..\ui\UIHud.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\UIHud.h">
</File>
<File
RelativePath="..\ui\UIManager.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\UIManager.h">
</File>
<File
RelativePath="..\ui\UIPieMenu.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\UIPieMenu.h">
</File>
<File
RelativePath="..\ui\UIUtil.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_MBCS;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\UIUtil.h">
</File>
</Filter>
<Filter
Name="mod"
Filter="">
<File
RelativePath="..\mod\AnimationUtil.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AnimationUtil.h">
</File>
<File
RelativePath="..\mod\AvHActionButtons.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHActionButtons.h">
</File>
<File
RelativePath="..\mod\AvHAlienWeapon.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHAlienWeapon.h">
</File>
<File
RelativePath="..\mod\AvHAmbientSound.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHAmbientSound.h">
</File>
<File
RelativePath="..\mod\AvHAssert.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBalance.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBalance.h">
</File>
<File
RelativePath="..\mod\AvHBalanceAnalysis.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBalanceAnalysis.h">
</File>
<File
RelativePath="..\mod\AvHBaseInfoLocation.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHBaseInfoLocation.h">
</File>
<File
RelativePath="..\mod\AvHClientUtil.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHClientUtil.h">
</File>
<File
RelativePath="..\mod\AvHCommanderModeHandler.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHCommanderModeHandler.h">
</File>
<File
RelativePath="..\mod\AvHConstants.cpp">
</File>
<File
RelativePath="..\mod\AvHConstants.h">
</File>
<File
RelativePath="..\mod\AvHEntityHierarchy.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHEntityHierarchy.h">
</File>
<File
RelativePath="..\mod\AvHEvents.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHFont.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHFont.h">
</File>
<File
RelativePath="..\mod\AvHHelp.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHHud.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHHud.h">
</File>
<File
RelativePath="..\mod\AvHHudRender.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHLogoutComponent.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHLogoutComponent.h">
</File>
<File
RelativePath="..\mod\AvHMapExtents.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHMapExtents.h">
</File>
<File
RelativePath="..\mod\AvHMinimap.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHMinimap.h">
</File>
<File
RelativePath="..\mod\AvHMovementUtil.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHMovementUtil.h">
</File>
<File
RelativePath="..\mod\AvHOrder.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHOrder.h">
</File>
<File
RelativePath="..\mod\AvHOverviewControl.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHOverviewControl.h">
</File>
<File
RelativePath="..\mod\AvHOverviewMap.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHOverviewMap.h">
</File>
<File
RelativePath="..\mod\AvHParticleEditorHandler.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHParticleEditorHandler.h">
</File>
<File
RelativePath="..\mod\AvHPieMenuHandler.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHPieMenuHandler.h">
</File>
<File
RelativePath="..\mod\AvHPlayerUpgrade.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHPlayerUpgrade.h">
</File>
<File
RelativePath="..\mod\AvHScriptClient.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHScriptManager.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHScriptManager.h">
</File>
<File
RelativePath="..\mod\AvHScriptShared.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHScrollHandler.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHScrollHandler.h">
</File>
<File
RelativePath="..\mod\AvHScrollPanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSharedMovementInfo.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSharedMovementInfo.h">
</File>
<File
RelativePath="..\mod\AvHSharedUtil.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSharedUtil.h">
</File>
<File
RelativePath="..\mod\AvHSpecials.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSpecials.h">
</File>
<File
RelativePath="..\mod\AvHSpriteAPI.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSpriteAPI.h">
</File>
<File
RelativePath="..\mod\AvHTeamHierarchy.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHTeamHierarchy.h">
</File>
<File
RelativePath="..\mod\AvHTechImpulsePanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHTechImpulsePanel.h">
</File>
<File
RelativePath="..\mod\AvHTechNodes.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHTechSlotManager.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHTooltip.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHTooltip.h">
</File>
<File
RelativePath="..\mod\AvHUIFactory.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHUIFactory.h">
</File>
<File
RelativePath="..\mod\AvHVisibleBlipList.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHVisibleBlipList.h">
</File>
<File
RelativePath="..\mod\ChatPanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\ChatPanel.h">
</File>
<File
RelativePath="..\mod\CollisionChecker.cpp">
</File>
<File
RelativePath="..\mod\CollisionChecker.h">
</File>
<File
RelativePath="..\mod\CollisionUtil.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\CollisionUtil.h">
</File>
<File
RelativePath="..\ui\InvisiblePanel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\InvisiblePanel.h">
</File>
<Filter
Name="particles"
Filter="">
<File
RelativePath="..\mod\AvHParticleSystem.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHParticleSystem.h">
</File>
<File
RelativePath="..\mod\AvHParticleSystemManager.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHParticleSystemManager.h">
</File>
<File
RelativePath="..\mod\AvHParticleTemplate.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHParticleTemplate.h">
</File>
<File
RelativePath="..\mod\AvHParticleTemplateClient.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHParticleTemplateClient.h">
</File>
<File
RelativePath="..\mod\AvHSelectionHelper.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\mod\AvHSelectionHelper.h">
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>