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O Skulk wallwalk has been improved -- the skulk will stick to walls by snapping the skulk to the wall if a wall is found along the surface normal vector within the 5 units. Skulk wallwalk is also disabled when the skulk is walking on the floor (z component of the surface normal > 0.95) O Skulk can now jump from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing and slightly up. This hijacks the waterjumptime, which is never used for the skulk anyway, to refuse wallsticking for a brief period after either walljumping or leaping. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@31 67975925-1194-0748-b3d5-c16f83f1a3a1 |
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pm_debug.cpp | ||
pm_debug.h | ||
pm_defs.h | ||
pm_info.h | ||
pm_materials.h | ||
pm_math.cpp | ||
pm_movevars.h | ||
pm_shared.cpp | ||
pm_shared.h |