mirror of
https://github.com/ENSL/NS.git
synced 2024-11-29 15:51:51 +00:00
58358d0927
* Initial bot commit * Added server commands and cvars for adding AI players to the game. * Added auto modes for automating the adding and removal of bots * Bots connect to the server and join teams correctly * Added round restart and new map detection for AI system Push before new project added for detour * Initial bot integration * Integrated all basic bot code for navigation and task performing * Added support for multi_managers to better understand how buttons and triggers affect doors * Improved bot understanding of door triggers and weldables * Reworked nav profiles Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder * Improved bot door usage * Added weldable obstacles back into navigation Bots now understand how to get around weldable barriers * Replaced fixed arrays with vectors * Resource node and hive lists are now vectors. * Further improved bot weld behaviour * Added dynamic reachability calculations When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses. * Added team-based reachability calculations Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point. * Implemented long-range off-mesh connections and dynamic off-mesh connections * Implemented fully dynamic off-mesh connections Phase gates now use connections rather than custom path finding. Much more performant. * Replaced arrays with vectors for simpler code * Started Bot Swimming * Bots understand trigger_changetarget Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work * Push before trying to fix long-range connections * Implement new off-mesh connection system * Redid population of door triggers * Fixed trigger types and links to doors * Added lift and moving platform support * Lift improvements * Bots avoid getting crushed under a lift when summoning it * Bots are better at judging which stop a platform needs to be at * Tweak lift and welder usage * Fixed bug with multiple off-mesh connections close together * Finish lift movement * Fixed dodgy path finding * Improved skulk ladder usage and lerk lift usage * Fix crash with path finding * Re-implement commander AI * Commander improvements * Improve commander sieging * Commander scanning tweak * Reimplemented regular marine AI * Start reimplementing alien AI * Implement gorge building behaviours * Start alien tactical decisioning * Continuing alien building and other non-combat logic * More alien role work * Adjusted base node definitions * Iterate Capper Logic * Alien assault AI * Alien Combat * Fix grenade throwing, better combat * Marine combat AI improvements * Commander improvements * Commander + nav improvements * Drop mines * Improved bot stuck detection * Commander supply improvements * Bot fill timing config * Added nsbots.cfg to configure internal bots * Changed bot config file to "nsbots.cfg" * Bug fixing with navigation * Fix skulk movement on ladders * Improved commander placement and tactical refresh * Fixed bug with ladder climbing * Doors block off-mesh connections * Finished doors blocking connections * Marine and alien tactical bug fixes * Add commander beacon back in * Start combat mode stuff * First pass at combat mode * Bots attack turrets * Fix ladder and wall climbing * Commander chat request * Improved skulk ladders * Added nav meshes for new bot code * Added bot configuration to listen server menu * Added bot config file * Added default bot config to listenserver.cfg * Added default bot settings to server.cfg * Include VS filter for bot files * Crash fixes * Bot improvements * Bot stability and mine placement improvements * Fixed crash on new map start with bots * Reverted Svencoop fix * Fixed crash, added more cvars * Performance improvement * Commander building improvements * Stop bot spasming when waiting to take command * Fixed doors not blocking connections * Added bot disabled guard to round start * Commander improvements, movement improvements * Tweaked level load sequence * Performance improvements * Bot load spread * Fixed commander update * Refactor bot frame handling * Bug fixes + Pierow's dynamic load spread * Minor bug fixes * Fix door detection, prep for test * Fixed commander siege spam * linux compile test * fix hardcoded inlcudes * O1 compile flag for detour - fix linux server crash * Revert detour compile flags to original for windows * linux build update * remove x64 build configs * update bot nav meshes and configs * fix bot physics at high server fps, update navmeshes. from @RGreenlees --------- Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com> Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
643 lines
No EOL
20 KiB
C++
643 lines
No EOL
20 KiB
C++
#include "AvHAIHelper.h"
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#include "AvHAIMath.h"
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#include "AvHAIPlayerUtil.h"
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#include "AvHAITactical.h"
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#include "AvHAINavigation.h"
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#include "AvHGamerules.h"
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#include <unordered_map>
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int m_spriteTexture;
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std::unordered_map<const char*, std::string> LocalizedLocationsMap;
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bool UTIL_CommanderTrace(const edict_t* pEdict, const Vector& start, const Vector& end)
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{
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TraceResult hit;
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edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL;
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UTIL_TraceLine(start, end, ignore_monsters, ignore_glass, IgnoreEdict, &hit);
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return (hit.flFraction >= 1.0f);
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}
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bool UTIL_QuickTrace(const edict_t* pEdict, const Vector& start, const Vector& end, bool bAllowStartSolid)
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{
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TraceResult hit;
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edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL;
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UTIL_TraceLine(start, end, ignore_monsters, ignore_glass, IgnoreEdict, &hit);
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return (hit.flFraction >= 1.0f && !hit.fAllSolid && (bAllowStartSolid || !hit.fStartSolid));
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}
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bool UTIL_QuickHullTrace(const edict_t* pEdict, const Vector& start, const Vector& end, bool bAllowStartSolid)
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{
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int hullNum = (!FNullEnt(pEdict)) ? GetPlayerHullIndex(pEdict) : point_hull;
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edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL;
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TraceResult hit;
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UTIL_TraceHull(start, end, ignore_monsters, hullNum, IgnoreEdict, &hit);
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return (hit.flFraction >= 1.0f && !hit.fAllSolid && (bAllowStartSolid || !hit.fStartSolid));
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}
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bool UTIL_QuickHullTrace(const edict_t* pEdict, const Vector& start, const Vector& end, int hullNum, bool bAllowStartSolid)
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{
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TraceResult hit;
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edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL;
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UTIL_TraceHull(start, end, ignore_monsters, hullNum, IgnoreEdict, &hit);
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return (hit.flFraction >= 1.0f && !hit.fAllSolid && (bAllowStartSolid || !hit.fStartSolid));
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}
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edict_t* UTIL_TraceEntity(const edict_t* pEdict, const Vector& start, const Vector& end)
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{
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TraceResult hit;
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edict_t* IgnoreEdict = (!FNullEnt(pEdict)) ? pEdict->v.pContainingEntity : NULL;
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UTIL_TraceLine(start, end, dont_ignore_monsters, dont_ignore_glass, IgnoreEdict, &hit);
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return hit.pHit;
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}
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Vector UTIL_GetTraceHitLocation(const Vector Start, const Vector End)
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{
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TraceResult hit;
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UTIL_TraceHull(Start, End, ignore_monsters, point_hull, NULL, &hit);
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if (hit.flFraction < 1.0f && !hit.fAllSolid)
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{
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return hit.vecEndPos;
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}
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return Start;
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}
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Vector UTIL_GetHullTraceHitLocation(const Vector Start, const Vector End, int HullNum)
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{
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TraceResult hit;
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UTIL_TraceHull(Start, End, ignore_monsters, HullNum, NULL, &hit);
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if (hit.flFraction < 1.0f && !hit.fAllSolid)
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{
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return hit.vecEndPos;
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}
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return Start;
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}
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Vector UTIL_GetGroundLocation(const Vector CheckLocation)
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{
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if (vIsZero(CheckLocation)) { return g_vecZero; }
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TraceResult hit;
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UTIL_TraceHull(CheckLocation, (CheckLocation - Vector(0.0f, 0.0f, 1000.0f)), ignore_monsters, head_hull, nullptr, &hit);
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if (hit.flFraction < 1.0f)
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{
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return hit.vecEndPos;
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}
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return CheckLocation;
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}
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Vector UTIL_GetEntityGroundLocation(const edict_t* pEntity)
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{
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if (FNullEnt(pEntity)) { return g_vecZero; }
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bool bIsPlayer = IsEdictPlayer(pEntity);
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if (bIsPlayer)
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{
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if (IsPlayerOnLadder(pEntity))
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{
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return UTIL_GetFloorUnderEntity(pEntity);
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}
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if (pEntity->v.flags & FL_ONGROUND)
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{
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if (FNullEnt(pEntity->v.groundentity))
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{
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return GetPlayerBottomOfCollisionHull(pEntity);
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}
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if (!IsEdictPlayer(pEntity->v.groundentity) && GetDeployableObjectTypeFromEdict(pEntity->v.groundentity) == STRUCTURE_NONE)
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{
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return GetPlayerBottomOfCollisionHull(pEntity);
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}
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}
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return UTIL_GetFloorUnderEntity(pEntity);
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}
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if (GetDeployableObjectTypeFromEdict(pEntity) == STRUCTURE_ALIEN_HIVE)
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{
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return UTIL_GetFloorUnderEntity(pEntity);
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const AvHAIHiveDefinition* Hive = AITAC_GetHiveFromEdict(pEntity);
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if (Hive)
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{
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return Hive->FloorLocation;
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}
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else
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{
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return UTIL_GetFloorUnderEntity(pEntity);
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}
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}
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Vector Centre = UTIL_GetCentreOfEntity(pEntity);
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Centre.z = pEntity->v.absmin.z + 1.0f;
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return Centre;
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}
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Vector UTIL_GetCentreOfEntity(const edict_t* Entity)
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{
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if (!Entity) { return g_vecZero; }
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return (Entity->v.absmin + (Entity->v.size * 0.5f));
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}
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Vector UTIL_GetFloorUnderEntity(const edict_t* Edict)
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{
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if (FNullEnt(Edict)) { return g_vecZero; }
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TraceResult hit;
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Vector EntityCentre = UTIL_GetCentreOfEntity(Edict) + Vector(0.0f, 0.0f, 1.0f);
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Vector TraceEnd = (EntityCentre - Vector(0.0f, 0.0f, 1000.0f));
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UTIL_TraceHull(EntityCentre, TraceEnd, ignore_monsters, head_hull, Edict->v.pContainingEntity, &hit);
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if (hit.flFraction < 1.0f)
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{
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return (hit.vecEndPos + Vector(0.0f, 0.0f, 1.0f));
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}
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return Edict->v.origin;
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}
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Vector UTIL_GetClosestPointOnEntityToLocation(const Vector Location, const edict_t* Entity)
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{
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return Vector(clampf(Location.x, Entity->v.absmin.x, Entity->v.absmax.x), clampf(Location.y, Entity->v.absmin.y, Entity->v.absmax.y), clampf(Location.z, Entity->v.absmin.z, Entity->v.absmax.z));
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}
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Vector UTIL_GetClosestPointOnEntityToLocation(const Vector Location, const edict_t* Entity, const Vector EntityLocation)
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{
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Vector MinVec = EntityLocation - (Entity->v.size * 0.5f);
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Vector MaxVec = EntityLocation + (Entity->v.size * 0.5f);
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return Vector(clampf(Location.x, MinVec.x, MaxVec.x), clampf(Location.y, MinVec.y, MaxVec.y), clampf(Location.z, MinVec.z, MaxVec.z));
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}
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AvHAIDeployableStructureType IUSER3ToStructureType(const int inIUSER3)
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{
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if (inIUSER3 == AVH_USER3_COMMANDER_STATION) { return STRUCTURE_MARINE_COMMCHAIR; }
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if (inIUSER3 == AVH_USER3_RESTOWER) { return STRUCTURE_MARINE_RESTOWER; }
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if (inIUSER3 == AVH_USER3_INFANTRYPORTAL) { return STRUCTURE_MARINE_INFANTRYPORTAL; }
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if (inIUSER3 == AVH_USER3_ARMORY) { return STRUCTURE_MARINE_ARMOURY; }
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if (inIUSER3 == AVH_USER3_ADVANCED_ARMORY) { return STRUCTURE_MARINE_ADVARMOURY; }
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if (inIUSER3 == AVH_USER3_TURRET_FACTORY) { return STRUCTURE_MARINE_TURRETFACTORY; }
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if (inIUSER3 == AVH_USER3_ADVANCED_TURRET_FACTORY) { return STRUCTURE_MARINE_ADVTURRETFACTORY; }
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if (inIUSER3 == AVH_USER3_TURRET) { return STRUCTURE_MARINE_TURRET; }
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if (inIUSER3 == AVH_USER3_SIEGETURRET) { return STRUCTURE_MARINE_SIEGETURRET; }
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if (inIUSER3 == AVH_USER3_ARMSLAB) { return STRUCTURE_MARINE_ARMSLAB; }
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if (inIUSER3 == AVH_USER3_PROTOTYPE_LAB) { return STRUCTURE_MARINE_PROTOTYPELAB; }
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if (inIUSER3 == AVH_USER3_OBSERVATORY) { return STRUCTURE_MARINE_OBSERVATORY; }
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if (inIUSER3 == AVH_USER3_PHASEGATE) { return STRUCTURE_MARINE_PHASEGATE; }
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if (inIUSER3 == AVH_USER3_MINE) { return STRUCTURE_MARINE_DEPLOYEDMINE; }
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if (inIUSER3 == AVH_USER3_HIVE) { return STRUCTURE_ALIEN_HIVE; }
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if (inIUSER3 == AVH_USER3_ALIENRESTOWER) { return STRUCTURE_ALIEN_RESTOWER; }
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if (inIUSER3 == AVH_USER3_DEFENSE_CHAMBER) { return STRUCTURE_ALIEN_DEFENCECHAMBER; }
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if (inIUSER3 == AVH_USER3_SENSORY_CHAMBER) { return STRUCTURE_ALIEN_SENSORYCHAMBER; }
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if (inIUSER3 == AVH_USER3_MOVEMENT_CHAMBER) { return STRUCTURE_ALIEN_MOVEMENTCHAMBER; }
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if (inIUSER3 == AVH_USER3_OFFENSE_CHAMBER) { return STRUCTURE_ALIEN_OFFENCECHAMBER; }
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return STRUCTURE_NONE;
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}
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AvHAIDeployableStructureType GetDeployableObjectTypeFromEdict(const edict_t* StructureEdict)
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{
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if (FNullEnt(StructureEdict)) { return STRUCTURE_NONE; }
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return IUSER3ToStructureType(StructureEdict->v.iuser3);
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}
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bool IsEdictStructure(const edict_t* edict)
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{
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return (GetDeployableObjectTypeFromEdict(edict) != STRUCTURE_NONE);
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}
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bool IsEdictHive(const edict_t* edict)
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{
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if (FNullEnt(edict)) { return false; }
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return (edict->v.iuser3 == AVH_USER3_HIVE);
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}
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bool IsDamagingStructure(const edict_t* StructureEdict)
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{
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return IsDamagingStructure(GetStructureTypeFromEdict(StructureEdict));
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}
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bool IsDamagingStructure(AvHAIDeployableStructureType StructureType)
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{
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switch (StructureType)
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{
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case STRUCTURE_ALIEN_OFFENCECHAMBER:
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case STRUCTURE_MARINE_TURRET:
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return true;
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default:
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return false;
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}
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return false;
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}
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AvHAIDeployableStructureType GetStructureTypeFromEdict(const edict_t* StructureEdict)
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{
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if (FNullEnt(StructureEdict)) { return STRUCTURE_NONE; }
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return IUSER3ToStructureType(StructureEdict->v.iuser3);
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}
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bool GetNearestMapLocationAtPoint(vec3_t SearchLocation, string& outLocation)
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{
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bool theSuccess = false;
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const AvHBaseInfoLocationListType& inLocations = GetGameRules()->GetInfoLocations();
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bool bFoundNearest = false;
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float MinDist = 0.0f;
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// Look at our current position, and see if we lie within of the map locations
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for (AvHBaseInfoLocationListType::const_iterator theIter = inLocations.begin(); theIter != inLocations.end(); theIter++)
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{
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if (theIter->GetIsPointInRegion(SearchLocation))
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{
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outLocation = theIter->GetLocationName();
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return true;
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}
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float NearestX = clampf(SearchLocation.x, theIter->GetMinExtent().x, theIter->GetMaxExtent().x);
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float NearestY = clampf(SearchLocation.y, theIter->GetMinExtent().y, theIter->GetMaxExtent().y);
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float ThisDist = vDist2DSq(SearchLocation, Vector(NearestX, NearestY, 0.0f));
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if (!bFoundNearest || ThisDist < MinDist)
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{
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outLocation = theIter->GetLocationName();
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bFoundNearest = true;
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theSuccess = true;
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MinDist = ThisDist;
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}
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}
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return theSuccess;
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}
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void AIDEBUG_DrawBotPath(AvHAIPlayer* pBot, float DrawTime)
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{
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AIDEBUG_DrawPath(pBot->BotNavInfo.CurrentPath, DrawTime);
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}
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void AIDEBUG_DrawPath(vector<bot_path_node>& path, float DrawTime)
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{
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if (path.size() == 0) { return; }
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for (auto it = path.begin(); it != path.end(); it++)
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{
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Vector FromLoc = it->FromLocation;
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Vector ToLoc = it->Location;
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switch (it->flag)
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{
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case SAMPLE_POLYFLAGS_WELD:
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case SAMPLE_POLYFLAGS_DOOR:
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UTIL_DrawLine(INDEXENT(1), FromLoc, ToLoc, DrawTime, 255, 0, 0);
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break;
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case SAMPLE_POLYFLAGS_JUMP:
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case SAMPLE_POLYFLAGS_DUCKJUMP:
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UTIL_DrawLine(INDEXENT(1), FromLoc, ToLoc, DrawTime, 255, 255, 0);
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break;
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case SAMPLE_POLYFLAGS_LADDER:
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case SAMPLE_POLYFLAGS_LIFT:
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UTIL_DrawLine(INDEXENT(1), FromLoc, ToLoc, DrawTime, 0, 0, 255);
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break;
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case SAMPLE_POLYFLAGS_WALLCLIMB:
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UTIL_DrawLine(INDEXENT(1), FromLoc, ToLoc, DrawTime, 0, 128, 0);
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break;
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case SAMPLE_POLYFLAGS_BLOCKED:
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UTIL_DrawLine(INDEXENT(1), FromLoc, ToLoc, DrawTime, 128, 128, 128);
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break;
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case SAMPLE_POLYFLAGS_TEAM1PHASEGATE:
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case SAMPLE_POLYFLAGS_TEAM2PHASEGATE:
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UTIL_DrawLine(INDEXENT(1), FromLoc, ToLoc, DrawTime, 255, 128, 128);
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break;
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default:
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UTIL_DrawLine(INDEXENT(1), FromLoc, ToLoc, DrawTime);
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break;
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}
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}
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}
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void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end)
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{
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if (FNullEnt(pEntity) || pEntity->free) { return; }
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MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity);
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WRITE_BYTE(TE_BEAMPOINTS);
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WRITE_COORD(start.x);
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WRITE_COORD(start.y);
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WRITE_COORD(start.z);
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WRITE_COORD(end.x);
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WRITE_COORD(end.y);
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WRITE_COORD(end.z);
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WRITE_SHORT(m_spriteTexture);
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WRITE_BYTE(1); // framestart
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WRITE_BYTE(10); // framerate
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WRITE_BYTE(1); // life in 0.1's
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WRITE_BYTE(5); // width
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WRITE_BYTE(0); // noise
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(250); // brightness
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WRITE_BYTE(5); // speed
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MESSAGE_END();
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}
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void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end, float drawTimeSeconds)
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{
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if (FNullEnt(pEntity) || pEntity->free) { return; }
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int timeTenthSeconds = (int)floorf(drawTimeSeconds * 10.0f);
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timeTenthSeconds = fmaxf(timeTenthSeconds, 1);
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MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity);
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WRITE_BYTE(TE_BEAMPOINTS);
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WRITE_COORD(start.x);
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WRITE_COORD(start.y);
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WRITE_COORD(start.z);
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WRITE_COORD(end.x);
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WRITE_COORD(end.y);
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WRITE_COORD(end.z);
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WRITE_SHORT(m_spriteTexture);
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WRITE_BYTE(1); // framestart
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WRITE_BYTE(10); // framerate
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WRITE_BYTE(timeTenthSeconds); // life in 0.1's
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WRITE_BYTE(5); // width
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WRITE_BYTE(0); // noise
|
|
|
|
WRITE_BYTE(255); // r, g, b
|
|
WRITE_BYTE(255); // r, g, b
|
|
WRITE_BYTE(255); // r, g, b
|
|
|
|
WRITE_BYTE(250); // brightness
|
|
WRITE_BYTE(5); // speed
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end, float drawTimeSeconds, int r, int g, int b)
|
|
{
|
|
if (FNullEnt(pEntity) || pEntity->free) { return; }
|
|
|
|
int timeTenthSeconds = (int)floorf(drawTimeSeconds * 10.0f);
|
|
timeTenthSeconds = fmaxf(timeTenthSeconds, 1);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity);
|
|
WRITE_BYTE(TE_BEAMPOINTS);
|
|
WRITE_COORD(start.x);
|
|
WRITE_COORD(start.y);
|
|
WRITE_COORD(start.z);
|
|
WRITE_COORD(end.x);
|
|
WRITE_COORD(end.y);
|
|
WRITE_COORD(end.z);
|
|
WRITE_SHORT(m_spriteTexture);
|
|
WRITE_BYTE(1); // framestart
|
|
WRITE_BYTE(10); // framerate
|
|
WRITE_BYTE(timeTenthSeconds); // life in 0.1's
|
|
WRITE_BYTE(5); // width
|
|
WRITE_BYTE(0); // noise
|
|
|
|
WRITE_BYTE(r); // r, g, b
|
|
WRITE_BYTE(g); // r, g, b
|
|
WRITE_BYTE(b); // r, g, b
|
|
|
|
WRITE_BYTE(250); // brightness
|
|
WRITE_BYTE(5); // speed
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_DrawLine(edict_t* pEntity, Vector start, Vector end, int r, int g, int b)
|
|
{
|
|
if (FNullEnt(pEntity) || pEntity->free) { return; }
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity);
|
|
WRITE_BYTE(TE_BEAMPOINTS);
|
|
WRITE_COORD(start.x);
|
|
WRITE_COORD(start.y);
|
|
WRITE_COORD(start.z);
|
|
WRITE_COORD(end.x);
|
|
WRITE_COORD(end.y);
|
|
WRITE_COORD(end.z);
|
|
WRITE_SHORT(m_spriteTexture);
|
|
WRITE_BYTE(1); // framestart
|
|
WRITE_BYTE(10); // framerate
|
|
WRITE_BYTE(1); // life in 0.1's
|
|
WRITE_BYTE(5); // width
|
|
WRITE_BYTE(0); // noise
|
|
|
|
WRITE_BYTE(r); // r, g, b
|
|
WRITE_BYTE(g); // r, g, b
|
|
WRITE_BYTE(b); // r, g, b
|
|
|
|
WRITE_BYTE(250); // brightness
|
|
WRITE_BYTE(5); // speed
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_DrawBox(edict_t* pEntity, Vector bMin, Vector bMax, float drawTimeSeconds)
|
|
{
|
|
Vector LowerBottomLeftCorner = bMin;
|
|
Vector LowerTopLeftCorner = Vector(bMin.x, bMax.y, bMin.z);
|
|
Vector LowerTopRightCorner = Vector(bMax.x, bMax.y, bMin.z);
|
|
Vector LowerBottomRightCorner = Vector(bMax.x, bMin.y, bMin.z);
|
|
|
|
Vector UpperBottomLeftCorner = Vector(bMin.x, bMin.y, bMax.z);
|
|
Vector UpperTopLeftCorner = Vector(bMin.x, bMax.y, bMax.z);
|
|
Vector UpperTopRightCorner = Vector(bMax.x, bMax.y, bMax.z);
|
|
Vector UpperBottomRightCorner = Vector(bMax.x, bMin.y, bMax.z);
|
|
|
|
|
|
UTIL_DrawLine(pEntity, LowerTopLeftCorner, LowerTopRightCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, LowerTopRightCorner, LowerBottomRightCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, LowerBottomRightCorner, LowerBottomLeftCorner, drawTimeSeconds, 255, 255, 255);
|
|
|
|
UTIL_DrawLine(pEntity, UpperBottomLeftCorner, UpperTopLeftCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, UpperTopLeftCorner, UpperTopRightCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, UpperTopRightCorner, UpperBottomRightCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, UpperBottomRightCorner, UpperBottomLeftCorner, drawTimeSeconds, 255, 255, 255);
|
|
|
|
UTIL_DrawLine(pEntity, LowerBottomLeftCorner, UpperBottomLeftCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, LowerTopLeftCorner, UpperTopLeftCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, LowerTopRightCorner, UpperTopRightCorner, drawTimeSeconds, 255, 255, 255);
|
|
UTIL_DrawLine(pEntity, LowerBottomRightCorner, UpperBottomRightCorner, drawTimeSeconds, 255, 255, 255);
|
|
}
|
|
|
|
void UTIL_DrawBox(edict_t* pEntity, Vector bMin, Vector bMax, float drawTimeSeconds, int r, int g, int b)
|
|
{
|
|
Vector LowerBottomLeftCorner = bMin;
|
|
Vector LowerTopLeftCorner = Vector(bMin.x, bMax.y, bMin.z);
|
|
Vector LowerTopRightCorner = Vector(bMax.x, bMax.y, bMin.z);
|
|
Vector LowerBottomRightCorner = Vector(bMax.x, bMin.y, bMin.z);
|
|
|
|
Vector UpperBottomLeftCorner = Vector(bMin.x, bMin.y, bMax.z);
|
|
Vector UpperTopLeftCorner = Vector(bMin.x, bMax.y, bMax.z);
|
|
Vector UpperTopRightCorner = Vector(bMax.x, bMax.y, bMax.z);
|
|
Vector UpperBottomRightCorner = Vector(bMax.x, bMin.y, bMax.z);
|
|
|
|
|
|
UTIL_DrawLine(pEntity, LowerTopLeftCorner, LowerTopRightCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, LowerTopRightCorner, LowerBottomRightCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, LowerBottomRightCorner, LowerBottomLeftCorner, drawTimeSeconds, r, g, b);
|
|
|
|
UTIL_DrawLine(pEntity, UpperBottomLeftCorner, UpperTopLeftCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, UpperTopLeftCorner, UpperTopRightCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, UpperTopRightCorner, UpperBottomRightCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, UpperBottomRightCorner, UpperBottomLeftCorner, drawTimeSeconds, r, g, b);
|
|
|
|
UTIL_DrawLine(pEntity, LowerBottomLeftCorner, UpperBottomLeftCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, LowerTopLeftCorner, UpperTopLeftCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, LowerTopRightCorner, UpperTopRightCorner, drawTimeSeconds, r, g, b);
|
|
UTIL_DrawLine(pEntity, LowerBottomRightCorner, UpperBottomRightCorner, drawTimeSeconds, r, g, b);
|
|
}
|
|
|
|
void UTIL_DrawHUDText(edict_t* pEntity, char channel, float x, float y, unsigned char r, unsigned char g, unsigned char b, const char* string)
|
|
{
|
|
// higher level wrapper for hudtextparms TE_TEXTMESSAGEs. This function is meant to be called
|
|
// every frame, since the duration of the display is roughly worth the duration of a video
|
|
// frame. The X and Y coordinates are unary fractions which are bound to this rule:
|
|
// 0: top of the screen (Y) or left of the screen (X), left aligned text
|
|
// 1: bottom of the screen (Y) or right of the screen (X), right aligned text
|
|
// -1(only one negative value possible): center of the screen (X and Y), centered text
|
|
// Any value ranging from 0 to 1 will represent a valid position on the screen.
|
|
|
|
//static short duration;
|
|
|
|
if (FNullEnt(pEntity)) { return; }
|
|
|
|
//duration = (int)GAME_GetServerMSecVal() * 256 / 750; // compute text message duration
|
|
//if (duration < 5)
|
|
// duration = 5;
|
|
|
|
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, NULL, pEntity);
|
|
WRITE_BYTE(TE_TEXTMESSAGE);
|
|
WRITE_BYTE(channel); // channel
|
|
WRITE_SHORT((int)(x * 8192.0f)); // x coordinates * 8192
|
|
WRITE_SHORT((int)(y * 8192.0f)); // y coordinates * 8192
|
|
WRITE_BYTE(0); // effect (fade in/out)
|
|
WRITE_BYTE(r); // initial RED
|
|
WRITE_BYTE(g); // initial GREEN
|
|
WRITE_BYTE(b); // initial BLUE
|
|
WRITE_BYTE(1); // initial ALPHA
|
|
WRITE_BYTE(r); // effect RED
|
|
WRITE_BYTE(g); // effect GREEN
|
|
WRITE_BYTE(b); // effect BLUE
|
|
WRITE_BYTE(1); // effect ALPHA
|
|
WRITE_SHORT(0); // fade-in time in seconds * 256
|
|
WRITE_SHORT(0); // fade-out time in seconds * 256
|
|
WRITE_SHORT(5); // hold time in seconds * 256
|
|
WRITE_STRING(string);//string); // send the string
|
|
MESSAGE_END(); // end
|
|
|
|
return;
|
|
}
|
|
|
|
void UTIL_ClearLocalizations()
|
|
{
|
|
LocalizedLocationsMap.clear();
|
|
}
|
|
|
|
void UTIL_LocalizeText(const char* InputText, string& OutputText)
|
|
{
|
|
// Don't localize empty strings
|
|
if (!strcmp(InputText, ""))
|
|
{
|
|
OutputText = "";
|
|
}
|
|
|
|
char theInputString[1024];
|
|
|
|
sprintf(theInputString, "%s", InputText);
|
|
|
|
std::unordered_map<const char*, std::string>::const_iterator FoundLocalization = LocalizedLocationsMap.find(theInputString);
|
|
|
|
if (FoundLocalization != LocalizedLocationsMap.end())
|
|
{
|
|
OutputText = FoundLocalization->second;
|
|
return;
|
|
}
|
|
|
|
char filename[256];
|
|
|
|
std::string localizedString(theInputString);
|
|
|
|
string titlesPath = string(getModDirectory()) + "/titles.txt";
|
|
strcpy(filename, titlesPath.c_str());
|
|
|
|
std::ifstream cFile(filename);
|
|
if (cFile.is_open())
|
|
{
|
|
std::string line;
|
|
while (getline(cFile, line))
|
|
{
|
|
line.erase(std::remove_if(line.begin(), line.end(), ::isspace),
|
|
line.end());
|
|
if (line[0] == '/' || line.empty())
|
|
continue;
|
|
|
|
if (line.compare(theInputString) == 0)
|
|
{
|
|
getline(cFile, line);
|
|
getline(cFile, localizedString);
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
char theOutputString[1024];
|
|
|
|
sprintf(theOutputString, "%s", localizedString.c_str());
|
|
|
|
string Delimiter = "Hive -";
|
|
auto delimiterPos = localizedString.find(Delimiter);
|
|
|
|
if (delimiterPos == std::string::npos)
|
|
{
|
|
Delimiter = "Hive Location -";
|
|
delimiterPos = localizedString.find(Delimiter);
|
|
}
|
|
|
|
if (delimiterPos == std::string::npos)
|
|
{
|
|
Delimiter = "Hive Location -";
|
|
delimiterPos = localizedString.find("Hive Location -");
|
|
}
|
|
|
|
if (delimiterPos != std::string::npos)
|
|
{
|
|
auto AreaName = localizedString.substr(delimiterPos + Delimiter.length());
|
|
|
|
AreaName.erase(0, AreaName.find_first_not_of(" \r\n\t\v\f"));
|
|
|
|
sprintf(theOutputString, "%s", AreaName.c_str());
|
|
}
|
|
|
|
OutputText = theOutputString;
|
|
|
|
LocalizedLocationsMap[InputText] = OutputText;
|
|
|
|
} |